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Darkest Dungeon® II

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Xbox Series X|S, Mac, PlayStation 4 • 2023

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Quick resume

Darkest Dungeon II is a roguelike road trip of the damned. Form a party, equip your stagecoach, and set off across the decaying landscape on a last gasp quest to avert the apocalypse. The greatest dangers you face, however, may come from within...

Global score

75/100

Genres

Indie, Role-playing (RPG), Strategy, Turn-based strategy (TBS), Tactical, Adventure

Pros

  • Challenging and strategic combat
  • Deep and immersive gothic fantasy atmosphere
  • Strong meta-progression and replay value
  • Engaging character relationships and backstories
  • Beautiful art style and soundtrack

Cons

  • Long run durations may frustrate some players
  • Some grind in early meta-progression
  • Traveling mechanic can feel slow or monotonous
  • Ui can be confusing initially
  • Some characters locked behind dlc

Motivations

  • Autonomy
    4

    "Players have significant control over team composition, skill paths, and strategic choices during runs and meta-progression, encouraging experimentation and personal decision-making."

  • Competence
    4

    "Combat is challenging and tactical with a token system reducing RNG, requiring skillful planning and execution; players receive clear feedback and can improve over time."

  • Competition
    -3

    "Focus is on individual runs and personal progression rather than direct competition or leaderboards; no evidence of ranked or PvP modes."

  • Continuation
    5

    "Players report long sessions, habitual play, and high replay value with hundreds of hours invested, indicating strong desire to keep playing."

  • Cooperation
    -4

    "Gameplay centers on managing a small party of heroes controlled by the player, with limited social or multiplayer cooperation."

  • Creativity
    3

    "Players customize hero skill paths, build synergies, and choose loadouts and routes, allowing creative strategic expression within structured systems."

  • Domination
    -4

    "Interactions emphasize mutual respect and shared challenges rather than exerting control or superiority over others."

  • Escapism
    5

    "Dark, immersive gothic fantasy setting with stress and survival themes provides strong real-life escape and emotional engagement."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or external pressure."

  • Experimenting
    4

    "Encouraged to try new team compositions, skill paths, and strategies; meta-progression unlocks new options fostering experimentation."

  • Exploration
    3

    "Players explore branching maps with random events and secrets, discovering new areas and lore during runs."

  • Expression
    3

    "Character customization through skill paths, subclass choices, and cosmetic skins allows personal expression."

  • Fantasy
    5

    "Strong gothic Lovecraftian fantasy setting with supernatural elements, heroic narratives, and imaginative fiction."

  • Fellowship
    -3

    "Single-player focus with minimal social interaction; relationships are between player-controlled heroes, not other players."

  • Growth
    4

    "Players learn complex mechanics, improve skills, and develop strategies over many runs; meta-progression supports long-term growth."

  • Health
    -4

    "Primarily sedentary gameplay with no physical activity; intense mental engagement but no physical exercise."

  • Idle
    -4

    "Requires focused attention during tactical combat and decision-making; not suited for passive or background play."

  • Intimacy
    -3

    "Emotional bonds exist between heroes in the party, but no evidence of close social relationships with other players."

  • Leadership
    4

    "Player leads and manages a team of heroes, making strategic decisions and guiding their actions throughout runs."

  • Progression
    5

    "Strong meta-progression system with unlocking heroes, skills, items, and upgrades that persist between runs."

  • Relaxation
    -3

    "Game is tense, punishing, and stressful, with high difficulty and emotional strain rather than relaxation or flow."

  • Sensation
    4

    "Visually striking art style, haunting soundtrack, and impactful animations provide rich sensory stimulation."

  • Status
    -3

    "No indication of social recognition or leaderboards; focus is on personal achievement and progression."

  • Story
    4

    "Narrative immersion through character backstories, overarching plot, and engaging lore integrated into gameplay."

  • Strategy
    5

    "High mental challenge requiring planning, problem solving, and tactical decision-making in combat and resource management."

  • Thrill
    4

    "Suspenseful and punishing gameplay with risk of failure, tension during combat, and relief upon success."

  • Value
    4

    "Players report hundreds of hours of gameplay and ongoing content updates, indicating strong perceived value."

  • Violence
    4

    "Combat involves attacking enemies, causing damage, and defeating foes; destruction is a core gameplay element."

  • Survival
    5

    "Central theme of avoiding failure, managing resources, overcoming threats, and surviving harsh conditions."

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    Last update: 06/03/2026