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Darkest Dungeon® II similar games & best alternatives

Darkest Dungeon® II

PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2023

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Quick resume

Darkest Dungeon II is a roguelike road trip of the damned. Form a party, equip your stagecoach, and set off across the decaying landscape on a last gasp quest to avert the apocalypse. The greatest dangers you face, however, may come from within...

Global score

75/100

Genres

Indie, Role-playing (RPG), Strategy, Adventure, Turn-based strategy (TBS), Tactical

Similar games

    Pros

    • Challenging and strategic combat
    • Deep and immersive gothic fantasy atmosphere
    • Strong meta-progression and replay value
    • Engaging character relationships and backstories
    • Beautiful art style and soundtrack

    Cons

    • Long run durations may frustrate some players
    • Some grind in early meta-progression
    • Traveling mechanic can feel slow or monotonous
    • Ui can be confusing initially
    • Some characters locked behind dlc

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Fantasy, Sensation. It leans lower than usual among comparable games on Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have significant control over team composition, skill paths, and strategic choices during runs and meta-progression, encouraging experimentation and personal decision-making."

    • Competence
      4

      "Combat is challenging and tactical with a token system reducing RNG, requiring skillful planning and execution; players receive clear feedback and can improve over time."

    • Competition
      -3

      "Focus is on individual runs and personal progression rather than direct competition or leaderboards; no evidence of ranked or PvP modes."

    • Continuation
      5

      "Players report long sessions, habitual play, and high replay value with hundreds of hours invested, indicating strong desire to keep playing."

    • Cooperation
      -4

      "Gameplay centers on managing a small party of heroes controlled by the player, with limited social or multiplayer cooperation."

    • Creativity
      3

      "Players customize hero skill paths, build synergies, and choose loadouts and routes, allowing creative strategic expression within structured systems."

    • Domination
      -4

      "Interactions emphasize mutual respect and shared challenges rather than exerting control or superiority over others."

    • Escapism
      5

      "Dark, immersive gothic fantasy setting with stress and survival themes provides strong real-life escape and emotional engagement."

    • Expectation
      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or external pressure."

    • Experimenting
      4

      "Encouraged to try new team compositions, skill paths, and strategies; meta-progression unlocks new options fostering experimentation."

    • Exploration
      3

      "Players explore branching maps with random events and secrets, discovering new areas and lore during runs."

    • Expression
      3

      "Character customization through skill paths, subclass choices, and cosmetic skins allows personal expression."

    • Fantasy
      5

      "Strong gothic Lovecraftian fantasy setting with supernatural elements, heroic narratives, and imaginative fiction."

    • Fellowship
      -3

      "Single-player focus with minimal social interaction; relationships are between player-controlled heroes, not other players."

    • Growth
      4

      "Players learn complex mechanics, improve skills, and develop strategies over many runs; meta-progression supports long-term growth."

    • Health
      -4

      "Primarily sedentary gameplay with no physical activity; intense mental engagement but no physical exercise."

    • Idle
      -4

      "Requires focused attention during tactical combat and decision-making; not suited for passive or background play."

    • Intimacy
      -3

      "Emotional bonds exist between heroes in the party, but no evidence of close social relationships with other players."

    • Leadership
      4

      "Player leads and manages a team of heroes, making strategic decisions and guiding their actions throughout runs."

    • Progression
      5

      "Strong meta-progression system with unlocking heroes, skills, items, and upgrades that persist between runs."

    • Relaxation
      -3

      "Game is tense, punishing, and stressful, with high difficulty and emotional strain rather than relaxation or flow."

    • Sensation
      4

      "Visually striking art style, haunting soundtrack, and impactful animations provide rich sensory stimulation."

    • Status
      -3

      "No indication of social recognition or leaderboards; focus is on personal achievement and progression."

    • Story
      4

      "Narrative immersion through character backstories, overarching plot, and engaging lore integrated into gameplay."

    • Strategy
      5

      "High mental challenge requiring planning, problem solving, and tactical decision-making in combat and resource management."

    • Thrill
      4

      "Suspenseful and punishing gameplay with risk of failure, tension during combat, and relief upon success."

    • Value
      4

      "Players report hundreds of hours of gameplay and ongoing content updates, indicating strong perceived value."

    • Violence
      4

      "Combat involves attacking enemies, causing damage, and defeating foes; destruction is a core gameplay element."

    • Survival
      5

      "Central theme of avoiding failure, managing resources, overcoming threats, and surviving harsh conditions."

    Last update: 29/04/2026