FATE: The Traitor Soul similar games & best alternatives

FATE: The Traitor Soul

PC (Microsoft Windows) • 2014

Should you play it?

IT’S HERE, FATE FANS! FATE - The Traitor Soul has arrived on Steam! This third game has more loot, more spells, more heroes and, most importantly, more pets. Hit “add to cart” already! Or read on for more details on this classic game.

What works
  • Includes multiple fate games in one
  • Highly replayable with procedural dungeons
  • Accessible and casual-friendly gameplay
  • Strong nostalgia and charm
  • Good value for price
Things to keep in mind
  • Dated graphics and sound
  • Minimal story and narrative depth
  • No multiplayer or social features
  • Some bugs and technical issues reported
  • Repetitive quest and dungeon design

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • FATE: Undiscovered Realms

  • FATE: Reawakened

  • FATE

  • Gothic® 3

  • Weird RPG

  • Chambers: The Outlaw

  • Asterigos: Curse of the Stars

  • Ys: Memories of Celceta

  • Zwei: The Arges Adventure

Hidden Gems

Less popular games with surprisingly high similarity

  • Zwei: The Arges Adventure

  • Wild West and Wizards

  • Svarog's Dream

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

FATE: The Traitor Soul: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Relaxation. It leans lower than usual among comparable games on Story, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose classes, races, quests, and play solo or in groups; exploration and roleplay are encouraged."

    Capsule for The Lord of the Rings Online™ The Lord of the Rings Online™

    "Players have freedom to build characters classless, choose races, pets, and play at their own pace with multiple ways to approach gameplay."

  • Competence

    Game with the same Competence vibe

    3

    "Game involves skill progression, character builds, and overcoming increasingly difficult dungeons and enemies."

    Capsule for FATE: The Cursed King FATE: The Cursed King

    "Game offers skill development through character building, equipment optimization, and challenging dungeon crawling with some difficulty scaling."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on solo play and personal progression without ranked modes or direct player-vs-player competition."

    Capsule for SULFUR SULFUR

    "Focus is on solo play and personal progression without ranked modes or direct player competition."

  • Continuation

    Game with the same Continuation vibe

    5

    "Highly replayable with many hours of gameplay and multiple playthroughs common among players."

    Capsule for Fallout 2: A Post Nuclear Role Playing Game Fallout 2: A Post Nuclear Role Playing Game

    "Highly replayable with procedurally generated dungeons, character retirement system, and long play sessions noted by users."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Primarily single-player experience with no multiplayer or cooperative gameplay."

    Capsule for LEGO® Builder's Journey LEGO® Builder's Journey

    "Primarily a single-player experience with no multiplayer or cooperative gameplay features."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can customize builds, enchant items, and transform pets, allowing creative character development."

    Capsule for FATE: Undiscovered Realms FATE: Undiscovered Realms

    "Players can customize characters, pets, and experiment with enchantments and builds, though within predefined systems."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of dominance or power over others; interactions are individual and non-competitive."

    Capsule for 7 Wonders: Ancient Alien Makeover 7 Wonders: Ancient Alien Makeover

    "No evidence of power over others or social dominance; interactions are individual and non-competitive."

  • Escapism

    Game with the same Escapism vibe

    5

    "Strong escapism appeal with immersive open world, chaotic gameplay, and distraction from real life."

    Capsule for Grand Theft Auto V Enhanced Grand Theft Auto V Enhanced

    "Strong escapism appeal with immersive dungeon crawling, nostalgia, and relaxing gameplay loop."

  • Expectation

    Game with the same Expectation vibe

    -5

    "Players engage voluntarily out of personal interest and nostalgia; no obligation or pressure reported."

    Capsule for Freedom Planet Freedom Planet

    "Players engage voluntarily out of personal desire and nostalgia, no obligation or external pressure reported."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Encourages trying new party combinations, strategies, and adapting to randomized dungeons."

    Capsule for Pixel Heroes: Byte & Magic Pixel Heroes: Byte & Magic

    "Encourages trying new builds, pet transformations, enchantments, and exploring randomized dungeons."

  • Exploration

    Game with the same Exploration vibe

    4

    "Large procedurally generated dungeons and multiple campaigns encourage discovery and curiosity-driven play."

