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Deceit
2017
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Quick resume
Test your instincts at trust and deception in an action-filled, multiplayer first-person shooter. You wake up in unknown surroundings to the sound of the Game Master’s unfamiliar voice, surrounded by five others. A third of your group have been infected with a virus, but who will escape?
Global score
79/100
Genres
Action, Indie, Free To Play, Tactical, Shooter
Pros
- Unique social deception gameplay
- Strong emphasis on communication and teamwork
- Free-to-play with cosmetic customization
- Tense and immersive horror atmosphere
- Active developer support and updates
Cons
- Toxic player community and griefing
- Bugs and optimization issues
- Limited map variety
- Language barriers in matchmaking
- Short rounds with repetitive gameplay
Motivations
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Autonomy4
"Players have freedom to choose roles (infected or innocent), decide whom to trust or accuse, and use various strategies and items to influence the game outcome."
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Competence3
"Requires skill in shooting, deception, deduction, and communication; players improve over time and can unlock perks."
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Competition3
"Competitive elements exist in voting out players, surviving rounds, and outsmarting others, but focus is on social deduction rather than direct ranking."
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Continuation2
"Players often engage in multiple short rounds and some report habitual play, but bugs and toxicity can reduce attachment."
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Cooperation4
"Strong emphasis on teamwork and communication among innocents and infected teams, coordinating to survive or kill."
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Creativity2
"Players creatively use deception, item usage, and social manipulation, though the game structure is fixed."
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Domination2
"Some players try to dominate by accusing or controlling votes, but overall interactions require mutual suspicion and balance."
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Escapism4
"Provides immersive horror atmosphere and social deception that distracts from real life, offering tension and thrill."
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Expectation-3
"Players mostly play voluntarily for fun and social interaction, not out of obligation or pressure."
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Experimenting3
"Players experiment with different strategies, roles, and item combinations to deceive or survive."
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Exploration1
"Limited map variety but players explore different areas and item locations within maps."
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Expression2
"Customization of characters and skins is available, allowing some personal expression."
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Fantasy3
"Game features supernatural elements like infected turning into monsters, creating an imaginative horror setting."
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Fellowship4
"Strong community aspect with voice communication, team play, and social bonding or conflict."
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Growth3
"Players develop skills in deception, shooting, and social tactics; leveling and perks encourage growth."
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Health-4
"Primarily sedentary gameplay with no physical activity involved."
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Idle-3
"Requires active attention and communication during short rounds; not suitable for idle play."
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Intimacy2
"Players form social bonds and friendships through communication, though interactions can be superficial or toxic."
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Leadership2
"Some players take leadership roles in coordinating votes and strategies, but leadership is shared and situational."
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Progression2
"Includes leveling, unlocking perks, and cosmetic items, providing a sense of progression."
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Relaxation-3
"Gameplay is tense and suspenseful, with frequent emotional strain and pressure."
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Sensation3
"Atmospheric audio and visual effects create emotional excitement and sensory engagement."
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Status1
"Some recognition through leveling and cosmetic unlocks, but limited social status emphasis."
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Story1
"Minimal narrative context; focus is on gameplay and social interaction rather than story."
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Strategy4
"High mental challenge involving deduction, deception, planning, and social manipulation."
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Thrill4
"Strong suspense and thrill from deception, sudden attacks, and tense voting phases."
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Value4
"Free-to-play with frequent updates and cosmetic rewards; players perceive good value for time invested."
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Violence3
"Combat and killing are core mechanics, with shooting and melee attacks to eliminate opponents."
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Survival4
"Central motivation is to survive rounds by avoiding infected or killing innocents, managing resources and threats."
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Last update: 06/03/2026