Eastern Exorcist similar games & best alternatives
Eastern Exorcist
2021
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Quick resume
Eastern Exorcist is a stunning 2D side-scrolling action RPG set in a fantasy eastern world with the vicious spirits and monsters. Play as a skilled exorcist against chaotic evil to fight your way through the brutal world, and experience different stories of joy and sorrow.
Global score
84/100
Genres
Action, Adventure, Role-playing (RPG), Indie, Platform, Hack and slash/Beat 'em up, Strategy
Pros
- Beautiful and unique hand-drawn art style
- Deep and satisfying combat system with parry and dodge mechanics
- Two distinct characters with different storylines and playstyles
- Challenging and varied boss fights
- Good replayability with ng+ and challenge modes
Cons
- Linear and repetitive level design with minimal exploration
- Story and cutscenes sometimes rushed and poorly translated
- Tutorials can be intrusive and repetitive
- Some bosses and enemies have frustrating or spammy patterns
- Lack of multiplayer or social features
Motivations
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Autonomy2
"Players can choose between two characters with distinct storylines and skill trees, and can switch skills during combat, but progression and level design are linear and restrictive."
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Competence4
"Combat is skill-based with parry, dodge, stamina management and boss fights requiring strategy and timing; players report satisfying mastery and challenge."
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Competition-3
"Focus is on personal challenge and mastery; no mention of ranked modes or leaderboards; challenge mode is solo survival against bosses."
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Continuation3
"Players enjoy replaying with two characters, NG+ mode, and challenge modes; some find the game short but engaging enough for multiple sessions."
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Cooperation-5
"Game is single-player only with no cooperative or multiplayer elements."
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Creativity2
"Players can customize skill trees and equip different skills, but level design is linear with minimal exploration or world interaction."
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Domination-5
"No evidence of player dominance over others; gameplay is solo and focused on personal skill."
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Escapism4
"Players appreciate the immersive Chinese mythology setting and atmospheric art style as a form of escapism."
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Expectation-4
"Players engage voluntarily for intrinsic interest and enjoyment; no indication of obligation or pressure."
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Experimenting3
"Skill trees and multiple combat styles encourage experimentation, though level progression is linear and repetitive."
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Exploration-4
"Level design is mostly linear with little exploration or secrets; players note lack of meaningful world interaction."
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Expression1
"Some character customization via skill trees and items, but no cosmetic or avatar personalization reported."
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Fantasy5
"Strongly rooted in Chinese mythology and fantasy with supernatural creatures, exorcists, and mystical powers."
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Fellowship-5
"No social or community features; purely single-player experience."
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Growth3
"Players develop skills, upgrade abilities, and improve combat proficiency through leveling and challenges."
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Health-5
"Sedentary gameplay with no physical activity or health-related features."
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Idle-4
"Requires focused attention and continuous engagement during combat and boss fights; not casual or background play."
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Intimacy-5
"No evidence of forming close relationships or emotional social interactions."
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Leadership-5
"No leadership or group management roles; strictly single-player."
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Progression4
"Players accumulate levels, skill upgrades, items, and unlock new abilities; NG+ and challenges add progression layers."
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Relaxation-2
"Game is challenging and punishing at times, requiring concentration and fast reactions; some players find it rewarding but not relaxing."
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Sensation3
"Beautiful hand-drawn art, fluid animations, impactful combat sounds, and atmospheric music provide sensory stimulation."
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Status-5
"No social recognition or visibility features; achievements are personal."
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Story3
"Narrative with two distinct character storylines rooted in Chinese folklore; story is appreciated but considered average and sometimes rushed."
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Strategy3
"Combat and boss fights require timing, stamina management, and tactical use of skills; some bosses require pattern recognition."
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Thrill3
"Boss fights and challenging combat provide suspense and excitement; some frustration reported with difficulty spikes."
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Value3
"Players find the game worth the price given its art, combat depth, and replayability despite some rough edges and short length."
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Violence4
"Combat focused on fighting demons and monsters with swords and magical attacks; violence is central to gameplay."
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Survival3
"Players must manage stamina and health to survive challenging enemies and bosses; death penalties exist but are moderate."
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Where to buy
Last update: 06/03/2026