    Capsule for Rogue Empire: Dungeon Crawler RPG Rogue Empire: Dungeon Crawler RPG

    "Procedurally generated dungeons and multiple realms encourage discovery and curiosity-driven play."

  • Expression

    Game with the same Expression vibe

    2

    "Character skins and pet customization allow some self-expression, though limited."

    Capsule for Realm of the Mad God Exalt Realm of the Mad God Exalt

    "Character and pet customization allows some self-expression, though limited to game assets."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy setting with magic, monsters, and mythical environments."

    Capsule for Legend of Grimrock 2 Legend of Grimrock 2

    "Strong fantasy setting with magic, mythical creatures, and imaginative dungeon environments."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "Minimal social connection; game is designed for solo play without community interaction."

    Capsule for Monstrum Monstrum

    "Minimal social connection; game is designed for solo play without community or social features."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills, knowledge of game mechanics, and character progression over time."

    Capsule for Destiny 2 Destiny 2

    "Players develop skills, knowledge of game mechanics, and character progression over time."

  • Health

    Game with the same Health vibe

    -5

    "Typical sedentary gameplay with no physical activity or health-related features."

    Capsule for The Drifter The Drifter

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during dungeon crawling and combat; not designed for idle play."

    Capsule for FATE: The Cursed King FATE: The Cursed King

    "Requires focused attention during dungeon crawling, though can be played in short sessions."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of forming close relationships or emotional sharing within the game."

    Capsule for Assault Spy Assault Spy

    "No evidence of forming close relationships or emotional sharing within the game."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles present; solo gameplay focus."

    Capsule for Apex Point Apex Point

    "No leadership or group management roles; solo gameplay focus."

  • Progression

    Game with the same Progression vibe

    5

    "Strong emphasis on accumulating items, upgrades, and character power over runs."

    Capsule for LORT LORT

    "Strong emphasis on item collection, character upgrades, and accumulating power."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "The game is described as relaxing and slow-paced, suitable for casual and stress-free play."

    Capsule for Cultures - 8th Wonder of the World Cultures - 8th Wonder of the World

    "Described as a relaxing, mindless dungeon crawler suitable for casual play and stress relief."

  • Sensation

    Game with the same Sensation vibe

    2

    "Enjoyable audio and visual style with atmospheric music and dark humor, but graphics are dated."

    Capsule for Fallout 2: A Post Nuclear Role Playing Game Fallout 2: A Post Nuclear Role Playing Game

    "Enjoyable visuals and sounds with nostalgic charm, but graphics are dated and simple."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or popularity mechanisms; achievements exist but are personal."

    Capsule for Contradiction: Spot The Liar Contradiction: Spot The Liar

    "No social recognition or popularity systems; achievements exist but limited social impact."

  • Story

    Game with the same Story vibe

    -2

    "Minimal narrative or lore; gameplay centers on dungeon crawling and cooperative mechanics rather than story immersion."

    Capsule for Never Split the Party Never Split the Party

    "Minimal story and lore; gameplay focused on dungeon crawling rather than narrative immersion."

  • Strategy

    Game with the same Strategy vibe

    2

    "Some strategic elements in character builds and combat tactics, but overall gameplay is straightforward and action-focused."

    Capsule for Dungeon Rampage Dungeon Rampage

    "Some strategic elements in character builds and combat, but overall straightforward gameplay."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some suspense in combat and dungeon exploration, but overall a low-risk, controlled experience."

    Capsule for Fields of Mistria Fields of Mistria

    "Some challenge and suspense in higher dungeon levels, but generally a controlled experience."

  • Value

    Game with the same Value vibe

    5

    "Highly praised for providing extensive content and gameplay for a very low price."

    Capsule for Crystal Story II Crystal Story II

    "Highly praised for value, combining multiple games and extensive content at low price."

  • Violence

    Game with the same Violence vibe

    3

    "Combat and defeating monsters are core gameplay elements; violence is stylized and cartoonish."

    Capsule for Legend of Dungeon Legend of Dungeon

    "Combat and monster slaying are core gameplay elements, though cartoonish and kid-friendly."

  • Survival

    Game with the same Survival vibe

    2

    "Players must manage health and resources to survive dungeons; some difficulty in boss fights."

    Capsule for Forge Quest Forge Quest

    "Players manage health and resources to survive dungeons, but difficulty is adjustable and forgiving."

Last update: 01/06/2026