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A New Beginning - Final Cut

PC (Microsoft Windows) • 2012

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Quick resume

A New Beginning is a cinematic adventure-thriller done graphic novel-style.

Global score

75/100

Genres

Adventure, Indie, Point-and-click, Puzzle

Pros

  • Engaging and thought-provoking story
  • Beautiful comic-style graphics
  • Challenging but fair puzzles
  • Atmospheric music and sound design
  • Meaningful environmental message

Cons

  • Technical bugs and glitches reported
  • Some awkward voice acting and translation issues
  • Linear gameplay with limited player choice
  • Animation and character movement can be stiff
  • Some puzzles unintuitive or frustrating

Motivations

  • Autonomy
    3

    "Players control two protagonists and solve puzzles with some freedom in item usage, but the game is linear with a fixed story path."

  • Competence
    3

    "Puzzles require logical thinking and problem solving, with some challenge and feedback, but also include a skip option."

  • Competition
    -4

    "Single-player experience focused on personal progress without any competitive elements or comparison to others."

  • Continuation
    2

    "Players report being drawn into the story and playing through long sessions, though some mention frustration with puzzles and bugs."

  • Cooperation
    -5

    "Entirely single-player with no multiplayer or cooperative gameplay."

  • Creativity
    2

    "Players combine items and solve puzzles creatively within the point-and-click framework, but within predefined structures."

  • Domination
    -5

    "No elements of exerting control or superiority over others; purely individual experience."

  • Escapism
    3

    "Immersive story and atmosphere provide escape from real life, though with a serious ecological message."

  • Expectation
    -4

    "Players engage voluntarily out of interest in story and puzzles, not out of obligation or pressure."

  • Experimenting
    1

    "Some experimentation with item combinations and puzzle solutions, but mostly within established gameplay routines."

  • Exploration
    2

    "Players explore multiple diverse locations and environments, though the game is linear and story-driven."

  • Expression
    -3

    "Limited customization; players experience a fixed narrative and character presentation without personalization."

  • Fantasy
    2

    "Story involves time travel and speculative future scenarios, blending realistic and imaginative fiction."

  • Fellowship
    -5

    "No social or community features; strictly a solo experience."

  • Growth
    3

    "Players develop problem-solving skills and progress through a complex narrative, learning as they play."

  • Health
    -5

    "Sedentary gameplay typical of point-and-click adventures with no physical activity."

  • Idle
    -4

    "Requires focused attention to solve puzzles and follow story; not designed for casual or background play."

  • Intimacy
    -4

    "Emotional engagement with characters is limited by narrative style; no social or close relationship building."

  • Leadership
    -5

    "No leadership or group management elements; single-player narrative only."

  • Progression
    3

    "Players accumulate items and solve puzzles to advance the story and unlock new areas."

  • Relaxation
    1

    "Some players find the game relaxing and immersive, others find puzzles and bugs cause frustration."

  • Sensation
    2

    "Artistic visuals and music provide sensory enjoyment, though some find voice acting and animation lacking."

  • Status
    -5

    "No social recognition or status systems; individual gameplay experience."

  • Story
    5

    "Strong narrative focus with immersive story, character development, and thematic depth."

  • Strategy
    3

    "Puzzles require logical thinking and planning, though gameplay is straightforward point-and-click."

  • Thrill
    1

    "Some suspense and dramatic moments in story, but overall controlled and calm gameplay."

  • Value
    4

    "Players report good value especially at sale prices, with 10-15 hours of gameplay and replay potential."

  • Violence
    -5

    "No combat or destruction; gameplay focuses on puzzle solving and story."

  • Survival
    2

    "Story involves survival themes and avoiding global catastrophe, though gameplay is low-risk."

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    Last update: 06/03/2026