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Bladed fury

Xbox One, Nintendo Switch, PC (Microsoft Windows), iOS, PlayStation 4, Android • 2018

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Quick resume

An action game set in the Ancient China, bringing players addictive experiences with its unique Chinese traditional art-style and sound design.

Global score

87/100

Genres

Action, Adventure, Casual, Indie, Role-playing (RPG), Platform, Hack and slash/Beat 'em up, Strategy

Pros

  • Beautiful and unique chinese art style
  • Fluid and satisfying combat mechanics
  • Engaging boss fights with challenge modes
  • Immersive fantasy setting with mythology
  • Good value for price, especially on sale

Cons

  • Short game length with limited replay value
  • Linear level design with minimal exploration
  • Story is simple and poorly translated
  • Lack of character customization and social features
  • Some combat mechanics like parry timing can be frustrating

Motivations

  • Autonomy
    3

    "Players control the protagonist's actions in combat and progression, with some linear level design but freedom in combat style and skill upgrades."

  • Competence
    4

    "Combat requires skillful timing, parrying, and learning boss patterns, with challenge modes to test player ability."

  • Competition
    -4

    "Focuses on single-player experience without competitive or ranked multiplayer elements."

  • Continuation
    2

    "Short main campaign encourages replay through harder difficulties and challenge modes, supporting habitual play for fans."

  • Cooperation
    -5

    "Entirely single-player with no cooperative multiplayer or teamwork mechanics."

  • Creativity
    2

    "Players can upgrade and customize skills and use different weapons, but level design and progression are mostly linear and predefined."

  • Domination
    -5

    "No social or multiplayer dominance features; gameplay is individual and balanced."

  • Escapism
    4

    "Immersive fantasy setting based on Chinese mythology provides a strong escape from real life."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and interest, no evidence of obligation or pressure."

  • Experimenting
    2

    "Some experimentation with combat combos and skill upgrades, but overall gameplay follows established routines."

  • Exploration
    -3

    "Levels are mostly linear with limited exploration and few hidden secrets."

  • Expression
    -2

    "Limited character customization; mostly fixed character presentation and art style."

  • Fantasy
    5

    "Strong fantasy elements with Chinese mythology, deities, and supernatural powers."

  • Fellowship
    -5

    "No social or community features; strictly single-player experience."

  • Growth
    3

    "Skill upgrades and learning boss patterns provide opportunities for player development."

  • Health
    -4

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention and timing, especially in combat and boss fights."

  • Intimacy
    -5

    "No social or emotional relationship building; isolated single-player experience."

  • Leadership
    -5

    "No leadership or group management mechanics; player acts independently."

  • Progression
    3

    "Players collect souls to upgrade skills and unlock abilities, showing clear progression."

  • Relaxation
    1

    "Combat is satisfying and fluid but can be challenging and tense during boss fights."

  • Sensation
    3

    "Strong visual art style and sound design provide stimulating sensory experience."

  • Status
    -5

    "No social status or recognition systems present."

  • Story
    3

    "Narrative based on Chinese history and mythology with voice acting and cutscenes, though story is simple and sometimes poorly translated."

  • Strategy
    2

    "Combat requires timing, parrying, and some tactical use of skills, but overall gameplay is straightforward."

  • Thrill
    3

    "Boss fights and challenge modes provide suspense and excitement."

  • Value
    3

    "Good value for price, especially on sale, with polished gameplay and art despite short length."

  • Violence
    4

    "Focus on combat, defeating enemies and bosses with weapons and special moves."

  • Survival
    2

    "Players must avoid damage and manage health during combat, especially in boss fights."

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    Last update: 06/03/2026