The Forgotten City similar games & best alternatives

The Forgotten City

Mac, PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox One, Xbox Series X|S • 2021

Should you play it?

The Forgotten City is a narrative-driven time loop adventure in ancient Rome. Discover the ruins of an ancient underground city, travel 2000 years into the past, and unravel the mystery of who destroyed it by cleverly exploiting the power to wind back time. The fate of the city is in your hands.

What works
  • Engaging and original story
  • Well-developed characters
  • Thought-provoking philosophical themes
  • Immersive historical setting
  • Multiple endings and replay value
Things to keep in mind
  • Short game length
  • Some clunky animations and minor bugs
  • Minimal and unpolished combat
  • Linear exploration with limited player customization
  • Some pacing issues in dialogue

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Neo Cab

  • Tales of the Black Forest

  • Night Call

  • My Big Sister

  • Space Pilgrim Episode IV: Sol

  • Grimm's Hollow

  • Disco Elysium - The Final Cut

  • Eternal Afternoon

  • OMORI

Hidden Gems

Less popular games with surprisingly high similarity

  • My Big Sister

  • Eternal Afternoon

  • Radiolight

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

The Forgotten City: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Survival, Intimacy. It leans lower than usual among comparable games on Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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  • Competence

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    "The game involves simple puzzles and interactions that require some problem solving but are not highly challenging."

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    "Game involves puzzle solving, investigation, and dialogue choices requiring thought, though combat and action elements are minimal and not challenging."

  • Competition

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    "No evidence of competitive elements; focus is on personal experience and story exploration without player comparison."

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  • Continuation

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    "Players report engaging story and characters that encourage long play sessions and replay for different endings."

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  • Cooperation

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  • Creativity

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    "Players engage in combining clues, experimenting with dialogue, and solving puzzles creatively within a structured narrative."

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    "Players creatively solve puzzles and explore different dialogue paths and endings; however, gameplay is structured around a set narrative."

  • Domination

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    "No indications of exerting control or superiority over others; interactions are narrative-driven and balanced."

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  • Escapism

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    "Players use the game to immerse themselves in a fictional adventure, escaping real life through story and exploration."

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  • Expectation

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    "Players engage voluntarily out of intrinsic interest and passion for puzzles, mystery, and story, not obligation."

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  • Experimenting

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    "The game encourages trying different dialogue options and puzzle solutions, exploring alternative routes and endings."

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  • Exploration

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    "Players explore a detailed village and surrounding areas, uncovering secrets and story elements."

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  • Expression

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  • Fantasy

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    "Includes mythological creatures and gods, blending historical Roman setting with fantasy elements."

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  • Growth

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    "Players develop understanding of complex story and solve puzzles, gaining insight and skills during play."

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  • Health

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    "No physical activity or health-related gameplay elements; typical sedentary gaming experience."

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  • Idle

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    "Requires focused attention on dialogue, puzzles, and exploration without background or casual play."

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  • Intimacy

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    "Players develop emotional connections with characters through story and dialogue."

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  • Leadership

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  • Progression

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    "Progression is narrative-based with unlocking new dialogue and endings rather than item or power accumulation."

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  • Relaxation

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  • Sensation

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    "Visuals and sound are praised for immersion and atmosphere, providing sensory enjoyment."

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  • Status

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  • Story

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  • Thrill

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  • Value

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    "Players generally feel the game offers good value for its price, especially on sale, given its quality and content."

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  • Violence

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  • Survival

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Last update: 01/06/2026