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Death end re;Quest

PlayStation 4, Nintendo Switch, PC (Microsoft Windows) • 2019

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Quick resume

Death end re;Quest takes the classic turn-based RPG and flips it upside-down. Switch between the RPG action of the game world and the visual novel segments of the real world. In the realm of game development, it may seem all fun and games until the lines between fantasy and reality begin to blur.

Global score

77/100

Genres

Action, Adventure, Role-playing (RPG)

Pros

  • Engaging dark story with multiple endings
  • Unique and strategic combat system
  • Strong character development and voice acting
  • Immersive exploration and puzzle elements
  • Good value especially on sale

Cons

  • Technical issues and poor optimization on some systems
  • Repetitive combat and level design
  • Some frustrating save and death end mechanics
  • Limited visual representation of gore
  • Story pacing and ending can feel rushed or incomplete

Motivations

  • Autonomy
    3

    "Players can direct their actions in combat and exploration, choose dialogue options affecting story outcomes, and experiment with different skills and strategies."

  • Competence
    3

    "Combat involves skillful positioning and exploiting enemy weaknesses; some players find mid-to-late game combat challenging and requiring strategic thinking."

  • Competition
    -4

    "Focus is on personal story progression and individual challenge rather than competing against others; no mention of multiplayer or leaderboards."

  • Continuation
    4

    "Players report being hooked by story and characters, engaging in multiple playthroughs to explore endings and improve skills."

  • Cooperation
    -3

    "Gameplay centers on individual party management and solo exploration; no cooperative multiplayer or teamwork with other players."

  • Creativity
    3

    "Players can customize skills, experiment with battle mechanics like knockbacks and genre changes, and explore multiple story branches."

  • Domination
    -4

    "Interactions emphasize shared narrative experience and character development rather than exerting control or superiority over others."

  • Escapism
    4

    "Players use the game to immerse in a dark, suspenseful story world, escaping real life through narrative and gameplay."

  • Expectation
    -4

    "Players engage voluntarily driven by interest in story, characters, and gameplay; no indication of obligation or external pressure."

  • Experimenting
    4

    "Players try different skill combinations, battle strategies, and explore multiple endings, encouraging experimentation."

  • Exploration
    3

    "Game features interconnected worlds with exploration and puzzle-solving; some players appreciate map design encouraging discovery."

  • Expression
    2

    "Players can customize characters with costumes and skills, but mostly follow preset aesthetics and character designs."

  • Fantasy
    4

    "Game features a dark fantasy setting blending virtual and real worlds with supernatural and horror elements."

  • Fellowship
    -3

    "Gameplay and story focus on individual player experience and party management; limited social or community interaction."

  • Growth
    3

    "Players develop skills, unlock abilities, and learn game mechanics progressively; story reveals deepen understanding."

  • Health
    -4

    "Game involves sedentary play with no physical activity elements; some players note fatigue from long reading sessions."

  • Idle
    -3

    "Requires focused attention during combat and story; not designed for background or casual intermittent play."

  • Intimacy
    2

    "Players form emotional connections with characters through story and dialogue, but limited to in-game relationships."

  • Leadership
    2

    "Players manage party members and make key decisions affecting story and combat, but no multiplayer leadership roles."

  • Progression
    4

    "Players accumulate experience, skills, items, and unlock multiple endings; progression is a core motivator."

  • Relaxation
    1

    "Some players find story immersive and engaging, but combat and difficulty spikes can create tension and frustration."

  • Sensation
    3

    "Visual and auditory elements including character designs, music, and voice acting provide sensory stimulation and enjoyment."

  • Status
    -4

    "Game focuses on personal story experience without social recognition or competitive ranking."

  • Story
    5

    "Strong narrative immersion with dark, suspenseful plot, multiple endings, and character-driven storytelling."

  • Strategy
    3

    "Combat requires planning positioning, exploiting weaknesses, and managing skills; some bosses require tactical approaches."

  • Thrill
    3

    "Game builds suspense through story choices, death ends, and challenging battles creating tension and relief."

  • Value
    3

    "Players perceive good value from story length, multiple endings, and gameplay depth, especially at discounted prices."

  • Violence
    4

    "Game contains graphic and dark themes with death scenes, gore, and combat emphasizing destruction."

  • Survival
    3

    "Players must manage resources, avoid death ends, and strategically survive challenging battles and story choices."

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    Last update: 06/03/2026