Void Bastards similar games & best alternatives

Void Bastards

Mac, PlayStation 4, PC (Microsoft Windows), Nintendo Switch, Xbox One • 2019

Should you play it?

Inspired by BioShock and System Shock 2, Void Bastards is a revolutionary new strategy-shooter that will test your wits as well as exercise your aim. Can you lead the misfit prisoners of the Void Ark through the derelict spaceships and myriad dangers of the Sargasso Nebula?

What works
  • Unique comic book art style
  • Engaging gameplay loop
  • Strategic resource management
  • Dark british humor
  • Satisfying progression system
Things to keep in mind
  • Repetitive ship layouts and enemies
  • Minimal story depth
  • Limited stealth effectiveness
  • Some players find ammo scarcity frustrating
  • Lack of multiplayer or social features

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • OTXO

  • Morsels

  • Star of Providence

  • ROGUE FLIGHT

  • Doomsday Hunters

  • Utopia Must Fall

  • Nordic Ashes: Survivors of Ragnarok

  • The Light Brigade

  • Turnip Boy Robs a Bank

Hidden Gems

Less popular games with surprisingly high similarity

  • Morsels

  • ROGUE FLIGHT

  • Utopia Must Fall

If you liked…

Recommendations by what you enjoyed most

  • Progression

    Blasphemous 2

  • Autonomy

    FTL: Faster Than Light

  • Continuation

    DAVE THE DIVER

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Void Bastards: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. It leans lower than usual among comparable games on Value, Leadership, Story.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have high control over ship systems, crew assignments, and tactical decisions during combat and exploration."

    Capsule for FTL: Faster Than Light FTL: Faster Than Light

    "Players choose ships to scavenge, plan routes, and decide combat or stealth approaches, showing high control over actions."

  • Competence

    Game with the same Competence vibe

    3

    "Game offers strategic resource management and tactical combat challenges, especially on higher difficulties, rewarding skillful play and planning."

    Capsule for After Inc: Revival After Inc: Revival

    "Game challenges players with resource management, tactical combat, and strategic planning, rewarding skillful play."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal progression and individual runs without player versus player competition or leaderboards."

    Capsule for House of Necrosis House of Necrosis

    "Focus is on personal progression and individual runs without direct player-vs-player competition or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    4

    "Addictive gameplay loop and variety encourage long play sessions and habitual engagement."

    Capsule for DAVE THE DIVER DAVE THE DIVER

    "Addictive gameplay loop and progression encourage repeated play sessions and long-term engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative multiplayer or teamwork elements."

    Capsule for Wolfenstein: The New Order Wolfenstein: The New Order

    "Entirely single-player experience with no cooperative multiplayer or teamwork elements."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players customize ships with various weapons and modules, experimenting with different fleet compositions and loadouts."

    Capsule for Battlevoid: Harbinger Battlevoid: Harbinger

    "Players customize loadouts, craft upgrades, and adapt strategies to different ship layouts and enemy types."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over other players; interactions are solo and non-competitive."

    Capsule for Vedelem: The Golden Horde Vedelem: The Golden Horde

    "No evidence of exerting control or superiority over other players; interactions are solo and non-competitive."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as an engaging distraction with immersive sci-fi themes and humor."

    Capsule for No Creeps Were Harmed TD No Creeps Were Harmed TD

    "Players use the game as a fun, immersive distraction with engaging sci-fi setting and dark humor."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and challenge, not due to obligation or external pressure."

    Capsule for Element4l Element4l

    "Players engage voluntarily for enjoyment and challenge, not due to obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Variety of weapons and strategies plus level creation encourage experimentation."

    Capsule for RED HOT VENGEANCE RED HOT VENGEANCE

    "Encouraged to try different weapons, tactics, and routes; random traits and procedural elements promote experimentation."

  • Exploration

    Game with the same Exploration vibe

    3

    "Procedurally generated ships and missions encourage discovery of new layouts and creative approaches."

    Capsule for Heat Signature Heat Signature

    "Players explore various procedurally generated ships with different layouts and hazards, though layouts repeat eventually."

  • Expression

    Game with the same Expression vibe

    2

    "Some character upgrades and weapon customization, but limited cosmetic personalization."

    Capsule for Ocean's Heart Ocean's Heart

    "Character traits and weapon upgrades allow some personalization, but limited cosmetic customization."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Set in a fictional sci-fi dystopian world with imaginative elements and narrative themes."

