Eriksholm: The Stolen Dream similar games & best alternatives
Eriksholm: The Stolen Dream
2025
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Quick resume
Experience an isometric, narrative-driven stealth game and join Hanna’s adventure in the vibrant city of Eriksholm. The mysterious disappearance of her brother, Herman, ignites a chain of catastrophic events that will forever change their lives and the fate of the entire city.
Global score
95/100
Genres
Action, Adventure, Strategy
Pros
- Beautiful art direction and graphics
- Strong narrative and voice acting
- Engaging stealth-puzzle gameplay
- Immersive world-building and atmosphere
- Smooth controls and optimization
Cons
- Short game length and limited replayability
- Linear level design with one solution per puzzle
- Some players find price high for content
- Lack of gameplay innovation or complexity
- Minor camera and control quirks
Motivations
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Autonomy3
"Players control multiple characters with unique abilities and solve puzzles mostly in linear paths, allowing some freedom in approach but within designed solutions."
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Competence3
"Gameplay involves puzzle-solving and stealth mechanics that require timing and planning, though difficulty is generally moderate and solutions are mostly singular."
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Competition-4
"Focus is on single-player narrative and puzzle stealth without competitive or ranked modes; players progress at their own pace."
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Continuation1
"Players enjoy the game for its story and atmosphere, but limited replayability and linear design reduce habitual long-term engagement."
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Cooperation-3
"Gameplay is single-player controlling multiple characters independently, with no multiplayer or cooperative social play."
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Creativity-2
"Players follow mostly one solution per puzzle with limited alternative approaches, reducing creative freedom in gameplay."
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Domination-5
"No evidence of exerting control or superiority over others; gameplay is solitary and narrative-focused."
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Escapism4
"Players appreciate immersive story, atmosphere, and world-building as a form of escape and relaxation."
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Expectation-4
"Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure."
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Experimenting-3
"Game design encourages following set puzzle solutions rather than open-ended experimentation."
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Exploration2
"Some exploration of detailed environments and collectibles is encouraged, though within linear level design."
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Expression-4
"No significant character customization or player-driven expression; presentation is fixed and narrative-driven."
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Fantasy-3
"Game is set in a grounded, early 20th century inspired world with realistic themes and no supernatural elements."
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Fellowship-4
"Experience is single-player with minimal social interaction or community involvement."
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Growth2
"Players develop skills in timing and puzzle-solving, though gameplay complexity is moderate and linear."
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Health-5
"Game is sedentary with no physical activity or health-related mechanics."
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Idle-4
"Requires focused attention and timing; not designed for passive or background play."
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Intimacy-3
"Narrative includes character relationships but player social interaction is minimal and solitary."
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Leadership-2
"Player manages multiple characters but within scripted scenarios, no leadership over other players."
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Progression3
"Players progress through story chapters, unlock collectibles and achievements, and gain new character abilities."
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Relaxation3
"Game offers a balanced challenge with a relaxing atmosphere and pacing, suitable for stress relief."
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Sensation3
"Visuals, sound design, and voice acting provide strong sensory and emotional engagement."
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Status-4
"No social recognition or status systems; focus is on personal narrative experience."
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Story4
"Strong narrative immersion with well-written characters, voice acting, and cinematic cutscenes."
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Strategy3
"Players engage in timing, coordination, and puzzle-solving requiring logical planning."
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Thrill2
"Some tension from stealth and timing challenges, but overall a controlled and moderate emotional experience."
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Value-1
"Mixed player sentiment on price versus content length; some find it steep for the gameplay hours."
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Violence-4
"Non-lethal stealth gameplay focused on incapacitating enemies without killing; constructive puzzle focus."
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Survival1
"Players avoid detection and failure states but in a low-risk, puzzle-focused environment."
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Last update: 06/03/2026