Void Bastards similar games & best alternatives
Void Bastards
2019
Related articles
Quick resume
Inspired by BioShock and System Shock 2, Void Bastards is a revolutionary new strategy-shooter that will test your wits as well as exercise your aim. Can you lead the misfit prisoners of the Void Ark through the derelict spaceships and myriad dangers of the Sargasso Nebula?
Global score
86/100
Genres
Action, Strategy, Arcade, Shooter
Similar games
Pros
- Unique comic book art style
- Engaging gameplay loop
- Strategic resource management
- Dark british humor
- Satisfying progression system
Cons
- Repetitive ship layouts and enemies
- Minimal story depth
- Limited stealth effectiveness
- Some players find ammo scarcity frustrating
- Lack of multiplayer or social features
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Survival. It leans lower than usual among comparable games on Value, Story.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
-
Autonomy4
"Players choose ships to scavenge, plan routes, and decide combat or stealth approaches, showing high control over actions."
-
Competence3
"Game challenges players with resource management, tactical combat, and strategic planning, rewarding skillful play."
-
Competition-4
"Focus is on personal progression and individual runs without direct player-vs-player competition or leaderboards."
-
Continuation4
"Addictive gameplay loop and progression encourage repeated play sessions and long-term engagement."
-
Cooperation-5
"Entirely single-player experience with no cooperative multiplayer or teamwork elements."
-
Creativity3
"Players customize loadouts, craft upgrades, and adapt strategies to different ship layouts and enemy types."
-
Domination-5
"No evidence of exerting control or superiority over other players; interactions are solo and non-competitive."
-
Escapism4
"Players use the game as a fun, immersive distraction with engaging sci-fi setting and dark humor."
-
Expectation-4
"Players engage voluntarily for enjoyment and challenge, not due to obligation or external pressure."
-
Experimenting3
"Encouraged to try different weapons, tactics, and routes; random traits and procedural elements promote experimentation."
-
Exploration3
"Players explore various procedurally generated ships with different layouts and hazards, though layouts repeat eventually."
-
Expression2
"Character traits and weapon upgrades allow some personalization, but limited cosmetic customization."
-
Fantasy3
"Set in a dystopian sci-fi universe with exaggerated comic book style and imaginative enemies and scenarios."
-
Fellowship-5
"No social or community features; gameplay is solitary without shared group identity."
-
Growth4
"Players develop skills, learn enemy behaviors, and improve through upgrades and strategic knowledge."
-
Health-5
"Typical sedentary gameplay without physical activity or health-related mechanics."
-
Idle-4
"Requires focused attention and continuous engagement during missions; not suited for passive or background play."
-
Intimacy-5
"No close social relationships or emotional sharing; interactions are minimal and surface-level."
-
Leadership-5
"No leadership or group management roles; player acts independently without guiding others."
-
Progression5
"Strong emphasis on accumulating weapons, upgrades, and crafting materials to advance and improve."
-
Relaxation1
"Some players find the gameplay flow rewarding, though resource scarcity and tension create stress at times."
-
Sensation3
"Stylized visuals, sound design, and humorous voice acting provide stimulating sensory and emotional experiences."
-
Status-5
"No social recognition or ranking systems; achievements and progress are personal and unpublicized."
-
Story1
"Story is minimal and satirical, serving mainly as context for gameplay rather than deep narrative immersion."
-
Strategy4
"Players must plan routes, manage resources, and choose tactics carefully to succeed."
-
Thrill3
"Tense moments from limited oxygen, scarce ammo, and enemy encounters create suspense and excitement."
-
Value1
"Generally considered good value especially on sale, though some feel full price is high for content length."
-
Violence3
"Combat and shooting are core mechanics, with focus on tactical elimination of enemies."
-
Survival4
"Players must manage health, oxygen, ammo, and resources to avoid death and progress."
Last update: 29/04/2026