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Eastern Exorcist

Xbox One, Nintendo Switch, PC (Microsoft Windows), iOS, Xbox Series X|S, PlayStation 4, Android • 2021

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Quick resume

Eastern Exorcist is a stunning 2D side-scrolling action RPG set in a fantasy eastern world with the vicious spirits and monsters. Play as a skilled exorcist against chaotic evil to fight your way through the brutal world, and experience different stories of joy and sorrow.

Global score

84/100

Genres

Action, Adventure, Role-playing (RPG), Indie, Platform, Hack and slash/Beat 'em up, Strategy

Pros

  • Beautiful and unique hand-drawn art style
  • Deep and satisfying combat system with parry and dodge mechanics
  • Two distinct characters with different storylines and playstyles
  • Challenging and varied boss fights
  • Good replayability with ng+ and challenge modes

Cons

  • Linear and repetitive level design with minimal exploration
  • Story and cutscenes sometimes rushed and poorly translated
  • Tutorials can be intrusive and repetitive
  • Some bosses and enemies have frustrating or spammy patterns
  • Lack of multiplayer or social features

Motivations

  • Autonomy
    2

    "Players can choose between two characters with distinct storylines and skill trees, and can switch skills during combat, but progression and level design are linear and restrictive."

  • Competence
    4

    "Combat is skill-based with parry, dodge, stamina management and boss fights requiring strategy and timing; players report satisfying mastery and challenge."

  • Competition
    -3

    "Focus is on personal challenge and mastery; no mention of ranked modes or leaderboards; challenge mode is solo survival against bosses."

  • Continuation
    3

    "Players enjoy replaying with two characters, NG+ mode, and challenge modes; some find the game short but engaging enough for multiple sessions."

  • Cooperation
    -5

    "Game is single-player only with no cooperative or multiplayer elements."

  • Creativity
    2

    "Players can customize skill trees and equip different skills, but level design is linear with minimal exploration or world interaction."

  • Domination
    -5

    "No evidence of player dominance over others; gameplay is solo and focused on personal skill."

  • Escapism
    4

    "Players appreciate the immersive Chinese mythology setting and atmospheric art style as a form of escapism."

  • Expectation
    -4

    "Players engage voluntarily for intrinsic interest and enjoyment; no indication of obligation or pressure."

  • Experimenting
    3

    "Skill trees and multiple combat styles encourage experimentation, though level progression is linear and repetitive."

  • Exploration
    -4

    "Level design is mostly linear with little exploration or secrets; players note lack of meaningful world interaction."

  • Expression
    1

    "Some character customization via skill trees and items, but no cosmetic or avatar personalization reported."

  • Fantasy
    5

    "Strongly rooted in Chinese mythology and fantasy with supernatural creatures, exorcists, and mystical powers."

  • Fellowship
    -5

    "No social or community features; purely single-player experience."

  • Growth
    3

    "Players develop skills, upgrade abilities, and improve combat proficiency through leveling and challenges."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -4

    "Requires focused attention and continuous engagement during combat and boss fights; not casual or background play."

  • Intimacy
    -5

    "No evidence of forming close relationships or emotional social interactions."

  • Leadership
    -5

    "No leadership or group management roles; strictly single-player."

  • Progression
    4

    "Players accumulate levels, skill upgrades, items, and unlock new abilities; NG+ and challenges add progression layers."

  • Relaxation
    -2

    "Game is challenging and punishing at times, requiring concentration and fast reactions; some players find it rewarding but not relaxing."

  • Sensation
    3

    "Beautiful hand-drawn art, fluid animations, impactful combat sounds, and atmospheric music provide sensory stimulation."

  • Status
    -5

    "No social recognition or visibility features; achievements are personal."

  • Story
    3

    "Narrative with two distinct character storylines rooted in Chinese folklore; story is appreciated but considered average and sometimes rushed."

  • Strategy
    3

    "Combat and boss fights require timing, stamina management, and tactical use of skills; some bosses require pattern recognition."

  • Thrill
    3

    "Boss fights and challenging combat provide suspense and excitement; some frustration reported with difficulty spikes."

  • Value
    3

    "Players find the game worth the price given its art, combat depth, and replayability despite some rough edges and short length."

  • Violence
    4

    "Combat focused on fighting demons and monsters with swords and magical attacks; violence is central to gameplay."

  • Survival
    3

    "Players must manage stamina and health to survive challenging enemies and bosses; death penalties exist but are moderate."

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    Last update: 06/03/2026