    Capsule for Iconoclasts Iconoclasts

    "Set in a dystopian sci-fi universe with exaggerated comic book style and imaginative enemies and scenarios."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; gameplay is solitary without shared group identity."

    Capsule for Terminator 2D: NO FATE Terminator 2D: NO FATE

    "No social or community features; gameplay is solitary without shared group identity."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills, learn enemy patterns, and improve through progression and upgrades."

    Capsule for The Knight Witch The Knight Witch

    "Players develop skills, learn enemy behaviors, and improve through upgrades and strategic knowledge."

  • Health

    Game with the same Health vibe

    -5

    "Typical sedentary gameplay without physical activity or health-related mechanics."

    Capsule for Shantae: Risky's Revenge - Director's Cut Shantae: Risky's Revenge - Director's Cut

    "Typical sedentary gameplay without physical activity or health-related mechanics."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires continuous attention and active engagement during missions; not suited for passive or background play."

    Capsule for Starship Troopers: Extermination Starship Troopers: Extermination

    "Requires focused attention and continuous engagement during missions; not suited for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social relationships or emotional sharing; interactions are minimal and surface-level."

    Capsule for Airport CEO Airport CEO

    "No close social relationships or emotional sharing; interactions are minimal and surface-level."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; player acts independently without guiding others."

    Capsule for EVERSPACE™ 2 EVERSPACE™ 2

    "No leadership or group management roles; player acts independently without guiding others."

  • Progression

    Game with the same Progression vibe

    5

    "Strong emphasis on accumulating items, upgrades, new weapons, and abilities to advance."

    Capsule for Blasphemous 2 Blasphemous 2

    "Strong emphasis on accumulating weapons, upgrades, and crafting materials to advance and improve."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Some players find the game stressful due to financial challenges; others find it engaging and rewarding."

    Capsule for Idol Manager Idol Manager

    "Some players find the gameplay flow rewarding, though resource scarcity and tension create stress at times."

  • Sensation

    Game with the same Sensation vibe

    3

    "Stylized visuals, dynamic music, and dramatic voice acting provide strong sensory and emotional stimulation."

    Capsule for Danganronpa: Trigger Happy Havoc Danganronpa: Trigger Happy Havoc

    "Stylized visuals, sound design, and humorous voice acting provide stimulating sensory and emotional experiences."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or ranking systems; achievements are personal and unpublicized."

    Capsule for Dread Templar Dread Templar

    "No social recognition or ranking systems; achievements and progress are personal and unpublicized."

  • Story

    Game with the same Story vibe

    1

    "Story is minimal, humorous, and secondary to gameplay; mostly context for action rather than deep narrative."

    Capsule for Serious Sam Double D XXL Serious Sam Double D XXL

    "Story is minimal and satirical, serving mainly as context for gameplay rather than deep narrative immersion."

  • Strategy

    Game with the same Strategy vibe

    4

    "Players must plan routes, manage resources, and use tactics to survive and complete objectives."

    Capsule for SURV1V3 SURV1V3

    "Players must plan routes, manage resources, and choose tactics carefully to succeed."

  • Thrill

    Game with the same Thrill vibe

    3

    "Tense moments with scarce ammo and hordes of zombies create suspense and excitement."

    Capsule for Dead Pixels Dead Pixels

    "Tense moments from limited oxygen, scarce ammo, and enemy encounters create suspense and excitement."

  • Value

    Game with the same Value vibe

    1

    "Generally considered good value especially on sale; some users feel full price is high for content length."

    Capsule for Sproggiwood Sproggiwood

    "Generally considered good value especially on sale, though some feel full price is high for content length."

  • Violence

    Game with the same Violence vibe

    3

    "Combat and shooting are core mechanics, with emphasis on destruction and fighting enemies."

    Capsule for BORIS RUSSIAN BEAR BORIS RUSSIAN BEAR

    "Combat and shooting are core mechanics, with focus on tactical elimination of enemies."

  • Survival

    Game with the same Survival vibe

    4

    "Players must manage health, ammo, and avoid death to progress through dangerous environments."

    Capsule for DOOM + DOOM II DOOM + DOOM II

    "Players must manage health, oxygen, ammo, and resources to avoid death and progress."

Last update: 01/06/2026