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Bladed fury similar games & best alternatives

Bladed fury

PC (Microsoft Windows), iOS, Xbox One, PlayStation 4, Android, Nintendo Switch • 2018

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Quick resume

An action game set in the Ancient China, bringing players addictive experiences with its unique Chinese traditional art-style and sound design.

Global score

87/100

Genres

Action, Adventure, Casual, Indie, Role-playing (RPG), Platform, Hack and slash/Beat 'em up, Strategy

Similar games

    Pros

    • Beautiful and unique chinese art style
    • Fluid and satisfying combat mechanics
    • Engaging boss fights with challenge modes
    • Immersive fantasy setting with mythology
    • Good value for price, especially on sale

    Cons

    • Short game length with limited replay value
    • Linear level design with minimal exploration
    • Story is simple and poorly translated
    • Lack of character customization and social features
    • Some combat mechanics like parry timing can be frustrating

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Violence, Competence. It leans lower than usual among comparable games on Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players control the protagonist's actions in combat and progression, with some linear level design but freedom in combat style and skill upgrades."

    • Competence
      4

      "Combat requires skillful timing, parrying, and learning boss patterns, with challenge modes to test player ability."

    • Competition
      -4

      "Focuses on single-player experience without competitive or ranked multiplayer elements."

    • Continuation
      2

      "Short main campaign encourages replay through harder difficulties and challenge modes, supporting habitual play for fans."

    • Cooperation
      -5

      "Entirely single-player with no cooperative multiplayer or teamwork mechanics."

    • Creativity
      2

      "Players can upgrade and customize skills and use different weapons, but level design and progression are mostly linear and predefined."

    • Domination
      -5

      "No social or multiplayer dominance features; gameplay is individual and balanced."

    • Escapism
      4

      "Immersive fantasy setting based on Chinese mythology provides a strong escape from real life."

    • Expectation
      -4

      "Players engage voluntarily for enjoyment and interest, no evidence of obligation or pressure."

    • Experimenting
      2

      "Some experimentation with combat combos and skill upgrades, but overall gameplay follows established routines."

    • Exploration
      -3

      "Levels are mostly linear with limited exploration and few hidden secrets."

    • Expression
      -2

      "Limited character customization; mostly fixed character presentation and art style."

    • Fantasy
      5

      "Strong fantasy elements with Chinese mythology, deities, and supernatural powers."

    • Fellowship
      -5

      "No social or community features; strictly single-player experience."

    • Growth
      3

      "Skill upgrades and learning boss patterns provide opportunities for player development."

    • Health
      -4

      "Typical sedentary gameplay with no physical activity or health-related features."

    • Idle
      -3

      "Requires focused attention and timing, especially in combat and boss fights."

    • Intimacy
      -5

      "No social or emotional relationship building; isolated single-player experience."

    • Leadership
      -5

      "No leadership or group management mechanics; player acts independently."

    • Progression
      3

      "Players collect souls to upgrade skills and unlock abilities, showing clear progression."

    • Relaxation
      1

      "Combat is satisfying and fluid but can be challenging and tense during boss fights."

    • Sensation
      3

      "Strong visual art style and sound design provide stimulating sensory experience."

    • Status
      -5

      "No social status or recognition systems present."

    • Story
      3

      "Narrative based on Chinese history and mythology with voice acting and cutscenes, though story is simple and sometimes poorly translated."

    • Strategy
      2

      "Combat requires timing, parrying, and some tactical use of skills, but overall gameplay is straightforward."

    • Thrill
      3

      "Boss fights and challenge modes provide suspense and excitement."

    • Value
      3

      "Good value for price, especially on sale, with polished gameplay and art despite short length."

    • Violence
      4

      "Focus on combat, defeating enemies and bosses with weapons and special moves."

    • Survival
      2

      "Players must avoid damage and manage health during combat, especially in boss fights."

    Where to buy

    Last update: 29/04/2026