Voxel Turf similar games & best alternatives

Voxel Turf

PC (Microsoft Windows), Linux • 2017

Should you play it?

Voxel Turf is a block based urban sandbox. Build cities, blow up buildings, complete missions or fight for territory. Build a real estate empire, or perhaps just drive around and blow stuff up. Its your choice!

What works
  • Extensive building and customization
  • Unique blend of gta, minecraft, and city builder
  • Active developer and frequent updates
  • Multiplayer and co-op support
  • Good value for price
Things to keep in mind
  • Clunky controls and ui
  • Limited player base online
  • Some rough edges and bugs
  • Ai and combat need improvement
  • Graphics are basic and blocky

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Galactic Civilizations IV

  • Avorion

  • Space Pirates And Zombies 2

  • Worbital

  • Nexus 5X

  • Executive Assault

  • Cosmoteer: Starship Architect & Commander

  • Making History: The Great War

  • BattleGroupVR

Hidden Gems

Less popular games with surprisingly high similarity

  • Worbital

  • Nexus 5X

  • Making History: The Second World War

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Devil Spire Falls

  • Creativity

    Elin

  • Continuation

    Rivals of Aether II

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Voxel Turf: A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Status, Cooperation. Here, the score leans higher than usual among comparable games on Domination, Creativity. It leans lower than usual among comparable games on Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    5

    "Players have extensive freedom to choose playstyle, character builds, and actions in an open world sandbox."

    Capsule for Devil Spire Falls Devil Spire Falls

    "Players have extensive freedom to build, choose playstyles, and direct their own actions in an open sandbox."

  • Competence

    Game with the same Competence vibe

    3

    "The game offers skill-based city management and tactical combat challenges, though some mechanics are still developing."

    Capsule for Manor Lords Manor Lords

    "Game offers skill progression, combat challenges, and strategic city management, though some mechanics are clunky."

  • Competition

    Game with the same Competition vibe

    3

    "Includes multiplayer modes and PvP battles with AI and human opponents, fostering player comparison and competition."

    Capsule for Rock of Ages 3: Make & Break Rock of Ages 3: Make & Break

    "Includes turf wars and faction battles against AI or other players, encouraging competitive play."

  • Continuation

    Game with the same Continuation vibe

    4

    "Players report long sessions, habitual play, and ongoing engagement with updates and new content."

    Capsule for Rivals of Aether II Rivals of Aether II

    "Players report long play sessions, habitual engagement, and ongoing interest due to updates and modding."

  • Cooperation

    Game with the same Cooperation vibe

    3

    "Supports multiplayer co-op missions and guilds, enabling teamwork and social play."

    Capsule for Chicken Invaders Universe Chicken Invaders Universe

    "Supports multiplayer and co-op missions, with players encouraged to work together in factions."

  • Creativity

    Game with the same Creativity vibe

    5

    "Strong emphasis on building, crafting, modding, and customizing towns, characters, and gameplay."

    Capsule for Elin Elin

    "Strong emphasis on building custom cities, buildings, and modifying game elements with workshop support."

  • Domination

    Game with the same Domination vibe

    3

    "Players exert control over territories and enemies, but interactions emphasize strategic conquest rather than social dominance."

    Capsule for Eador: Genesis Eador: Genesis

    "Turf wars and faction control imply exerting dominance over others in gameplay."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a fun, immersive escape to experience a criminal roleplay and stealth challenges."

    Capsule for Thief Simulator Thief Simulator

    "Players use the game as a fun, immersive escape combining crime, building, and exploration."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment, not obligation."

    Capsule for Horizon Zero Dawn™ Complete Edition Horizon Zero Dawn™ Complete Edition

    "Players engage voluntarily out of interest and enjoyment, not obligation."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Game encourages trying new strategies, unlocking new mechanics, and experimenting with builds and challenges."

    Capsule for Trimps Trimps

    "Encourages trying new strategies, building designs, and gameplay modes."

  • Exploration

    Game with the same Exploration vibe

    3

    "Procedurally generated maps and discovery of resources and technologies encourage exploration."

    Capsule for Ymir Ymir

    "Procedurally generated cities and open world encourage discovery and exploration."

  • Expression

    Game with the same Expression vibe

    4

    "Customization of character skills, weapons, armor, and bases allows self-expression."

