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THRESHOLD

PC (Microsoft Windows) • 2024

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Quick resume

In a lonely station atop a mountain, a train rumbles its precious cargo to places unknown. Now is your shift. Keep the pace. Uncover a mystery. Fight for your last breath. The air is thin up here.

Global score

85/100

Genres

Adventure, Indie

Pros

  • Unique and immersive atmosphere
  • Engaging psychological horror narrative
  • Innovative resource management gameplay
  • Multiple endings and replayability
  • Strong audio design

Cons

  • Short overall length
  • Some bugs and softlocks reported
  • Limited depth in story resolution
  • Few checkpoints affecting accessibility
  • Lack of customization or social features

Motivations

  • Autonomy
    3

    "Players have freedom to explore multiple endings and experiment with different actions, though the core gameplay loop is somewhat routine and constrained by the game's structure."

  • Competence
    2

    "The gameplay involves managing tasks and oxygen under pressure, requiring skillful time and resource management, but is not highly complex."

  • Competition
    -5

    "No evidence of competitive elements; focus is on personal exploration and experience."

  • Continuation
    3

    "Players often replay the game multiple times to discover different endings and secrets, showing moderate habitual engagement despite the short length."

  • Cooperation
    -5

    "Entirely a single-player experience with no cooperative or multiplayer elements."

  • Creativity
    3

    "Players can experiment with different routes, choices, and uncover secrets, encouraging creative exploration within the game world."

  • Domination
    -5

    "No social dominance or power over others; the experience is solitary and introspective."

  • Escapism
    4

    "The game offers a surreal, psychological horror experience that immerses players in a dystopian world, providing escape from reality."

  • Expectation
    -4

    "Players engage voluntarily out of curiosity and interest in the unique narrative and atmosphere, not due to obligation."

  • Experimenting
    4

    "Encourages trying different endings, exploring secrets, and experimenting with game mechanics and narrative paths."

  • Exploration
    3

    "Players explore a confined but richly detailed environment with multiple secrets and narrative elements to discover."

  • Expression
    -5

    "No customization or personalization options reported; players experience a fixed presentation."

  • Fantasy
    4

    "The game presents a surreal, dystopian, and psychological horror setting with imaginative and unsettling fiction."

  • Fellowship
    -5

    "No social or community features; the experience is solitary."

  • Growth
    2

    "Players learn to manage resources and uncover story elements through repeated play, gaining understanding and skill."

  • Health
    -5

    "No physical activity or health-related gameplay; sedentary experience."

  • Idle
    -3

    "Requires focused attention to manage tasks and oxygen, with little room for passive or background play."

  • Intimacy
    -5

    "No evidence of close social relationships or emotional sharing; solitary experience."

  • Leadership
    -5

    "No leadership or group management roles; single-player focused."

  • Progression
    2

    "Players accumulate tickets and air canisters to progress, with multiple endings providing a sense of advancement."

  • Relaxation
    -2

    "The game maintains tension and unease through resource management and atmosphere, though not overwhelmingly stressful."

  • Sensation
    4

    "Strong sensory stimulation through immersive audio design and unsettling visuals create emotional impact."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    4

    "Narrative immersion is central, with multiple endings, mysteries, and atmospheric storytelling."

  • Strategy
    3

    "Requires planning and problem solving to manage oxygen, tasks, and exploration efficiently."

  • Thrill
    3

    "Creates suspense and tension through resource scarcity and eerie atmosphere, though not high-risk gameplay."

  • Value
    1

    "Generally considered fairly priced for the short but impactful experience, though some note it is brief."

  • Violence
    1

    "Contains unsettling and grotesque imagery but gameplay is focused on maintenance tasks rather than combat."

  • Survival
    3

    "Players must manage oxygen and complete tasks to avoid failure, emphasizing survival under pressure."

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    Last update: 06/03/2026