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The Great Villainess: Strategy of Lily

PC (Microsoft Windows) • 2025

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Quick resume

The Great Villainess: Strategy of Lily is a turn-based strategy game. Framed for murdering the Emperor, villainess Scarlet and Lily, fight the Empire as the first Streamers in history. Capture every enemy and turn them into allies for a happy ending... Or execute everyone and become the Demon Queen!

Global score

86/100

Genres

Indie, Simulator, Strategy, Turn-based strategy (TBS), Tactical

Pros

  • Unique villainess yuri story
  • Challenging and rewarding strategy gameplay
  • Engaging characters and voice acting
  • Deep tactical mechanics with supply lines and airship abilities
  • Multiple endings and replayability

Cons

  • Performance and optimization issues
  • Grind-heavy late game
  • Some translation typos and minor bugs
  • Limited replay content beyond main campaign
  • Lack of controller support and ui polish

Motivations

  • Autonomy
    4

    "Players have freedom to choose strategies, unit deployment, and play style (capture vs kill), with multiple endings and tactical options."

  • Competence
    4

    "The game is challenging, requiring skillful planning, adapting to difficult enemies, and mastering mechanics like supply lines and turn-based combat."

  • Competition
    -3

    "Focus is on individual progression and story; no evidence of ranked or multiplayer competition."

  • Continuation
    4

    "Many players report long sessions, grinding, and multiple playthroughs to unlock endings and max bonds."

  • Cooperation
    -4

    "Gameplay is primarily single-player focused with individual unit management; no multiplayer or team cooperation."

  • Creativity
    3

    "Players experiment with unit combinations, supply line tactics, and airship abilities, allowing creative strategic approaches."

  • Domination
    -4

    "Interactions emphasize mutual respect and character bonds rather than control or superiority over others."

  • Escapism
    4

    "Players use the game to immerse in a fictional villainess story and strategy world, escaping real life."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment, despite difficulty and grind."

  • Experimenting
    4

    "The game encourages trying different strategies, unit builds, and tactical approaches to overcome challenges."

  • Exploration
    2

    "The game features a single evolving map with some sequence breaking and discovery of new strategies, but limited new areas."

  • Expression
    3

    "Character bonds and story choices allow some personal expression; cosmetic customization is limited."

  • Fantasy
    4

    "The game embraces an imaginative villainess story with exaggerated characters and fictional setting."

  • Fellowship
    2

    "Players form attachments to characters and community through shared interests, but social interaction is limited."

  • Growth
    4

    "Players develop skills, learn mechanics, and level up characters and bonds throughout the game."

  • Health
    -5

    "The game promotes sedentary play with no physical activity elements."

  • Idle
    -3

    "Requires focused attention and strategic planning; not suited for casual or background play."

  • Intimacy
    3

    "Character bonds and romantic subplots foster emotional connections and intimacy."

  • Leadership
    3

    "Players lead and manage their army and make strategic decisions guiding the course of battles."

  • Progression
    5

    "Strong emphasis on leveling characters, unlocking skills, and progressing through story and endings."

  • Relaxation
    -2

    "The game is challenging and sometimes frustrating, requiring trial and error, which reduces relaxation."

  • Sensation
    3

    "Enjoyable art, music, and voice acting provide sensory stimulation and emotional engagement."

  • Status
    -4

    "The game focuses on personal experience without social recognition or leaderboards."

  • Story
    4

    "Strong narrative immersion with character-driven plot, multiple endings, and rich dialogue."

  • Strategy
    5

    "Core gameplay revolves around deep tactical planning, supply management, and turn-based combat."

  • Thrill
    3

    "Players experience suspense and excitement from challenging battles and strategic decisions."

  • Value
    3

    "Players perceive good value from engaging gameplay, story, and replayability despite some grind."

  • Violence
    3

    "Combat and destruction are central gameplay elements, with battles and capturing/killing enemies."

  • Survival
    4

    "Players must manage resources, avoid defeat, and strategically survive enemy threats."

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    Last update: 06/03/2026