In Silence similar games & best alternatives

In Silence

PC (Microsoft Windows), Mac • 2021

Should you play it?

In Silence is a multiplayer horror game. One player takes on the role of the monster who has hypersensitive hearing abilities and is almost completely blind. The other players(2-6) play as survivors, trying to escape or hunting the monster.

What works
  • Fun and tense multiplayer horror experience
  • Strong cooperative gameplay with voice chat
  • Unique sound-based stealth mechanics
  • Immersive atmosphere and jump scares
  • Good value for price especially with friends
Things to keep in mind
  • Limited content and maps leading to repetition
  • Imbalance favoring monster or survivors at times
  • Small and declining player base
  • Lack of progression or customization systems
  • Some bugs and occasional toxic players

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Half Dead

  • Hospital 666

  • Blood Typers

  • The Mean Greens - Plastic Warfare

  • Knightfall: A Daring Journey

  • Stowaway

  • Pirates Vikings & Knights II

  • Quintet

  • Mass Exodus Redux

Hidden Gems

Less popular games with surprisingly high similarity

  • Mass Exodus Redux

  • Perennial Order

  • Deep Space Battle Simulator

If you liked…

Recommendations by what you enjoyed most

  • Thrill

    Need for Speed™ Rivals

  • Autonomy

    First Class Trouble

  • Cooperation

    First Class Trouble

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

In Silence: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Status, Cooperation. It leans lower than usual among comparable games on Progression, Continuation, Status.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose roles, strategies, and actions including creative kills and sabotage, indicating high player control."

    Capsule for First Class Trouble First Class Trouble

    "Players have freedom to choose roles (survivor or Rake), use various strategies, and customize lobby settings, indicating high control over actions."

  • Competence

    Game with the same Competence vibe

    3

    "Requires skillful stealth, planning, and timing to avoid detection and complete objectives, with challenge increasing on higher difficulties."

    Capsule for The Slater The Slater

    "Requires skillful stealth, sound management, and teamwork to survive or hunt, with a learning curve and meaningful challenges."

  • Competition

    Game with the same Competition vibe

    2

    "Leaderboards and rankings exist, encouraging comparison with others, but many players focus on casual or cooperative play without heavy competitive pressure."

    Capsule for Over 9000 Zombies! Over 9000 Zombies!

    "Competitive elements exist in player-vs-player matches and leaderboards are not emphasized; focus is on outsmarting others rather than rankings."

  • Continuation

    Game with the same Continuation vibe

    -2

    "Players report the game gets stale after short sessions; limited content reduces long-term engagement."

    Capsule for Crashphalt Crashphalt

    "Players report the game gets repetitive and lacks content, leading to boredom and declining player base, reducing long-term engagement."

  • Cooperation

    Game with the same Cooperation vibe

    4

    "Strong emphasis on teamwork among residents to complete objectives and survive, with voice chat proximity encouraging cooperation."

    Capsule for First Class Trouble First Class Trouble

    "Strong emphasis on teamwork and communication among survivors to repair car or find codes, with voice chat enhancing cooperation."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players experiment with movement techniques and strategies; limited map and content restrict deeper creative expression"

    Capsule for Burg Burg

    "Some creativity in using distractions, traps, and stealth tactics, but limited map variety and static objectives reduce creative expression."

  • Domination

    Game with the same Domination vibe

    -3

    "Interactions emphasize balanced gameplay and mutual respect; no evidence of trash talk or power imposition."

    Capsule for Star Valor Star Valor

    "Interactions emphasize balanced play and mutual respect; no evidence of trash talk or power imposition, and players often cooperate."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players seek thrilling, scary experiences to escape real life stress, enjoying horror atmosphere and tension."

    Capsule for The Escape: Together The Escape: Together

    "Players seek thrilling horror experience and stress relief through immersive gameplay and jump scares, escaping real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and social interaction, with no indication of obligation or external pressure to play."

    Capsule for Final Exam Final Exam

    "Players engage voluntarily for fun and social interaction, with no indication of obligation or external pressure to play."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players explore mechanics, test traps, and experiment with item usage."

    Capsule for Hello Guest: Hello Neighbor 2 pre-alpha Hello Guest: Hello Neighbor 2 pre-alpha

    "Players experiment with different roles, strategies, and use of items like flashbangs and traps, though limited by current content."

  • Exploration

    Game with the same Exploration vibe

    1

    "Some exploration of maps and item locations occurs, but limited to a few maps and known environments."

    Capsule for Beautiful Mystic Survivors Beautiful Mystic Survivors

    "Some exploration of map and item locations is required, but limited to a small number of maps and repetitive environments."

  • Expression

    Game with the same Expression vibe

    -2

    "Minimal character customization; mostly standardized avatars and aesthetics with some desire for color options."

    Capsule for DAVIGO: VR vs. PC DAVIGO: VR vs. PC

    "Minimal character customization or cosmetic expression reported; mostly standardized avatars and environments."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Strong fantasy and horror elements with demons, monsters, and supernatural story."

