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The Great Villainess: Strategy of Lily

PC (Microsoft Windows) • 2025

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Quick resume

The Great Villainess: Strategy of Lily is a turn-based strategy game. Framed for murdering the Emperor, villainess Scarlet and Lily, fight the Empire as the first Streamers in history. Capture every enemy and turn them into allies for a happy ending... Or execute everyone and become the Demon Queen!

Global score

86/100

Genres

Indie, Simulator, Strategy, Turn-based strategy (TBS), Tactical

Similar games

    Pros

    • Unique villainess yuri story
    • Challenging and rewarding strategy gameplay
    • Engaging characters and voice acting
    • Deep tactical mechanics with supply lines and airship abilities
    • Multiple endings and replayability

    Cons

    • Performance and optimization issues
    • Grind-heavy late game
    • Some translation typos and minor bugs
    • Limited replay content beyond main campaign
    • Lack of controller support and ui polish

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Intimacy, Fellowship. It leans lower than usual among comparable games on Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to choose strategies, unit deployment, and play style (capture vs kill), with multiple endings and tactical options."

    • Competence
      4

      "The game is challenging, requiring skillful planning, adapting to difficult enemies, and mastering mechanics like supply lines and turn-based combat."

    • Competition
      -3

      "Focus is on individual progression and story; no evidence of ranked or multiplayer competition."

    • Continuation
      4

      "Many players report long sessions, grinding, and multiple playthroughs to unlock endings and max bonds."

    • Cooperation
      -4

      "Gameplay is primarily single-player focused with individual unit management; no multiplayer or team cooperation."

    • Creativity
      3

      "Players experiment with unit combinations, supply line tactics, and airship abilities, allowing creative strategic approaches."

    • Domination
      -4

      "Interactions emphasize mutual respect and character bonds rather than control or superiority over others."

    • Escapism
      4

      "Players use the game to immerse in a fictional villainess story and strategy world, escaping real life."

    • Expectation
      -4

      "Players engage voluntarily out of interest and enjoyment, despite difficulty and grind."

    • Experimenting
      4

      "The game encourages trying different strategies, unit builds, and tactical approaches to overcome challenges."

    • Exploration
      2

      "The game features a single evolving map with some sequence breaking and discovery of new strategies, but limited new areas."

    • Expression
      3

      "Character bonds and story choices allow some personal expression; cosmetic customization is limited."

    • Fantasy
      4

      "The game embraces an imaginative villainess story with exaggerated characters and fictional setting."

    • Fellowship
      2

      "Players form attachments to characters and community through shared interests, but social interaction is limited."

    • Growth
      4

      "Players develop skills, learn mechanics, and level up characters and bonds throughout the game."

    • Health
      -5

      "The game promotes sedentary play with no physical activity elements."

    • Idle
      -3

      "Requires focused attention and strategic planning; not suited for casual or background play."

    • Intimacy
      3

      "Character bonds and romantic subplots foster emotional connections and intimacy."

    • Leadership
      3

      "Players lead and manage their army and make strategic decisions guiding the course of battles."

    • Progression
      5

      "Strong emphasis on leveling characters, unlocking skills, and progressing through story and endings."

    • Relaxation
      -2

      "The game is challenging and sometimes frustrating, requiring trial and error, which reduces relaxation."

    • Sensation
      3

      "Enjoyable art, music, and voice acting provide sensory stimulation and emotional engagement."

    • Status
      -4

      "The game focuses on personal experience without social recognition or leaderboards."

    • Story
      4

      "Strong narrative immersion with character-driven plot, multiple endings, and rich dialogue."

    • Strategy
      5

      "Core gameplay revolves around deep tactical planning, supply management, and turn-based combat."

    • Thrill
      3

      "Players experience suspense and excitement from challenging battles and strategic decisions."

    • Value
      3

      "Players perceive good value from engaging gameplay, story, and replayability despite some grind."

    • Violence
      3

      "Combat and destruction are central gameplay elements, with battles and capturing/killing enemies."

    • Survival
      4

      "Players must manage resources, avoid defeat, and strategically survive enemy threats."

    Last update: 29/04/2026