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A Walk in the Dark

Xbox One, PC (Microsoft Windows) • 2013

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Quick resume

In this action platformer you play as a cat, Bast, running through a dark fantasy world. You’ll be running, jumping and sliding with smooth and precise controls designed to make you feel like a cat. But it wont be easy. In the dark you never know what lies in the shadows.

Global score

80/100

Genres

Action, Indie, Platform

Pros

  • Challenging and precise platforming
  • Beautiful atmospheric art and music
  • Varied gameplay with two characters
  • Short levels suitable for repeated attempts
  • Good value for price

Cons

  • Frustrating controls and hitboxes
  • High difficulty may deter casual players
  • Some levels cause lag or technical issues
  • Lack of checkpoints increases frustration
  • Minimal narrative and character development

Motivations

  • Autonomy
    4

    "Players control two characters with distinct mechanics and can choose how to approach levels, including optional challenges."

  • Competence
    5

    "The game is highly challenging, requiring precise timing and skillful platforming, with achievements rewarding mastery."

  • Competition
    -3

    "Focus is on personal skill improvement and self-set goals rather than direct competition or leaderboards."

  • Continuation
    4

    "Many players report addictive gameplay with repeated attempts and long play sessions despite frustration."

  • Cooperation
    -5

    "Single-player game with no cooperative or multiplayer elements."

  • Creativity
    2

    "Level design allows multiple approaches and includes different gameplay styles, but no player creation or modification."

  • Domination
    -5

    "No elements of exerting control or superiority over others; purely individual experience."

  • Escapism
    4

    "Players appreciate the atmospheric, immersive world and music as a form of stress relief and distraction."

  • Expectation
    -4

    "Players engage voluntarily for intrinsic interest and challenge, not due to obligation or external pressure."

  • Experimenting
    3

    "Players explore different mechanics between characters and try varied strategies to overcome levels."

  • Exploration
    2

    "Levels have varied design and backgrounds, encouraging discovery within a structured platforming environment."

  • Expression
    -4

    "No character customization or cosmetic modifications; presentation is fixed and stylized."

  • Fantasy
    3

    "Game features a dark fantasy atmosphere with silhouette art and a story about a cat and girl in a mystical world."

  • Fellowship
    -5

    "No social or community features; entirely single-player experience."

  • Growth
    4

    "Players develop platforming skills and learn precise timing through repeated practice and challenges."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -4

    "Requires focused attention and precise input; not suitable for casual or background play."

  • Intimacy
    -5

    "No social or emotional relationship-building features."

  • Leadership
    -5

    "No leadership or group management elements."

  • Progression
    3

    "Progression through levels and achievements, with collectibles and time challenges adding depth."

  • Relaxation
    2

    "Atmospheric music and art provide a calming effect, though gameplay can be tense and frustrating."

  • Sensation
    2

    "Enjoyable visual style and piano soundtrack offer sensory pleasure, balanced with challenging gameplay."

  • Status
    -5

    "No social recognition or ranking systems present."

  • Story
    2

    "Minimal narrative about a cat and girl separated in a dark world, serving mostly as a backdrop."

  • Strategy
    3

    "Players must plan precise jumps and timing, adapting strategies to overcome difficult obstacles."

  • Thrill
    3

    "High tension from precise timing and risk of failure creates suspense and excitement."

  • Value
    4

    "Players find good value in the amount of content, challenge, and price point."

  • Violence
    -4

    "No combat or destruction; gameplay focuses on avoidance and survival."

  • Survival
    4

    "Avoiding death and overcoming hazards is core to gameplay, requiring careful resource of timing and skill."

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    Last update: 06/03/2026