A Walk in the Dark similar games & best alternatives

A Walk in the Dark

PC (Microsoft Windows), Xbox One • 2013

Should you play it?

In this action platformer you play as a cat, Bast, running through a dark fantasy world. You’ll be running, jumping and sliding with smooth and precise controls designed to make you feel like a cat. But it wont be easy. In the dark you never know what lies in the shadows.

What works
  • Challenging and precise platforming
  • Beautiful atmospheric art and music
  • Varied gameplay with two characters
  • Short levels suitable for repeated attempts
  • Good value for price
Things to keep in mind
  • Frustrating controls and hitboxes
  • High difficulty may deter casual players
  • Some levels cause lag or technical issues
  • Lack of checkpoints increases frustration
  • Minimal narrative and character development

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Momodora III

  • Nuclear Blaze

  • NEON STRUCT

  • Lorn's Lure

  • Haste

  • Super Win the Game

  • Puddle

  • Bloo Kid 2

  • 404Sight

Hidden Gems

Less popular games with surprisingly high similarity

  • Nuclear Blaze

  • Bloo Kid 2

  • Last Horizon

If you liked…

Recommendations by what you enjoyed most

  • Competence

    Crash Bandicoot™ 4: It’s About Time

  • Autonomy

    NOT A HERO

  • Continuation

    Epic Auto Towers

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

A Walk in the Dark: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. It leans lower than usual among comparable games on Violence, Expression, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players choose from multiple characters with unique playstyles and decide how to approach levels and challenges, indicating high player control and freedom."

    Capsule for NOT A HERO NOT A HERO

    "Players control two characters with distinct mechanics and can choose how to approach levels, including optional challenges."

  • Competence

    Game with the same Competence vibe

    5

    "The game is challenging with precise platforming, difficult collectibles, and demanding time trials that reward skill and mastery."

    Capsule for Crash Bandicoot™ 4: It’s About Time Crash Bandicoot™ 4: It’s About Time

    "The game is highly challenging, requiring precise timing and skillful platforming, with achievements rewarding mastery."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal skill improvement and self-set goals rather than direct competition or leaderboards."

    Capsule for The Wonderful 101: Remastered The Wonderful 101: Remastered

    "Focus is on personal skill improvement and self-set goals rather than direct competition or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    4

    "Many players report addictive gameplay with long sessions and repeated attempts despite frustration."

    Capsule for Epic Auto Towers Epic Auto Towers

    "Many players report addictive gameplay with repeated attempts and long play sessions despite frustration."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player game with no cooperative or multiplayer elements."

    Capsule for Escape Dungeon 2 Escape Dungeon 2

    "Single-player game with no cooperative or multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    2

    "Level design is varied and visually creative with dynamic backgrounds and music integration, though gameplay mechanics are consistent."

    Capsule for Electronic Super Joy Electronic Super Joy

    "Level design allows multiple approaches and includes different gameplay styles, but no player creation or modification."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; purely individual experience."

    Capsule for Poppy Playtime Poppy Playtime

    "No elements of exerting control or superiority over others; purely individual experience."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a relaxing distraction and stress relief with immersive music and atmosphere."

    Capsule for Outpost Outpost

    "Players appreciate the atmospheric, immersive world and music as a form of stress relief and distraction."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for intrinsic interest and challenge, not due to obligation or external pressure."

    Capsule for Fortune Summoners Fortune Summoners

    "Players engage voluntarily for intrinsic interest and challenge, not due to obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players explore different levels, mechanics, and strategies to overcome challenges."

    Capsule for PUSS! PUSS!

    "Players explore different mechanics between characters and try varied strategies to overcome levels."

  • Exploration

    Game with the same Exploration vibe

    2

    "Levels contain secrets and collectibles encouraging discovery within designed environments."

    Capsule for Neon Beats Neon Beats

    "Levels have varied design and backgrounds, encouraging discovery within a structured platforming environment."

  • Expression

    Game with the same Expression vibe

    -4

    "No character customization or cosmetic modifications; presentation is fixed and stylized."

    Capsule for Journal Journal

    "No character customization or cosmetic modifications; presentation is fixed and stylized."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Game features catgirls and magical themes, providing an imaginative, fictional experience."

    Capsule for CATGIRL LOVER CATGIRL LOVER

    "Game features a dark fantasy atmosphere with silhouette art and a story about a cat and girl in a mystical world."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; entirely single-player experience."

    Capsule for Terra Nil Terra Nil

    "No social or community features; entirely single-player experience."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills in platforming, combat, and timing through repeated practice and challenges."

    Capsule for They Bleed Pixels They Bleed Pixels

    "Players develop platforming skills and learn precise timing through repeated practice and challenges."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for DRAGON BALL Z: KAKAROT DRAGON BALL Z: KAKAROT

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and precise input; not suitable for casual or background play."

    Capsule for Momodora: Reverie Under The Moonlight Momodora: Reverie Under The Moonlight

    "Requires focused attention and precise input; not suitable for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship-building features."

    Capsule for Black Myth: Wukong Black Myth: Wukong

    "No social or emotional relationship-building features."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements."

    Capsule for High On Life High On Life

    "No leadership or group management elements."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through levels and unlocking new challenges, with collectibles and achievements adding goals."

    Capsule for Grapple Grapple

    "Progression through levels and achievements, with collectibles and time challenges adding depth."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Music and aesthetics provide a calming atmosphere, though gameplay can be tense and challenging."

    Capsule for LOVE LOVE

    "Atmospheric music and art provide a calming effect, though gameplay can be tense and frustrating."

  • Sensation

    Game with the same Sensation vibe

    2

    "Enjoyable visual style and soothing soundtrack provide sensory pleasure, balanced with challenging moments."

    Capsule for Element4l Element4l

    "Enjoyable visual style and piano soundtrack offer sensory pleasure, balanced with challenging gameplay."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or ranking systems present."

    Capsule for AMID EVIL AMID EVIL

    "No social recognition or ranking systems present."

  • Story

    Game with the same Story vibe

    2

    "Lighthearted narrative about a lost cat finding home with charming characters and dialogue."

    Capsule for Little Kitty, Big City Little Kitty, Big City

    "Minimal narrative about a cat and girl separated in a dark world, serving mostly as a backdrop."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players must plan coordinated jumps and movements, requiring mental challenge and problem solving."

    Capsule for Chained Together Chained Together

    "Players must plan precise jumps and timing, adapting strategies to overcome difficult obstacles."

  • Thrill

    Game with the same Thrill vibe

    3

    "Tension from precise timing and risk of failure creates suspense and excitement."

    Capsule for Neon Space Neon Space

    "High tension from precise timing and risk of failure creates suspense and excitement."

  • Value

    Game with the same Value vibe

    4

    "Players perceive good value from extensive content, replayability, and challenge for the price."

    Capsule for Nimbus Nimbus

    "Players find good value in the amount of content, challenge, and price point."

  • Violence

    Game with the same Violence vibe

    -4

    "No combat or destruction; gameplay focuses on avoidance and survival."

    Capsule for Yomawari: Night Alone Yomawari: Night Alone

    "No combat or destruction; gameplay focuses on avoidance and survival."

  • Survival

    Game with the same Survival vibe

    4

    "Avoiding death and managing hazards is a core gameplay element."

    Capsule for Garlic Garlic

    "Avoiding death and overcoming hazards is core to gameplay, requiring careful resource of timing and skill."

Last update: 01/06/2026