Greak: Memories of Azur similar games & best alternatives

Greak: Memories of Azur

PlayStation 4, PC (Microsoft Windows), Nintendo Switch, PlayStation 5, Xbox One, Xbox Series X|S • 2021

Should you play it?

Greak: Memories of Azur is a single-player puzzle platformer adventure. Azur is under threat from an enemy attack who have control of strange creatures infecting the land. Take on the role of three siblings: Greak, Adara and Raydel and utilize their unique abilities to escape the invasion together.

What works
  • Beautiful hand-drawn art and animation
  • Unique multi-character control mechanic
  • Engaging puzzles and platforming
  • Charming story and worldbuilding
  • Pleasant music and sound design
Things to keep in mind
  • Short game length
  • Clunky multi-character combat and controls
  • Limited enemy variety and combat depth
  • Lack of map detail and save points
  • Some frustrating boss fights and puzzles

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Steven Universe: Save the Light

  • Lost in Play

  • Unavowed

  • In Other Waters

  • Trine 5: A Clockwork Conspiracy

  • Book of Travels

  • Journey

  • Child of Light

  • Winds of Change

Hidden Gems

Less popular games with surprisingly high similarity

  • Winds of Change

  • MareQuest: An Interactive Tail

  • Athenian Rhapsody

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Steven Universe: Save the Light

  • Cooperation

    Resident Evil 0

  • Escapism

    NAIRI: Tower of Shirin

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Greak: Memories of Azur: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Violence, Value, Status.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players control multiple characters with unique abilities and can switch between them to solve puzzles and progress, indicating a good degree of player control and decision-making."

    Capsule for Disney Alice in Wonderland Disney Alice in Wonderland

    "Players control three distinct characters with unique abilities and can switch between them freely, allowing personal decision-making and control."

  • Competence

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    "Game offers skill progression, combat challenges, and puzzle solving, but combat is simple and some players find it repetitive or easy."

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    "The game offers puzzle solving and platforming challenges that require skill, but combat is generally simple and repetitive."

  • Competition

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    "Focus is on single-player experience with no mention of competitive modes or leaderboards; players engage at their own pace."

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    "Focus is on solo play with no mention of competitive elements or leaderboards; players progress at their own pace."

  • Continuation

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    "Players express interest in continuing with potential sequels, but the game itself is short and linear, limiting habitual long sessions."

    Capsule for Odyssey - The Story of Science Odyssey - The Story of Science

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  • Cooperation

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    "Core gameplay revolves around managing two characters cooperatively, switching control and coordinating actions to solve puzzles and survive."

    Capsule for Resident Evil 0 Resident Evil 0

    "Core gameplay revolves around managing and coordinating three sibling characters to solve puzzles and progress."

  • Creativity

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    "Players creatively combine unique character abilities to solve puzzles; some freedom in puzzle solutions but within designed scenarios."

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  • Domination

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    "Interactions are balanced and cooperative within the group; no evidence of exerting control or superiority over others."

    Capsule for Siege Survival: Gloria Victis Siege Survival: Gloria Victis

    "Interactions are cooperative and balanced among the siblings; no evidence of exerting control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

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    "The game offers an immersive fantasy world that provides a pleasant escape from reality."

    Capsule for NAIRI: Tower of Shirin NAIRI: Tower of Shirin

    "The game provides a charming fantasy world with immersive art and music, offering an escape from reality."

  • Expectation

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    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."

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    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."

  • Experimenting

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    "Players experiment with character switching, item management, and puzzle solutions, though within a classic fixed structure."

    Capsule for Resident Evil 0 Resident Evil 0

    "Players experiment with character switching and puzzle solutions, though gameplay follows a linear structure."

  • Exploration

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    "Game world is relatively small but encourages exploration of areas and secrets."

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    "Game encourages natural exploration of colorful biomes and puzzle areas, but world is relatively small and linear."

  • Expression

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    "Character selection and unique dialogue provide some self-expression, but limited customization or avatar personalization."

    Capsule for SONG OF HORROR COMPLETE EDITION SONG OF HORROR COMPLETE EDITION

    "Players experience unique character dialogues and interactions, but limited customization or avatar personalization."

  • Fantasy

    Game with the same Fantasy vibe

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    "Set in a fictional universe with magical characters, imaginative story, and fantastical elements."

    Capsule for Steven Universe: Save the Light Steven Universe: Save the Light

    "Set in a magical, fantastical world with imaginative characters and story elements."

  • Fellowship

    Game with the same Fellowship vibe

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    "Strong narrative focus on relationships and community, but social interaction is with NPCs in a single-player context."

    Capsule for A Story Beside A Story Beside

    "Some social elements through NPC interactions and story, but primarily a single-player experience."

  • Growth

    Game with the same Growth vibe

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    "Players learn puzzle solutions and improve navigation skills, though limited character progression."

    Capsule for White Night White Night

    "Players learn to manage multiple characters and solve puzzles, though character progression is minimal."

  • Health

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    "Sedentary gameplay typical of platformers, no physical activity or health-related features."

    Capsule for Oddworld: New 'n' Tasty Oddworld: New 'n' Tasty

    "No physical activity or health-related gameplay elements; sedentary play typical of platformers."

  • Idle

    Game with the same Idle vibe

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    "Requires focused attention for platforming and puzzle solving; not designed for background or idle play."

    Capsule for Hypnagogia 無限の夢 Boundless Dreams Hypnagogia 無限の夢 Boundless Dreams

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  • Intimacy

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    "Players form emotional connections with characters and story but limited social interaction."

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  • Leadership

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    "Player leads and manages the tribe, assigning roles and directing actions."

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  • Progression

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    "Players collect weapons and upgrades, but progression is somewhat limited and linear."

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  • Relaxation

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    "The game balances challenge and flow with beautiful art and music, providing a relaxing yet engaging experience."

    Capsule for Songs of Silence Songs of Silence

    "Game balances challenge and flow with beautiful art and music, providing a relaxing yet engaging experience."

  • Sensation

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    "Enjoyable visual and auditory experience with hand-drawn art and fitting music."

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    "Enjoyable visual and auditory experience with hand-drawn art and orchestral soundtrack."

  • Status

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    "No social recognition or status systems; achievements and progress are personal."

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    "No social recognition or status systems; achievements and progress are personal and individual."

  • Story

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    "Narrative-driven with characters, plot twists, and lore; story is simple but engaging."

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    "Narrative is simple but engaging, with character-driven story and worldbuilding elements."

  • Strategy

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    "Puzzle solving and some combat require planning and problem solving, though combat is minimal and simple."

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    "Puzzle solving and character management require planning and problem solving, though combat is straightforward."

  • Thrill

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    "Mild challenge and occasional boss fights provide some tension, but overall experience is calm and controlled."

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  • Value

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    "Mixed user opinions on price vs. content; some find it worth full price, others recommend sale purchase."

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    "Mixed player opinions on price vs. content; some find it worth full price, others recommend sale purchase."

  • Violence

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    "Combat exists but is minimal and not emphasized; focus is on puzzles and exploration rather than destruction."

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    "Combat exists but is simple and not emphasized; more focus on puzzles and exploration than destruction."

  • Survival

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    "Players must avoid damage and manage health, but threats are moderate and gameplay is forgiving."

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Last update: 01/06/2026