DEVOUR similar games & best alternatives

DEVOUR

PC (Microsoft Windows), Mac • 2021

Should you play it?

DEVOUR is a co-op horror survival game for 1-4 players. Stop possessed cultists before they drag you to hell. Run. Scream. Hide. Just don't get caught.

What works
  • Intense cooperative horror experience
  • Strong teamwork and communication
  • Good replayability with updates and new maps
  • Affordable price with high value
  • Immersive atmosphere and scares
Things to keep in mind
  • Repetitive gameplay loop
  • Steep difficulty curve for solo players
  • Limited creative freedom
  • Sometimes frustrating ai and mechanics
  • Empty public lobbies limit multiplayer access

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • CRYO

  • PANICORE

  • Bureau of Contacts

  • Backrooms: Extractions

  • Ghost Janitors

  • Project Unknown

  • Lethal Company

  • Phasmophobia

  • KLETKA

Hidden Gems

Less popular games with surprisingly high similarity

  • Bureau of Contacts

  • DeathWatchers

  • Forsaken Frontiers

If you liked…

Recommendations by what you enjoyed most

  • Cooperation

    Due Process

  • Thrill

    Scrutinized

  • Value

    Snail Simulator

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

DEVOUR: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Survival. It leans lower than usual among comparable games on Relaxation, Creativity.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose characters, difficulty, number of continues, and play solo or co-op, allowing some control over gameplay experience."

    Capsule for METAL SLUG X METAL SLUG X

    "Players have freedom to choose characters, strategies, and play solo or co-op, but gameplay objectives are somewhat repetitive and structured."

  • Competence

    Game with the same Competence vibe

    4

    "Game offers challenging AI, especially in Challenge mode, requiring skill and strategic thinking."

    Capsule for Command & Conquer: Red Alert 3 - Uprising Command & Conquer: Red Alert 3 - Uprising

    "Game offers challenging AI, especially on higher difficulties, requiring skill, timing, and coordination to succeed."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on cooperative play and personal/team survival rather than direct competition or leaderboards."

    Capsule for Killing Floor Killing Floor

    "Focus is on cooperative play and personal/team survival rather than direct competition or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report long sessions, habitual play, and replayability through random maps and mods."

    Capsule for Kohan II: Kings of War Kohan II: Kings of War

    "Players report long sessions, replayability through updates and different maps, though some note repetitiveness."

  • Cooperation

    Game with the same Cooperation vibe

    5

    "Strong emphasis on teamwork, communication, and coordinated planning to achieve objectives."

    Capsule for Due Process Due Process

    "Strong emphasis on teamwork, communication, and coordination to complete objectives and survive."

  • Creativity

    Game with the same Creativity vibe

    -2

    "Gameplay follows a fixed shooter-survival loop with limited customization or creative building."

    Capsule for BEAR, VODKA, STALINGRAD!🐻 BEAR, VODKA, STALINGRAD!🐻

    "Gameplay loop is repetitive with similar tasks; some variety in maps and mechanics but limited creative freedom."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions are cooperative and equal; no evidence of exerting control or superiority over others."

    Capsule for House Flipper 2 House Flipper 2

    "Interactions are cooperative with shared goals; no evidence of exerting control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game for intense suspense and stress relief through immersive horror experience."

    Capsule for Dead Signal Dead Signal

    "Players use the game for intense horror experience and stress relief, escaping real life through immersive scares."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and challenge, with no indication of obligation or pressure."

    Capsule for Ghostrunner Ghostrunner

    "Players engage voluntarily for fun and challenge, with no indication of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Players try different perks, strategies, and explore maps, though core tasks remain consistent."

    Capsule for Paranormal Cleanup Paranormal Cleanup

    "Some exploration of strategies and adapting to different maps and enemy behaviors, but core tasks remain consistent."

  • Exploration

    Game with the same Exploration vibe

    2

    "Maps are detailed and offer some discovery, but gameplay is mostly focused on known objectives."

    Capsule for Soul Dossier Soul Dossier

    "Maps offer different environments and layouts, encouraging discovery, though gameplay is focused on objectives."

  • Expression

    Game with the same Expression vibe

    1

    "Some character skins and cosmetic unlocks allow limited self-expression."

    Capsule for Trailer Park Boys: Greasy Money Trailer Park Boys: Greasy Money

    "Some character customization and cosmetic unlocks exist, but limited emphasis on self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Game features supernatural horror elements, demonic rituals, and hallucinations creating an imaginative fiction."

