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Book of Travels similar games & best alternatives

Book of Travels

PC (Microsoft Windows), Mac, Linux • 2021

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Quick resume

Ready your pack, grab your walking stick and step into a world of mystery. Craft your character and immerse yourself in the enchanted lands of Braided Shore. Set your own goals and adventure alone or together with Travellers you meet on the road in this serene TMORPG.

Global score

75/100

Genres

Action, Adventure, Casual, Indie, Role-playing (RPG), Early Access, Massively Multiplayer

Similar games

    Pros

    • Unique and immersive world
    • Relaxing and meditative gameplay
    • Rich lore and exploration
    • Meaningful social interactions
    • Creative character customization

    Cons

    • Early access bugs and glitches
    • Slow pacing may not suit all players
    • Limited multiplayer features
    • Real-time day/night cycle can be inconvenient
    • Lack of quest log requires note-taking

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Cooperation, Survival, Fellowship.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      5

      "Players have full freedom to explore, choose their own path, and create their own story without hand-holding or quest markers."

    • Competence
      3

      "Game involves skill checks, trading mastery, and combat preparation, but also allows casual exploration and discovery."

    • Competition
      -4

      "Focus is on personal pace and exploration; multiplayer is minimal and cooperative rather than competitive."

    • Continuation
      4

      "Many players report long play sessions and habitual engagement due to the immersive world and ongoing discoveries."

    • Cooperation
      3

      "Small server sizes encourage occasional cooperation and shared challenges, but solo play is fully supported."

    • Creativity
      4

      "Players create their own narratives, customize characters, and engage in crafting and trading systems."

    • Domination
      -5

      "Interactions are balanced and respectful; no evidence of power imposition or trash talk."

    • Escapism
      5

      "Strongly emphasized as a meditative, relaxing experience that helps players escape real-life stress."

    • Expectation
      -5

      "Players engage voluntarily out of intrinsic interest and curiosity, not obligation or pressure."

    • Experimenting
      4

      "Players explore new mechanics, discover secrets, and experiment with spells and trade strategies."

    • Exploration
      5

      "Core motivation is discovering new areas, secrets, and lore in a richly detailed world."

    • Expression
      4

      "Character customization and personal backstory writing support self-expression."

    • Fantasy
      4

      "Imaginative fictional world with mystical elements, magic, and lore."

    • Fellowship
      3

      "Small community feel with meaningful, limited social interactions and shared experiences."

    • Growth
      3

      "Players learn skills, trade mastery, and uncover lore, supporting personal development."

    • Health
      -5

      "Primarily sedentary gameplay with no physical activity or rehab elements."

    • Idle
      -3

      "Requires focused attention to exploration and note-taking; not designed for background play."

    • Intimacy
      2

      "Limited social interaction via emotes fosters gentle connections but not deep relationships."

    • Leadership
      -4

      "No evidence of leadership roles; players participate equally or in small cooperative groups."

    • Progression
      3

      "Progression through acquiring items, skills, and upgrades, though at a slow, deliberate pace."

    • Relaxation
      5

      "Highly relaxing and meditative experience with calming music and atmosphere."

    • Sensation
      3

      "Enjoyable sensory experience through art, music, and ambient sounds, but not intense stimulation."

    • Status
      -4

      "Minimal social evaluation or recognition; focus is on personal experience rather than status."

    • Story
      4

      "Narrative immersion through lore, NPC interactions, and player-driven story discovery."

    • Strategy
      3

      "Requires planning in trading, skill use, and exploration, but not heavy on complex strategy."

    • Thrill
      -2

      "Low risk and suspense; game emphasizes calm exploration over tension or excitement."

    • Value
      3

      "Players perceive good value in the unique experience and depth despite early access bugs."

    • Violence
      -4

      "Combat is rare and avoidable; emphasis on constructive actions like trading and exploration."

    • Survival
      2

      "Some survival elements like resource management and avoiding threats, but low overall danger."

    Last update: 29/04/2026