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Deceit

PC (Microsoft Windows), Linux • 2017

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Quick resume

Test your instincts at trust and deception in an action-filled, multiplayer first-person shooter. You wake up in unknown surroundings to the sound of the Game Master’s unfamiliar voice, surrounded by five others. A third of your group have been infected with a virus, but who will escape?

Global score

79/100

Genres

Action, Indie, Free To Play, Tactical, Shooter

Pros

  • Unique social deception gameplay
  • Strong emphasis on communication and teamwork
  • Free-to-play with cosmetic customization
  • Tense and immersive horror atmosphere
  • Active developer support and updates

Cons

  • Toxic player community and griefing
  • Bugs and optimization issues
  • Limited map variety
  • Language barriers in matchmaking
  • Short rounds with repetitive gameplay

Motivations

  • Autonomy
    4

    "Players have freedom to choose roles (infected or innocent), decide whom to trust or accuse, and use various strategies and items to influence the game outcome."

  • Competence
    3

    "Requires skill in shooting, deception, deduction, and communication; players improve over time and can unlock perks."

  • Competition
    3

    "Competitive elements exist in voting out players, surviving rounds, and outsmarting others, but focus is on social deduction rather than direct ranking."

  • Continuation
    2

    "Players often engage in multiple short rounds and some report habitual play, but bugs and toxicity can reduce attachment."

  • Cooperation
    4

    "Strong emphasis on teamwork and communication among innocents and infected teams, coordinating to survive or kill."

  • Creativity
    2

    "Players creatively use deception, item usage, and social manipulation, though the game structure is fixed."

  • Domination
    2

    "Some players try to dominate by accusing or controlling votes, but overall interactions require mutual suspicion and balance."

  • Escapism
    4

    "Provides immersive horror atmosphere and social deception that distracts from real life, offering tension and thrill."

  • Expectation
    -3

    "Players mostly play voluntarily for fun and social interaction, not out of obligation or pressure."

  • Experimenting
    3

    "Players experiment with different strategies, roles, and item combinations to deceive or survive."

  • Exploration
    1

    "Limited map variety but players explore different areas and item locations within maps."

  • Expression
    2

    "Customization of characters and skins is available, allowing some personal expression."

  • Fantasy
    3

    "Game features supernatural elements like infected turning into monsters, creating an imaginative horror setting."

  • Fellowship
    4

    "Strong community aspect with voice communication, team play, and social bonding or conflict."

  • Growth
    3

    "Players develop skills in deception, shooting, and social tactics; leveling and perks encourage growth."

  • Health
    -4

    "Primarily sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires active attention and communication during short rounds; not suitable for idle play."

  • Intimacy
    2

    "Players form social bonds and friendships through communication, though interactions can be superficial or toxic."

  • Leadership
    2

    "Some players take leadership roles in coordinating votes and strategies, but leadership is shared and situational."

  • Progression
    2

    "Includes leveling, unlocking perks, and cosmetic items, providing a sense of progression."

  • Relaxation
    -3

    "Gameplay is tense and suspenseful, with frequent emotional strain and pressure."

  • Sensation
    3

    "Atmospheric audio and visual effects create emotional excitement and sensory engagement."

  • Status
    1

    "Some recognition through leveling and cosmetic unlocks, but limited social status emphasis."

  • Story
    1

    "Minimal narrative context; focus is on gameplay and social interaction rather than story."

  • Strategy
    4

    "High mental challenge involving deduction, deception, planning, and social manipulation."

  • Thrill
    4

    "Strong suspense and thrill from deception, sudden attacks, and tense voting phases."

  • Value
    4

    "Free-to-play with frequent updates and cosmetic rewards; players perceive good value for time invested."

  • Violence
    3

    "Combat and killing are core mechanics, with shooting and melee attacks to eliminate opponents."

  • Survival
    4

    "Central motivation is to survive rounds by avoiding infected or killing innocents, managing resources and threats."

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    Last update: 06/03/2026