Dungelot: Shattered Lands similar games & best alternatives
Dungelot: Shattered Lands
2016
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Quick resume
Dungelot: Shattered Lands takes you on an epic roguelike dungeon-crawler adventure to defeat zombie cows, splat giant evil mushrooms, and generally get back home in one piece. Deceptively simple, ever so addictive.
Global score
76/100
Genres
Action, Indie, Role-playing (RPG), Strategy, Puzzle
Similar games
Pros
- Addictive and fun gameplay
- Cute and polished art style
- Good strategic depth for a casual game
- Multiple characters with unique skills
- Procedurally generated dungeons with variety
Cons
- Some ui clunkiness and slow animations
- Randomness can cause frustrating difficulty spikes
- Limited story and character development
- Lack of multiplayer or social features
- Some players find price high compared to mobile version
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Idle, Violence. It leans lower than usual among comparable games on Creativity.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players choose their own path through dungeons, decide which tiles to uncover and when to fight or avoid enemies, and select upgrades and character builds."
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Competence3
"Game involves strategic decision-making and skillful management of resources and combat, though it is accessible and not overly complex."
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Competition-3
"Focus is on individual progress and self-improvement rather than direct competition or leaderboards."
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Continuation4
"Many reviews mention addictive gameplay and desire to keep playing, with progression systems encouraging repeated runs."
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Cooperation-5
"Single-player game with no multiplayer or cooperative elements."
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Creativity2
"Players can customize character progression and equipment, but gameplay follows predefined dungeon layouts and mechanics."
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Domination-5
"No social dominance or power over others; gameplay is solitary and balanced."
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Escapism4
"Players use the game as a casual, relaxing distraction with humorous and lighthearted fantasy setting."
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Expectation-4
"Players engage voluntarily for fun and relaxation, not due to obligation or external pressure."
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Experimenting3
"Players experiment with different characters, strategies, and item usage to overcome challenges."
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Exploration3
"Game involves uncovering unknown tiles and discovering items, enemies, and secrets in procedurally generated dungeons."
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Expression1
"Some customization of characters and mansion upgrades, but limited scope for personal expression."
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Fantasy4
"Fantasy setting with monsters, magic, and humorous narrative elements."
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Fellowship-5
"No social or community features; strictly single-player experience."
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Growth4
"Players develop characters, unlock new heroes, and improve stats through progression and upgrades."
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Health-4
"Sedentary gameplay with no physical activity; some players note long sessions and addictive nature."
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Idle2
"Can be played in short bursts or longer sessions; some UI elements require attention but overall casual."
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Intimacy-5
"No social or emotional relationship building; solitary gameplay."
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Leadership-5
"No leadership or group management elements."
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Progression5
"Strong progression through unlocking characters, upgrading stats, equipment, and mansion bonuses."
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Relaxation3
"Generally described as casual and relaxing, though some difficulty spikes cause frustration."
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Sensation2
"Enjoyable art style, sound, and animations provide sensory pleasure without overwhelming stimulation."
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Status-5
"No social recognition or status systems present."
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Story2
"Light narrative and humorous dialogue present but not central to gameplay."
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Strategy4
"Requires tactical thinking about tile uncovering, combat order, resource management, and character builds."
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Thrill2
"Some tension from random elements and risk management, but overall controlled and casual experience."
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Value3
"Generally considered good value for money, especially on sale; some complaints about price relative to mobile version."
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Violence3
"Combat against monsters is a core part of gameplay involving attacks and spells."
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Survival3
"Players must manage health, armor, hunger, and avoid death to progress through dungeons."
Last update: 29/04/2026