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Ciconia When They Cry - Phase 1: For You, the Replaceable Ones

PC (Microsoft Windows), Mac • 2019

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Quick resume

This is the first chapter in newest entry When They Cry visual novel series produced by Ryuukishi07. It features HD graphics, more detailed animations, and newly created songs by many of the composers from Umineko, as well as several new additions.

Global score

93/100

Genres

Adventure, Visual Novel

Pros

  • Deep and thought-provoking story
  • Complex worldbuilding and themes
  • Diverse and memorable characters
  • High quality art and music
  • Strong narrative immersion

Cons

  • High price for a single incomplete phase
  • Long delay and uncertainty for future phases
  • Slow pacing and heavy exposition
  • Lack of voice acting
  • Limited interactivity and customization

Motivations

  • Autonomy
    4

    "Players experience a story-driven visual novel with multiple viewpoints and complex narrative choices, emphasizing personal interpretation and theorycrafting."

  • Competence
    3

    "Engages players in intellectual challenges such as solving mysteries, understanding dense worldbuilding, and interpreting layered themes."

  • Competition
    -4

    "Focuses on personal reading experience and theory development without competitive or ranked elements."

  • Continuation
    -3

    "Many players note the long wait and uncertainty for subsequent phases, leading to frustration and potential disengagement."

  • Cooperation
    -5

    "Single-player visual novel experience with no multiplayer or cooperative gameplay."

  • Creativity
    4

    "Highly creative narrative with unique sci-fi setting, diverse characters, and innovative thematic exploration."

  • Domination
    -5

    "No elements of exerting control or superiority over others; experience is solitary and contemplative."

  • Escapism
    4

    "Provides deep immersion into a speculative future world, allowing escape from real-life concerns through complex storytelling."

  • Expectation
    -4

    "Players engage voluntarily out of interest and fandom, with no external obligations or pressures."

  • Experimenting
    2

    "Encourages exploration of theories and interpretations within a fixed narrative structure."

  • Exploration
    3

    "Players discover new story elements, secrets, and worldbuilding details through reading and data fragments."

  • Expression
    -3

    "Limited customization; players experience a fixed narrative and character presentation without avatar personalization."

  • Fantasy
    4

    "Set in a speculative sci-fi future with imaginative technology and geopolitical scenarios beyond current reality."

  • Fellowship
    -4

    "Primarily a solo experience; social interaction occurs outside the game in fan communities but not within gameplay."

  • Growth
    4

    "Offers intellectual growth through complex themes, philosophical questions, and narrative depth."

  • Health
    -5

    "Sedentary reading experience with no physical activity components."

  • Idle
    -4

    "Requires focused attention and sustained engagement to follow the dense narrative."

  • Intimacy
    -3

    "Emotional connection is primarily with characters in the story rather than forming real-life relationships."

  • Leadership
    Insufficient data
  • Progression
    3

    "Players progress through story phases and unlock data fragments, accumulating knowledge and narrative understanding."

  • Relaxation
    2

    "Some players find the story immersive and absorbing, though the heavy themes can create tension."

  • Sensation
    2

    "Enjoyable music and art provide sensory stimulation, though presentation is understated compared to action games."

  • Status
    -4

    "Achievements and social recognition are minimal; focus is on individual experience."

  • Story
    5

    "Strong narrative immersion with complex plot, multiple viewpoints, and philosophical themes."

  • Strategy
    3

    "Engages players in analytical thinking and piecing together mysteries, though no active strategy gameplay."

  • Thrill
    2

    "Contains suspenseful and emotional moments, but overall controlled and contemplative tone."

  • Value
    -3

    "Many players feel the price is high for a single phase with uncertain continuation, affecting perceived value."

  • Violence
    -4

    "Violence is depicted narratively but not glorified; focus is on political and philosophical aspects rather than combat."

  • Survival
    1

    "Themes of conflict and survival exist in story, but gameplay does not involve active survival mechanics."

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    Last update: 06/03/2026