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Greak: Memories of Azur

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Xbox Series X|S, PlayStation 4 • 2021

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Quick resume

Greak: Memories of Azur is a single-player puzzle platformer adventure. Azur is under threat from an enemy attack who have control of strange creatures infecting the land. Take on the role of three siblings: Greak, Adara and Raydel and utilize their unique abilities to escape the invasion together.

Global score

78/100

Genres

Action, Adventure, Indie, Platform, Role-playing (RPG), Puzzle

Pros

  • Beautiful hand-drawn art and animation
  • Unique multi-character control mechanic
  • Engaging puzzles and platforming
  • Charming story and worldbuilding
  • Pleasant music and sound design

Cons

  • Short game length
  • Clunky multi-character combat and controls
  • Limited enemy variety and combat depth
  • Lack of map detail and save points
  • Some frustrating boss fights and puzzles

Motivations

  • Autonomy
    3

    "Players control three distinct characters with unique abilities and can switch between them freely, allowing personal decision-making and control."

  • Competence
    2

    "The game offers puzzle solving and platforming challenges that require skill, but combat is generally simple and repetitive."

  • Competition
    -4

    "Focus is on solo play with no mention of competitive elements or leaderboards; players progress at their own pace."

  • Continuation
    1

    "Players enjoy the game despite its short length and some frustrations, with some expressing desire for a sequel."

  • Cooperation
    4

    "Core gameplay revolves around managing and coordinating three sibling characters to solve puzzles and progress."

  • Creativity
    3

    "Players creatively use each character's unique skills to solve puzzles and explore, though within predefined levels."

  • Domination
    -5

    "Interactions are cooperative and balanced among the siblings; no evidence of exerting control or superiority over others."

  • Escapism
    4

    "The game provides a charming fantasy world with immersive art and music, offering an escape from reality."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."

  • Experimenting
    2

    "Players experiment with character switching and puzzle solutions, though gameplay follows a linear structure."

  • Exploration
    2

    "Game encourages natural exploration of colorful biomes and puzzle areas, but world is relatively small and linear."

  • Expression
    2

    "Players experience unique character dialogues and interactions, but limited customization or avatar personalization."

  • Fantasy
    5

    "Set in a magical, fantastical world with imaginative characters and story elements."

  • Fellowship
    1

    "Some social elements through NPC interactions and story, but primarily a single-player experience."

  • Growth
    2

    "Players learn to manage multiple characters and solve puzzles, though character progression is minimal."

  • Health
    -5

    "No physical activity or health-related gameplay elements; sedentary play typical of platformers."

  • Idle
    -3

    "Requires focused attention for platforming and puzzle solving; not designed for background or idle play."

  • Intimacy
    2

    "Players experience emotional connections through character relationships and story, but limited social interaction."

  • Leadership
    3

    "Player leads and manages a team of siblings, directing their actions and coordinating abilities."

  • Progression
    2

    "Players collect items and upgrades, but progression is limited and linear without extensive RPG elements."

  • Relaxation
    3

    "Game balances challenge and flow with beautiful art and music, providing a relaxing yet engaging experience."

  • Sensation
    3

    "Enjoyable visual and auditory experience with hand-drawn art and orchestral soundtrack."

  • Status
    -5

    "No social recognition or status systems; achievements and progress are personal and individual."

  • Story
    3

    "Narrative is simple but engaging, with character-driven story and worldbuilding elements."

  • Strategy
    2

    "Puzzle solving and character management require planning and problem solving, though combat is straightforward."

  • Thrill
    1

    "Some tension in managing multiple characters and boss fights, but overall experience is calm and steady."

  • Value
    0

    "Mixed player opinions on price vs. content; some find it worth full price, others recommend sale purchase."

  • Violence
    -2

    "Combat exists but is simple and not emphasized; more focus on puzzles and exploration than destruction."

  • Survival
    1

    "Players must avoid character deaths and manage health, but threats are moderate and manageable."

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    Last update: 06/03/2026