    Capsule for Cursed Cursed

    "Strong fantasy elements with mythical creature (Rake), horror themes, and supernatural mechanics like sound-based hunting."

  • Fellowship

    Game with the same Fellowship vibe

    4

    "Strong community aspect with voice chat, social deduction, and group play; players often form friendships and enjoy shared experiences."

    Capsule for Among Us 3D Among Us 3D

    "Players value community and social interaction, especially playing with friends and using voice chat for shared experiences."

  • Growth

    Game with the same Growth vibe

    2

    "Players develop skills in stealth, strategy, and power-up use, though limited content restricts long-term growth."

    Capsule for Mass Exodus Redux Mass Exodus Redux

    "Players develop skills in stealth, teamwork, and game mechanics, though lack of progression system limits long-term growth."

  • Health

    Game with the same Health vibe

    -4

    "Sedentary gameplay with no physical activity; some players note eye strain from visual effects."

    Capsule for Stoneshard: Prologue Stoneshard: Prologue

    "Sedentary gameplay with no physical activity or health-related features; some reports of eye strain from visual effects."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention due to tense atmosphere and stealth mechanics; not suited for casual or background play."

    Capsule for The Designer's Curse The Designer's Curse

    "Requires continuous attention and focus due to tense gameplay and stealth mechanics; not suited for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    3

    "Proximity voice chat and cooperative play foster social bonding and emotional sharing among friends."

    Capsule for CRYO CRYO

    "Close social interactions through voice chat and cooperative play foster emotional connections among players."

  • Leadership

    Game with the same Leadership vibe

    1

    "Some informal leadership in coordinating team actions but no formal roles."

    Capsule for MIMESIS MIMESIS

    "Some informal leadership in coordinating team actions, but no formal roles or authority structures reported."

  • Progression

    Game with the same Progression vibe

    -3

    "No meaningful progression or unlocks; gameplay is static and skill-based."

    Capsule for Half-Life Deathmatch: Source Half-Life Deathmatch: Source

    "No leveling, unlocks, or progression system; gameplay revolves around static objectives and repeated matches."

  • Relaxation

    Game with the same Relaxation vibe

    -3

    "Gameplay is tense and suspenseful with frequent jump scares, not focused on relaxation."

    Capsule for Ghost Janitors Ghost Janitors

    "Gameplay is tense and suspenseful with frequent jump scares, creating sustained emotional strain rather than relaxation."

  • Sensation

    Game with the same Sensation vibe

    3

    "Strong sensory stimulation through graphics, sound design, and jump scares create emotional excitement."

    Capsule for The Dark Pictures Anthology: Man of Medan The Dark Pictures Anthology: Man of Medan

    "Strong sensory stimulation from sound design, jump scares, and atmospheric visuals contribute to emotional excitement."

  • Status

    Game with the same Status vibe

    -3

    "No strong social recognition or popularity; achievements and leaderboards are minimal or absent."

    Capsule for Gun Rocket Gun Rocket

    "No emphasis on social recognition or popularity; achievements and leaderboards are minimal or absent."

  • Story

    Game with the same Story vibe

    -4

    "No narrative or plot; gameplay is context-free and event-driven without story immersion."

    Capsule for THE GAME OF LIFE 2 THE GAME OF LIFE 2

    "No narrative or story immersion; gameplay is context-free with focus on survival mechanics rather than plot."

  • Strategy

    Game with the same Strategy vibe

    4

    "High strategic depth in deception, sabotage, combat, and teamwork."

    Capsule for Unfortunate Spacemen Unfortunate Spacemen

    "High strategic depth in stealth, distraction, team coordination, and monster hunting tactics."

  • Thrill

    Game with the same Thrill vibe

    5

    "Core motivation is high-speed chases, risk vs reward, and intense police pursuits creating strong thrill and suspense."

    Capsule for Need for Speed™ Rivals Need for Speed™ Rivals

    "Core motivation is suspense, tension, and thrill from being hunted or hunting in a horror environment."

  • Value

    Game with the same Value vibe

    3

    "Many players feel the game offers good value for its low price, especially with friends."

    Capsule for Madballs in Babo:Invasion Madballs in Babo:Invasion

    "Players feel the game offers good value for price, especially when played with friends, despite limited content."

  • Violence

    Game with the same Violence vibe

    3

    "Includes combat avoidance and being hunted by a monster; violent encounters are central to gameplay."

    Capsule for FURRY BACKROOMS FURRY BACKROOMS

    "Combat and killing are central gameplay elements, including hunting the monster or being hunted."

  • Survival

    Game with the same Survival vibe

    4

    "Strong survival theme with players making life-or-death decisions and managing threats."

    Capsule for Your Turn To Die -Death Game By Majority- Your Turn To Die -Death Game By Majority-

    "Strong survival theme with players avoiding death, managing resources, and overcoming threats."

Last update: 01/06/2026