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Rencounter

Mac, PC (Microsoft Windows), Linux • 2016

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Quick resume

Rencounter is a difficult, turn-based, RPG, roguelike game with a mysterious atmosphere. Help your squad survive while navigating through a network of tunnels and rooms. Distribute provisions and medicine to keep them alive.

Global score

71/100

Genres

Indie, Role-playing (RPG), Strategy

Pros

  • Challenging and strategic combat
  • Deep character customization and progression
  • High replayability with procedural generation
  • Immersive dark atmosphere and music
  • Low price with good value

Cons

  • Lack of tutorial and guidance
  • Clunky interface and controls
  • Some ai and balance issues
  • Minimal story and lore
  • Graphics and ui feel unpolished

Motivations

  • Autonomy
    4

    "Players have freedom to choose actions, manage inventory, and develop characters with no tutorials, encouraging self-directed learning and decision-making."

  • Competence
    5

    "The game is challenging, requiring skillful tactical combat, resource management, and strategic planning to progress."

  • Competition
    -3

    "Focus is on personal progression and survival rather than direct competition with others; no multiplayer or leaderboards."

  • Continuation
    4

    "Players report addictive gameplay with repeated attempts and long sessions despite difficulty and frequent deaths."

  • Cooperation
    1

    "Players manage a small team of characters cooperating in combat, but no multiplayer or social cooperation."

  • Creativity
    3

    "Players customize characters, build stats, craft items, and combine talents to create unique builds and strategies."

  • Domination
    -4

    "Interactions are balanced within the game environment; no evidence of exerting control or superiority over other players."

  • Escapism
    4

    "The dark, mysterious atmosphere and challenging gameplay provide an immersive escape from real life."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment, despite difficulty and lack of tutorials."

  • Experimenting
    4

    "Players experiment with mechanics, crafting, talents, and combat tactics to discover effective strategies."

  • Exploration
    4

    "Procedurally generated dungeons and hidden story elements encourage discovery and curiosity-driven exploration."

  • Expression
    3

    "Character customization through equipment, talents, and stat allocation allows personal expression within gameplay."

  • Fantasy
    3

    "Set in a post-apocalyptic, mysterious world with roguelike elements and imaginative lore."

  • Fellowship
    -3

    "Primarily a single-player experience with minimal social interaction or community involvement."

  • Growth
    5

    "Strong emphasis on learning game mechanics, improving skills, and character development through progression."

  • Health
    -4

    "Sedentary gameplay typical of turn-based RPGs; no physical activity involved."

  • Idle
    -4

    "Requires continuous player attention and strategic thinking; not suited for passive or background play."

  • Intimacy
    -4

    "No evidence of forming close relationships or emotional social connections within the game."

  • Leadership
    2

    "Players lead and manage a small team of characters, making tactical decisions for the group."

  • Progression
    5

    "Strong progression through acquiring loot, upgrading equipment, and developing character stats and talents."

  • Relaxation
    -3

    "Game is tense and challenging, with frequent deaths and high difficulty causing stress rather than relaxation."

  • Sensation
    2

    "Atmospheric audio and visuals provide moderate sensory stimulation fitting the dark theme."

  • Status
    -4

    "No social recognition or status systems; achievements and progress are personal and private."

  • Story
    2

    "Story is minimal and hidden, requiring player effort to uncover through exploration and scrolls."

  • Strategy
    5

    "Highly strategic turn-based combat requiring planning, positioning, and resource management."

  • Thrill
    4

    "High tension from difficult battles, risk of permanent death, and unpredictable RNG elements."

  • Value
    4

    "Players perceive good value for money given the depth, challenge, and replayability at a low price."

  • Violence
    4

    "Combat involves attacking enemies with weapons and grenades, with focus on tactical violence."

  • Survival
    5

    "Core gameplay revolves around survival, resource management, and avoiding death in a hostile environment."

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    Last update: 06/03/2026