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Fairy Fencer F

PlayStation 3, PC (Microsoft Windows) • 2015

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Quick resume

Long ago, the Vile God and the Goddess waged war with each other. Equally matched, they were sealed away in another world… Now a lazy young man named Fang somehow finds himself a key part of this war he’d really rather not deal with, but fate beckons in this uncommon RPG!

Global score

89/100

Genres

Role-playing (RPG)

Pros

  • Engaging and humorous characters
  • Customizable combat and weapon systems
  • Well-optimized pc port
  • Pleasant soundtrack and voice acting
  • Multiple endings and replayability

Cons

  • Repetitive dungeon design
  • Somewhat clichéd and simple story
  • Grind-heavy progression
  • Lack of difficulty options
  • Limited social and cooperative features

Motivations

  • Autonomy
    3

    "Players can freely choose character upgrades, weapon boosts, and skill development paths, allowing personal freedom in playstyle."

  • Competence
    3

    "Combat involves skillful positioning and combo customization, with feedback from battle performance and weapon point system."

  • Competition
    -3

    "Focus is on personal progress and story; no evidence of competitive multiplayer or leaderboards."

  • Continuation
    3

    "Players report long playtimes, replayability with multiple endings, and some grind that encourages habitual play."

  • Cooperation
    -4

    "Gameplay is single-player focused with individual party management; no cooperative multiplayer or teamwork with others."

  • Creativity
    3

    "Players customize combos, weapon stats, and fairy assignments, allowing creative experimentation within systems."

  • Domination
    -4

    "Interactions emphasize camaraderie and humor rather than dominance or power over others."

  • Escapism
    4

    "Players enjoy the anime-style fantasy world and story as a lighthearted escape from reality."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and personal interest, not out of obligation or pressure."

  • Experimenting
    3

    "The game encourages trying different skill builds, weapon combos, and fairy effects to optimize play."

  • Exploration
    1

    "Exploration is limited to dungeon crawling with some world map interaction; not a major focus."

  • Expression
    3

    "Players can customize character costumes and accessories, expressing personal aesthetic preferences."

  • Fantasy
    5

    "Strong fantasy setting with fairies, magical weapons, and anime-inspired story and characters."

  • Fellowship
    -3

    "Social interaction is minimal; game is primarily a solo experience with limited community features."

  • Growth
    4

    "Players develop characters and weapons through leveling and weapon points, learning new skills."

  • Health
    -4

    "Game involves sedentary play with no physical activity elements."

  • Idle
    -3

    "Requires focused attention on battles and story progression; not designed for passive or background play."

  • Intimacy
    -3

    "Character relationships are scripted and humorous but lack deep emotional or social connection."

  • Leadership
    -3

    "Players manage party members but do not lead or manage other players or groups."

  • Progression
    4

    "Strong emphasis on accumulating weapon points, skills, and character upgrades over time."

  • Relaxation
    3

    "Gameplay is easy and relaxing for many players, with some tension in later parts."

  • Sensation
    3

    "Visual and auditory effects, including flashy combat animations and music, provide sensory enjoyment."

  • Status
    -4

    "Achievements and social recognition are minimal; focus is on personal experience rather than social status."

  • Story
    3

    "Narrative immersion through character interactions and multiple endings, though story is somewhat clichéd."

  • Strategy
    3

    "Combat and character development require planning and tactical decision-making."

  • Thrill
    1

    "Some suspense in boss fights and story twists, but overall gameplay is easy and predictable."

  • Value
    4

    "Players perceive good value for time and money, especially at discounted prices and with replayability."

  • Violence
    2

    "Combat involves fighting enemies and bosses, but violence is stylized and fantasy-based."

  • Survival
    1

    "Some resource and health management in combat, but overall low risk and easy difficulty."

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    Last update: 06/03/2026