    Capsule for Dead End Road Dead End Road

    "Game features supernatural horror themes, demons, cult rituals, and fictional entities creating an imaginative experience."

  • Fellowship

    Game with the same Fellowship vibe

    4

    "Strong community and social play aspects, with cooperative multiplayer and shared experiences."

    Capsule for Galaxy Burger Galaxy Burger

    "Strong community aspect with cooperative play, shared experiences, and social interaction."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn complex mechanics, improve skills, and develop teamwork over time."

    Capsule for Holdfast: Nations At War Holdfast: Nations At War

    "Players develop skills, learn mechanics, and improve teamwork over time, though progression is limited."

  • Health

    Game with the same Health vibe

    -5

    "Game is sedentary with no physical activity or health-related features."

    Capsule for The Legend of Heroes: Trails of Cold Steel IV The Legend of Heroes: Trails of Cold Steel IV

    "Game is sedentary with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires continuous attention and focus during gameplay; not suited for idle or background play."

    Capsule for Stronghold Crusader 2 Stronghold Crusader 2

    "Requires continuous attention and focus during gameplay; not suited for idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

    3

    "Players form close bonds through cooperative play and shared emotional experiences, though not deeply personal."

    Capsule for Phasmophobia Phasmophobia

    "Players form close bonds through cooperative play and shared emotional experiences like scares and teamwork."

  • Leadership

    Game with the same Leadership vibe

    2

    "Some players may take leadership roles in coordinating team efforts, but overall cooperation is balanced."

    Capsule for Species: Unknown Species: Unknown

    "Some players take leadership roles in coordinating team actions, but overall cooperation is balanced."

  • Progression

    Game with the same Progression vibe

    3

    "Includes ranking, unlocking skins, and character upgrades, encouraging accumulation and advancement."

    Capsule for 1v1.LOL - Battle Royale Game 1v1.LOL - Battle Royale Game

    "Includes leveling, perks, and cosmetic unlocks that provide a sense of advancement."

  • Relaxation

    Game with the same Relaxation vibe

    -4

    "Game is tense and stressful with high adrenaline and fear; not relaxing or calming."

    Capsule for Propagation VR Propagation VR

    "Game is tense, stressful, and designed to induce fear and adrenaline rather than relaxation."

  • Sensation

    Game with the same Sensation vibe

    4

    "Strong sensory stimulation through audio-visual scares, eerie atmosphere, and jump scares."

    Capsule for The Mortuary Assistant The Mortuary Assistant

    "Strong sensory stimulation through jump scares, eerie audio, and intense atmosphere."

  • Status

    Game with the same Status vibe

    -3

    "No emphasis on social recognition or leaderboards; focus is on cooperative experience."

    Capsule for Bureau of Contacts Bureau of Contacts

    "No emphasis on social recognition or leaderboards; focus is on cooperative experience."

  • Story

    Game with the same Story vibe

    2

    "Contains a basic storyline and lore that enhances immersion but is not the main focus."

    Capsule for Night Swarm Night Swarm

    "Contains lore and narrative elements that enhance immersion but story is not the main focus."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires planning, problem solving, and tactical decision-making to survive and progress."

    Capsule for SCP: Containment Breach 2 SCP: Containment Breach 2

    "Requires planning, coordination, and tactical decision-making to survive and complete objectives."

  • Thrill

    Game with the same Thrill vibe

    5

    "High suspense and thrill from jump scares, tension, and unpredictable threats."

    Capsule for Scrutinized Scrutinized

    "High suspense and thrill from constant threat, jump scares, and escalating difficulty."

  • Value

    Game with the same Value vibe

    5

    "Players perceive excellent value for price with frequent updates, active dev, and engaging content."

    Capsule for Snail Simulator Snail Simulator

    "Players perceive excellent value for price due to content, updates, and fun with friends."

  • Violence

    Game with the same Violence vibe

    3

    "Game involves avoiding collisions and supernatural attacks; some violent imagery present."

    Capsule for Dead End Road Dead End Road

    "Gameplay involves combat avoidance and defeating supernatural enemies, with some violent themes."

  • Survival

    Game with the same Survival vibe

    5

    "Core gameplay centers on avoiding death, managing resources, and overcoming threats."

    Capsule for Bootstrap Island Bootstrap Island

    "Core gameplay centers on avoiding death, managing resources, and surviving against threats."

Last update: 01/06/2026