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Dead In Vinland

Nintendo Switch, PC (Microsoft Windows), Mac • 2018

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Quick resume

DEAD IN VINLAND is a survival/management game, mixed with RPG and adventure elements, about a Viking family trying their best to survive on a mysterious island.

Global score

77/100

Genres

Adventure, Indie, Role-playing (RPG), Simulator, Strategy

Pros

  • Engaging survival and resource management
  • Strong narrative and character development
  • Challenging but rewarding gameplay
  • Atmospheric art and music
  • Active developer support and updates

Cons

  • High rng can cause frustration
  • Combat is simplistic and repetitive
  • Some ui and quality of life issues
  • Story dialogue can be uneven
  • Game can become repetitive in late stages

Motivations

  • Autonomy
    4

    "Players have control over assigning tasks, managing resources, and making strategic decisions, though some RNG elements influence outcomes."

  • Competence
    3

    "Players engage in skill-based management and combat with meaningful feedback, but RNG can reduce predictability and skill expression."

  • Competition
    -4

    "Focus is on personal survival and story progression without player-vs-player or leaderboard competition."

  • Continuation
    4

    "Players invest many hours in long playthroughs, often replaying due to difficulty and story engagement."

  • Cooperation
    3

    "Players manage a group of characters working together with inter-character relationships affecting outcomes."

  • Creativity
    2

    "Some customization in character development and camp building, but within predefined systems and structures."

  • Domination
    -3

    "Interactions emphasize survival and mutual support rather than exerting control or superiority over others."

  • Escapism
    4

    "Players immerse themselves in a harsh fictional Viking survival setting to escape real life."

  • Expectation
    -4

    "Players engage voluntarily driven by interest in survival strategy and story, not obligation."

  • Experimenting
    3

    "Players try different strategies, character builds, and resource management approaches to overcome challenges."

  • Exploration
    3

    "Players explore an island map with randomized events and locations, discovering new areas and secrets."

  • Expression
    2

    "Some self-expression through character development choices and camp upgrades, but limited cosmetic customization."

  • Fantasy
    3

    "Set in a fictional Viking world with mythological elements and narrative fiction."

  • Fellowship
    2

    "Players manage a community of characters with social interactions, but minimal multiplayer or social features."

  • Growth
    4

    "Players learn survival strategies, character skills, and resource management through repeated play and progression."

  • Health
    -4

    "Sedentary gameplay with no physical activity; focus on virtual survival and resource management."

  • Idle
    -3

    "Requires continuous attention and micromanagement of characters and resources."

  • Intimacy
    2

    "Character relationships and dialogue create emotional connections within the camp."

  • Leadership
    4

    "Players lead and manage a group of survivors, making strategic decisions and assigning roles."

  • Progression
    4

    "Players accumulate resources, upgrades, and character skills to improve survival chances."

  • Relaxation
    -2

    "Game is tense and challenging with frequent pressure and risk of failure."

  • Sensation
    2

    "Enjoyable art, music, and atmospheric effects provide sensory engagement."

  • Status
    -4

    "Focus is on individual survival without social recognition or status competition."

  • Story
    4

    "Strong narrative immersion with character development, dialogue, and overarching plot."

  • Strategy
    4

    "Requires planning, resource allocation, and tactical combat decisions."

  • Thrill
    3

    "Tension from survival challenges, RNG outcomes, and combat create suspense and excitement."

  • Value
    4

    "Players perceive good return on time investment due to depth, story, and replayability."

  • Violence
    2

    "Combat and fighting are present but balanced with survival and management aspects."

  • Survival
    5

    "Core gameplay revolves around avoiding failure and managing threats to stay alive."

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    Last update: 06/03/2026