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In Silence

PC (Microsoft Windows), Mac • 2021

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Quick resume

In Silence is a multiplayer horror game. One player takes on the role of the monster who has hypersensitive hearing abilities and is almost completely blind. The other players(2-6) play as survivors, trying to escape or hunting the monster.

Global score

75/100

Genres

Action, Adventure

Pros

  • Fun and tense multiplayer horror experience
  • Strong cooperative gameplay with voice chat
  • Unique sound-based stealth mechanics
  • Immersive atmosphere and jump scares
  • Good value for price especially with friends

Cons

  • Limited content and maps leading to repetition
  • Imbalance favoring monster or survivors at times
  • Small and declining player base
  • Lack of progression or customization systems
  • Some bugs and occasional toxic players

Motivations

  • Autonomy
    4

    "Players have freedom to choose roles (survivor or Rake), use various strategies, and customize lobby settings, indicating high control over actions."

  • Competence
    3

    "Requires skillful stealth, sound management, and teamwork to survive or hunt, with a learning curve and meaningful challenges."

  • Competition
    2

    "Competitive elements exist in player-vs-player matches and leaderboards are not emphasized; focus is on outsmarting others rather than rankings."

  • Continuation
    -2

    "Players report the game gets repetitive and lacks content, leading to boredom and declining player base, reducing long-term engagement."

  • Cooperation
    4

    "Strong emphasis on teamwork and communication among survivors to repair car or find codes, with voice chat enhancing cooperation."

  • Creativity
    2

    "Some creativity in using distractions, traps, and stealth tactics, but limited map variety and static objectives reduce creative expression."

  • Domination
    -3

    "Interactions emphasize balanced play and mutual respect; no evidence of trash talk or power imposition, and players often cooperate."

  • Escapism
    4

    "Players seek thrilling horror experience and stress relief through immersive gameplay and jump scares, escaping real life."

  • Expectation
    -4

    "Players engage voluntarily for fun and social interaction, with no indication of obligation or external pressure to play."

  • Experimenting
    3

    "Players experiment with different roles, strategies, and use of items like flashbangs and traps, though limited by current content."

  • Exploration
    1

    "Some exploration of map and item locations is required, but limited to a small number of maps and repetitive environments."

  • Expression
    -2

    "Minimal character customization or cosmetic expression reported; mostly standardized avatars and environments."

  • Fantasy
    4

    "Strong fantasy elements with mythical creature (Rake), horror themes, and supernatural mechanics like sound-based hunting."

  • Fellowship
    4

    "Players value community and social interaction, especially playing with friends and using voice chat for shared experiences."

  • Growth
    2

    "Players develop skills in stealth, teamwork, and game mechanics, though lack of progression system limits long-term growth."

  • Health
    -4

    "Sedentary gameplay with no physical activity or health-related features; some reports of eye strain from visual effects."

  • Idle
    -3

    "Requires continuous attention and focus due to tense gameplay and stealth mechanics; not suited for casual or background play."

  • Intimacy
    3

    "Close social interactions through voice chat and cooperative play foster emotional connections among players."

  • Leadership
    1

    "Some informal leadership in coordinating team actions, but no formal roles or authority structures reported."

  • Progression
    -3

    "No leveling, unlocks, or progression system; gameplay revolves around static objectives and repeated matches."

  • Relaxation
    -3

    "Gameplay is tense and suspenseful with frequent jump scares, creating sustained emotional strain rather than relaxation."

  • Sensation
    3

    "Strong sensory stimulation from sound design, jump scares, and atmospheric visuals contribute to emotional excitement."

  • Status
    -3

    "No emphasis on social recognition or popularity; achievements and leaderboards are minimal or absent."

  • Story
    -4

    "No narrative or story immersion; gameplay is context-free with focus on survival mechanics rather than plot."

  • Strategy
    4

    "High strategic depth in stealth, distraction, team coordination, and monster hunting tactics."

  • Thrill
    5

    "Core motivation is suspense, tension, and thrill from being hunted or hunting in a horror environment."

  • Value
    3

    "Players feel the game offers good value for price, especially when played with friends, despite limited content."

  • Violence
    3

    "Combat and killing are central gameplay elements, including hunting the monster or being hunted."

  • Survival
    4

    "Strong survival theme with players avoiding death, managing resources, and overcoming threats."

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    Last update: 06/03/2026