    Capsule for 3089 -- Futuristic Action RPG 3089 -- Futuristic Action RPG

    "Customization of buildings, weapons, and character appearance allows self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Fictional retro-futuristic city and exaggerated gang warfare create an imaginative, stylized crime fantasy."

    Capsule for Grand Theft Auto 2 Grand Theft Auto 2

    "Mixes imaginative voxel world with crime and city-building fantasy elements."

  • Fellowship

    Game with the same Fellowship vibe

    3

    "Community and multiplayer aspects foster social connection and group identity."

    Capsule for Wild Indigo Ranch Wild Indigo Ranch

    "Community and multiplayer aspects foster social connection and group identity."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills in city management, combat, and resource optimization over time."

    Capsule for Airborne Empire Airborne Empire

    "Players develop skills in combat, strategy, and city management over time."

  • Health

    Game with the same Health vibe

    -5

    "Game is sedentary with no physical activity elements."

    Capsule for DELTARUNE DELTARUNE

    "Game is sedentary with no physical activity elements."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and active engagement rather than passive or background play."

    Capsule for Viscera Cleanup Detail Viscera Cleanup Detail

    "Requires active attention and engagement rather than passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -3

    "Social interactions are mostly surface-level multiplayer cooperation rather than close relationships."

    Capsule for E.Y.E: Divine Cybermancy E.Y.E: Divine Cybermancy

    "Social interactions are mostly surface-level multiplayer cooperation rather than close relationships."

  • Leadership

    Game with the same Leadership vibe

    3

    "Players can lead factions and groups, managing resources and strategies, though many also play supportive roles."

    Capsule for Space Engineers Space Engineers

    "Players can lead factions and manage territory, implying leadership roles."

  • Progression

    Game with the same Progression vibe

    4

    "Strong focus on accumulating money, properties, upgrades, and reputation to advance."

    Capsule for Drug Dealer Simulator Drug Dealer Simulator

    "Strong progression through acquiring properties, upgrades, and reputation."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Some players find flow and enjoyment, but the game also involves tension and challenge typical of fighting games."

    Capsule for THE KING OF FIGHTERS XV THE KING OF FIGHTERS XV

    "Some players find flow and fun, but game has tension from combat and turf wars."

  • Sensation

    Game with the same Sensation vibe

    2

    "Visual and auditory stimuli from enemies, weapons, and environment provide moderate excitement."

    Capsule for CastleMiner Z CastleMiner Z

    "Visual and auditory stimuli from explosions, vehicles, and combat provide excitement."

  • Status

    Game with the same Status vibe

    2

    "Recognition through multiplayer ranks and achievements."

    Capsule for Titanfall® 2 Titanfall® 2

    "Recognition through faction dominance and multiplayer achievements."

  • Story

    Game with the same Story vibe

    1

    "Some narrative elements and faction backstories exist but overall limited plot and mission structure."

    Capsule for Total Conflict: Resistance Total Conflict: Resistance

    "Missions and faction dynamics provide some narrative context but no deep story."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires planning, resource management, and tactical thinking in both city-building and combat."

    Capsule for Manor Lords Manor Lords

    "City management, diplomacy, and combat require planning and tactical thinking."

  • Thrill

    Game with the same Thrill vibe

    3

    "Action sequences, chases, and combat provide suspense and excitement"

    Capsule for Sleeping Dogs: Definitive Edition Sleeping Dogs: Definitive Edition

    "Combat, police chases, and turf wars create suspense and excitement."

  • Value

    Game with the same Value vibe

    4

    "Players feel the game offers good content and replayability for its price."

    Capsule for Pacific Drive Pacific Drive

    "Players feel the game offers excellent content and replayability for its price."

  • Violence

    Game with the same Violence vibe

    3

    "Combat and destruction are core gameplay elements."

    Capsule for SpellForce 3 Fallen God SpellForce 3 Fallen God

    "Combat, destruction, and weapon use are core gameplay elements."

  • Survival

    Game with the same Survival vibe

    2

    "Players must avoid damage and manage resources in combat; some challenge in staying alive but not hardcore survival."

    Capsule for 77p egg: Eggwife 77p egg: Eggwife

    "Players must defend territory and survive attacks, though not hardcore survival."

Last update: 01/06/2026