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The Genesis Project

Mac, PC (Microsoft Windows), Linux • 2022

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Quick resume

The Genesis Project is an attempt to replicate Sburb from the popular webcomic Homestuck, made by Andrew Hussie.

Global score

86/100

Genres

Adventure, Free To Play, Role-playing (RPG), Simulator, Early Access

Pros

  • Faithful recreation of homestuck's sburb
  • Free to play with mod support
  • Engaging multiplayer cooperative gameplay
  • Creative alchemy and building systems
  • Strong community and fandom appeal

Cons

  • Numerous bugs and glitches causing frustration
  • Limited content and progression currently
  • Steep learning curve and complexity
  • Ui and camera issues
  • Small and niche player base

Motivations

  • Autonomy
    4

    "Players have freedom to build, alchemize, and explore with few constraints, though some bugs impose limits."

  • Competence
    3

    "Players engage in skillful alchemy, combat, and building, with feedback and challenge despite bugs."

  • Competition
    -3

    "Focus is on cooperative multiplayer and personal progression rather than competitive ranking."

  • Continuation
    4

    "Many players report long sessions and habitual play despite bugs and frustrations."

  • Cooperation
    5

    "Strong emphasis on multiplayer teamwork, shared goals, and collaborative building."

  • Creativity
    5

    "Extensive building, alchemy, and customization allow creative expression and experimentation."

  • Domination
    -4

    "Interactions emphasize shared play and mutual respect rather than dominance or power over others."

  • Escapism
    5

    "Players use the game to immerse themselves in a fantasy world and escape real-life stresses."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and fandom, not obligation or pressure."

  • Experimenting
    5

    "Players frequently try new alchemy combinations, building designs, and gameplay approaches."

  • Exploration
    4

    "Exploring new areas, dungeons, and game mechanics is a core part of the experience."

  • Expression
    4

    "Character customization and house building provide avenues for self-expression."

  • Fantasy
    5

    "Strongly rooted in the imaginative and fictional universe of Homestuck and Sburb."

  • Fellowship
    5

    "Players feel part of a niche community and enjoy shared fandom experiences."

  • Growth
    3

    "Players learn complex alchemy and game mechanics, improving skills over time."

  • Health
    -5

    "Gameplay is sedentary with no physical activity involved."

  • Idle
    -3

    "Requires active attention and focus; not suited for casual background play."

  • Intimacy
    3

    "Close social interactions occur within friend groups, though mostly focused on gameplay."

  • Leadership
    1

    "Some players take guiding roles in multiplayer, but collaboration is emphasized."

  • Progression
    4

    "Players collect items, upgrade weapons, and advance through game stages."

  • Relaxation
    1

    "Mixed experience: some find it relaxing, others frustrated by bugs and tension."

  • Sensation
    3

    "Enjoyable art style, music, and visual effects provide sensory stimulation."

  • Status
    -3

    "Limited social recognition; focus is on shared experience rather than status."

  • Story
    4

    "Narrative immersion through Homestuck lore and game progression is important."

  • Strategy
    3

    "Players engage in problem solving, planning alchemy and combat tactics."

  • Thrill
    2

    "Some suspense and challenge from combat and exploration, but tempered by bugs."

  • Value
    5

    "Free to play with extensive content; players perceive high value for time invested."

  • Violence
    2

    "Combat and defeating enemies are part of gameplay, but balanced with building."

  • Survival
    3

    "Players manage threats and resources to survive and progress in the game."

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    Last update: 06/03/2026