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Beyond Good & Evil - 20th Anniversary Edition similar games & best alternatives

Beyond Good & Evil - 20th Anniversary Edition

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2024

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Quick resume

Embark on this epic adventure in up to 4K 60 fps with improved graphics and audio, a new speedrun mode, updated achievements, and an exclusive anniversary gallery.

Global score

82/100

Genres

Action, Adventure, Shooter, Puzzle

Similar games

    Pros

    • Faithful remaster with improved graphics and sound
    • Engaging story and memorable characters
    • Added side quests and customization
    • Runs well on modern systems including steam deck
    • Nostalgic and immersive experience

    Cons

    • Requires ubisoft connect and drm
    • No steam achievements at launch (later added)
    • Some bugs and performance issues reported
    • 60fps cap and limited control remapping
    • Camera and ai quirks remain from original

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Story, Cooperation. It leans lower than usual among comparable games on Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to explore the world, choose to engage in side quests or main story, and can customize characters and vehicles"

    • Competence
      3

      "Game involves skillful stealth, combat, puzzle-solving, and platforming challenges with feedback and progression"

    • Competition
      -4

      "Focus is on personal experience and story, no evidence of competitive multiplayer or leaderboards"

    • Continuation
      4

      "Players report habitual play, multiple playthroughs, and long sessions revisiting the game over years"

    • Cooperation
      -3

      "Single-player game with companions but no multiplayer or cooperative gameplay"

    • Creativity
      3

      "Customization of characters and vehicles, plus photojournalism and exploration encourage creative engagement"

    • Domination
      -4

      "No evidence of exerting control over others; interactions are cooperative and story-driven"

    • Escapism
      5

      "Strong immersion in a fictional world with engaging story and atmosphere for escapism"

    • Expectation
      -4

      "Players engage voluntarily out of personal desire and nostalgia, no obligation or pressure noted"

    • Experimenting
      3

      "Players explore new areas, try side quests, and experiment with game mechanics and customization"

    • Exploration
      4

      "Game encourages discovering new areas, secrets, and completing a scavenger hunt side quest"

    • Expression
      3

      "Customization options for characters and vehicles allow personal expression"

    • Fantasy
      5

      "Set in a fictional sci-fi world with anthropomorphic characters and imaginative story"

    • Fellowship
      -3

      "Primarily a single-player experience with limited social interaction"

    • Growth
      3

      "Players develop skills in stealth, combat, and puzzle-solving; learn story and world lore"

    • Health
      -5

      "No physical activity involved; typical sedentary gaming experience"

    • Idle
      -4

      "Requires continuous attention and engagement; not designed for idle or background play"

    • Intimacy
      -3

      "Limited to story-based character relationships; no social or emotional sharing with other players"

    • Leadership
      -4

      "No leadership roles; player follows story and controls single character"

    • Progression
      4

      "Players accumulate items, upgrades, and unlock new content and cosmetics"

    • Relaxation
      3

      "Generally relaxing and nostalgic experience, though some sections cause tension"

    • Sensation
      3

      "Visual and auditory enhancements provide sensory enjoyment, including orchestrated soundtrack"

    • Status
      -4

      "No social recognition or ranking systems; focus is on personal experience"

    • Story
      5

      "Strong narrative immersion with memorable characters and engaging plot"

    • Strategy
      3

      "Requires problem solving in stealth, combat, and puzzles; some planning involved"

    • Thrill
      2

      "Some suspense and tension in stealth and boss fights, but overall moderate risk"

    • Value
      3

      "Good perceived value for price with added content and quality remaster"

    • Violence
      -2

      "Combat is present but not focused on violence; more about stealth and non-lethal approaches"

    • Survival
      1

      "Some resource management and avoiding threats, but low risk and forgiving gameplay"

    Where to buy

    Last update: 29/04/2026