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Eriksholm: The Stolen Dream similar games & best alternatives

Eriksholm: The Stolen Dream

PC (Microsoft Windows), Xbox Series X|S, PlayStation 5 • 2025

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Quick resume

Experience an isometric, narrative-driven stealth game and join Hanna’s adventure in the vibrant city of Eriksholm. The mysterious disappearance of her brother, Herman, ignites a chain of catastrophic events that will forever change their lives and the fate of the entire city.

Global score

95/100

Genres

Action, Adventure, Strategy

Similar games

    Pros

    • Beautiful art direction and graphics
    • Strong narrative and voice acting
    • Engaging stealth-puzzle gameplay
    • Immersive world-building and atmosphere
    • Smooth controls and optimization

    Cons

    • Short game length and limited replayability
    • Linear level design with one solution per puzzle
    • Some players find price high for content
    • Lack of gameplay innovation or complexity
    • Minor camera and control quirks

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. It leans lower than usual among comparable games on Fantasy, Violence, Experimenting.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players control multiple characters with unique abilities and solve puzzles mostly in linear paths, allowing some freedom in approach but within designed solutions."

    • Competence
      3

      "Gameplay involves puzzle-solving and stealth mechanics that require timing and planning, though difficulty is generally moderate and solutions are mostly singular."

    • Competition
      -4

      "Focus is on single-player narrative and puzzle stealth without competitive or ranked modes; players progress at their own pace."

    • Continuation
      1

      "Players enjoy the game for its story and atmosphere, but limited replayability and linear design reduce habitual long-term engagement."

    • Cooperation
      -3

      "Gameplay is single-player controlling multiple characters independently, with no multiplayer or cooperative social play."

    • Creativity
      -2

      "Players follow mostly one solution per puzzle with limited alternative approaches, reducing creative freedom in gameplay."

    • Domination
      -5

      "No evidence of exerting control or superiority over others; gameplay is solitary and narrative-focused."

    • Escapism
      4

      "Players appreciate immersive story, atmosphere, and world-building as a form of escape and relaxation."

    • Expectation
      -4

      "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure."

    • Experimenting
      -3

      "Game design encourages following set puzzle solutions rather than open-ended experimentation."

    • Exploration
      2

      "Some exploration of detailed environments and collectibles is encouraged, though within linear level design."

    • Expression
      -4

      "No significant character customization or player-driven expression; presentation is fixed and narrative-driven."

    • Fantasy
      -3

      "Game is set in a grounded, early 20th century inspired world with realistic themes and no supernatural elements."

    • Fellowship
      -4

      "Experience is single-player with minimal social interaction or community involvement."

    • Growth
      2

      "Players develop skills in timing and puzzle-solving, though gameplay complexity is moderate and linear."

    • Health
      -5

      "Game is sedentary with no physical activity or health-related mechanics."

    • Idle
      -4

      "Requires focused attention and timing; not designed for passive or background play."

    • Intimacy
      -3

      "Narrative includes character relationships but player social interaction is minimal and solitary."

    • Leadership
      -2

      "Player manages multiple characters but within scripted scenarios, no leadership over other players."

    • Progression
      3

      "Players progress through story chapters, unlock collectibles and achievements, and gain new character abilities."

    • Relaxation
      3

      "Game offers a balanced challenge with a relaxing atmosphere and pacing, suitable for stress relief."

    • Sensation
      3

      "Visuals, sound design, and voice acting provide strong sensory and emotional engagement."

    • Status
      -4

      "No social recognition or status systems; focus is on personal narrative experience."

    • Story
      4

      "Strong narrative immersion with well-written characters, voice acting, and cinematic cutscenes."

    • Strategy
      3

      "Players engage in timing, coordination, and puzzle-solving requiring logical planning."

    • Thrill
      2

      "Some tension from stealth and timing challenges, but overall a controlled and moderate emotional experience."

    • Value
      -1

      "Mixed player sentiment on price versus content length; some find it steep for the gameplay hours."

    • Violence
      -4

      "Non-lethal stealth gameplay focused on incapacitating enemies without killing; constructive puzzle focus."

    • Survival
      1

      "Players avoid detection and failure states but in a low-risk, puzzle-focused environment."

    Last update: 29/04/2026