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Eriksholm: The Stolen Dream

PlayStation 5, Xbox Series X|S, PC (Microsoft Windows) • 2025

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Quick resume

Experience an isometric, narrative-driven stealth game and join Hanna’s adventure in the vibrant city of Eriksholm. The mysterious disappearance of her brother, Herman, ignites a chain of catastrophic events that will forever change their lives and the fate of the entire city.

Global score

95/100

Genres

Action, Adventure, Strategy

Pros

  • Beautiful art direction and graphics
  • Strong narrative and voice acting
  • Engaging stealth-puzzle gameplay
  • Immersive world-building and atmosphere
  • Smooth controls and optimization

Cons

  • Short game length and limited replayability
  • Linear level design with one solution per puzzle
  • Some players find price high for content
  • Lack of gameplay innovation or complexity
  • Minor camera and control quirks

Motivations

  • Autonomy
    3

    "Players control multiple characters with unique abilities and solve puzzles mostly in linear paths, allowing some freedom in approach but within designed solutions."

  • Competence
    3

    "Gameplay involves puzzle-solving and stealth mechanics that require timing and planning, though difficulty is generally moderate and solutions are mostly singular."

  • Competition
    -4

    "Focus is on single-player narrative and puzzle stealth without competitive or ranked modes; players progress at their own pace."

  • Continuation
    1

    "Players enjoy the game for its story and atmosphere, but limited replayability and linear design reduce habitual long-term engagement."

  • Cooperation
    -3

    "Gameplay is single-player controlling multiple characters independently, with no multiplayer or cooperative social play."

  • Creativity
    -2

    "Players follow mostly one solution per puzzle with limited alternative approaches, reducing creative freedom in gameplay."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; gameplay is solitary and narrative-focused."

  • Escapism
    4

    "Players appreciate immersive story, atmosphere, and world-building as a form of escape and relaxation."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure."

  • Experimenting
    -3

    "Game design encourages following set puzzle solutions rather than open-ended experimentation."

  • Exploration
    2

    "Some exploration of detailed environments and collectibles is encouraged, though within linear level design."

  • Expression
    -4

    "No significant character customization or player-driven expression; presentation is fixed and narrative-driven."

  • Fantasy
    -3

    "Game is set in a grounded, early 20th century inspired world with realistic themes and no supernatural elements."

  • Fellowship
    -4

    "Experience is single-player with minimal social interaction or community involvement."

  • Growth
    2

    "Players develop skills in timing and puzzle-solving, though gameplay complexity is moderate and linear."

  • Health
    -5

    "Game is sedentary with no physical activity or health-related mechanics."

  • Idle
    -4

    "Requires focused attention and timing; not designed for passive or background play."

  • Intimacy
    -3

    "Narrative includes character relationships but player social interaction is minimal and solitary."

  • Leadership
    -2

    "Player manages multiple characters but within scripted scenarios, no leadership over other players."

  • Progression
    3

    "Players progress through story chapters, unlock collectibles and achievements, and gain new character abilities."

  • Relaxation
    3

    "Game offers a balanced challenge with a relaxing atmosphere and pacing, suitable for stress relief."

  • Sensation
    3

    "Visuals, sound design, and voice acting provide strong sensory and emotional engagement."

  • Status
    -4

    "No social recognition or status systems; focus is on personal narrative experience."

  • Story
    4

    "Strong narrative immersion with well-written characters, voice acting, and cinematic cutscenes."

  • Strategy
    3

    "Players engage in timing, coordination, and puzzle-solving requiring logical planning."

  • Thrill
    2

    "Some tension from stealth and timing challenges, but overall a controlled and moderate emotional experience."

  • Value
    -1

    "Mixed player sentiment on price versus content length; some find it steep for the gameplay hours."

  • Violence
    -4

    "Non-lethal stealth gameplay focused on incapacitating enemies without killing; constructive puzzle focus."

  • Survival
    1

    "Players avoid detection and failure states but in a low-risk, puzzle-focused environment."

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    Last update: 06/03/2026