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Eastern Exorcist similar games & best alternatives

Eastern Exorcist

PC (Microsoft Windows), iOS, Xbox One, PlayStation 4, Android, Xbox Series X|S, Nintendo Switch • 2021

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Quick resume

Eastern Exorcist is a stunning 2D side-scrolling action RPG set in a fantasy eastern world with the vicious spirits and monsters. Play as a skilled exorcist against chaotic evil to fight your way through the brutal world, and experience different stories of joy and sorrow.

Global score

84/100

Genres

Action, Adventure, Role-playing (RPG), Platform, Hack and slash/Beat 'em up, Strategy, Indie

Similar games

    Pros

    • Beautiful and unique hand-drawn art style
    • Deep and satisfying combat system with parry and dodge mechanics
    • Two distinct characters with different storylines and playstyles
    • Challenging and varied boss fights
    • Good replayability with ng+ and challenge modes

    Cons

    • Linear and repetitive level design with minimal exploration
    • Story and cutscenes sometimes rushed and poorly translated
    • Tutorials can be intrusive and repetitive
    • Some bosses and enemies have frustrating or spammy patterns
    • Lack of multiplayer or social features

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. It leans lower than usual among comparable games on Exploration, Autonomy, Status.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      2

      "Players can choose between two characters with distinct storylines and skill trees, and can switch skills during combat, but progression and level design are linear and restrictive."

    • Competence
      4

      "Combat is skill-based with parry, dodge, stamina management and boss fights requiring strategy and timing; players report satisfying mastery and challenge."

    • Competition
      -3

      "Focus is on personal challenge and mastery; no mention of ranked modes or leaderboards; challenge mode is solo survival against bosses."

    • Continuation
      3

      "Players enjoy replaying with two characters, NG+ mode, and challenge modes; some find the game short but engaging enough for multiple sessions."

    • Cooperation
      -5

      "Game is single-player only with no cooperative or multiplayer elements."

    • Creativity
      2

      "Players can customize skill trees and equip different skills, but level design is linear with minimal exploration or world interaction."

    • Domination
      -5

      "No evidence of player dominance over others; gameplay is solo and focused on personal skill."

    • Escapism
      4

      "Players appreciate the immersive Chinese mythology setting and atmospheric art style as a form of escapism."

    • Expectation
      -4

      "Players engage voluntarily for intrinsic interest and enjoyment; no indication of obligation or pressure."

    • Experimenting
      3

      "Skill trees and multiple combat styles encourage experimentation, though level progression is linear and repetitive."

    • Exploration
      -4

      "Level design is mostly linear with little exploration or secrets; players note lack of meaningful world interaction."

    • Expression
      1

      "Some character customization via skill trees and items, but no cosmetic or avatar personalization reported."

    • Fantasy
      5

      "Strongly rooted in Chinese mythology and fantasy with supernatural creatures, exorcists, and mystical powers."

    • Fellowship
      -5

      "No social or community features; purely single-player experience."

    • Growth
      3

      "Players develop skills, upgrade abilities, and improve combat proficiency through leveling and challenges."

    • Health
      -5

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle
      -4

      "Requires focused attention and continuous engagement during combat and boss fights; not casual or background play."

    • Intimacy
      -5

      "No evidence of forming close relationships or emotional social interactions."

    • Leadership
      -5

      "No leadership or group management roles; strictly single-player."

    • Progression
      4

      "Players accumulate levels, skill upgrades, items, and unlock new abilities; NG+ and challenges add progression layers."

    • Relaxation
      -2

      "Game is challenging and punishing at times, requiring concentration and fast reactions; some players find it rewarding but not relaxing."

    • Sensation
      3

      "Beautiful hand-drawn art, fluid animations, impactful combat sounds, and atmospheric music provide sensory stimulation."

    • Status
      -5

      "No social recognition or visibility features; achievements are personal."

    • Story
      3

      "Narrative with two distinct character storylines rooted in Chinese folklore; story is appreciated but considered average and sometimes rushed."

    • Strategy
      3

      "Combat and boss fights require timing, stamina management, and tactical use of skills; some bosses require pattern recognition."

    • Thrill
      3

      "Boss fights and challenging combat provide suspense and excitement; some frustration reported with difficulty spikes."

    • Value
      3

      "Players find the game worth the price given its art, combat depth, and replayability despite some rough edges and short length."

    • Violence
      4

      "Combat focused on fighting demons and monsters with swords and magical attacks; violence is central to gameplay."

    • Survival
      3

      "Players must manage stamina and health to survive challenging enemies and bosses; death penalties exist but are moderate."

    Where to buy

    Last update: 29/04/2026