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Fidget Spinner

iOS, Android, PC (Microsoft Windows) • 2017

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Quick resume

Fidget Spinner, the game you were all waiting for, yes, also you who are reading, I know that in the depths of your heart, you were waiting for a game like this!

Global score

82/100

Genres

Casual, Indie, Simulator, Puzzle, Arcade

Pros

  • Addictive and engaging gameplay
  • Simple controls with skill mastery
  • Good progression and unlock system
  • Relaxing and meditative experience
  • Affordable price

Cons

  • Repetitive and minimal gameplay
  • Lack of multiplayer or social features
  • Some players report negative life impacts
  • Limited content and endgame
  • No real story or exploration

Motivations

  • Autonomy
    4

    "Players have control over spinner speed, upgrades, and choice of spinner customization, allowing personal decision-making."

  • Competence
    3

    "Players engage in skillful mouse swiping to maximize spins and progress through levels, with a learning curve and mastery element."

  • Competition
    -3

    "No clear evidence of competitive modes or leaderboards; focus is on personal progress and self-set goals."

  • Continuation
    5

    "Many reviews describe long play sessions, addiction, and habitual engagement, sometimes to the detriment of real life."

  • Cooperation
    -5

    "Game is single-player with no multiplayer or cooperative features mentioned."

  • Creativity
    2

    "Customization of spinners and unlocking new designs provide some creative expression, though within predefined options."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; interactions are individual and non-confrontational."

  • Escapism
    5

    "Players report using the game to relieve stress, escape real-life problems, and find emotional comfort."

  • Expectation
    -4

    "Engagement is voluntary and driven by personal desire and enjoyment rather than obligation or pressure."

  • Experimenting
    1

    "Some experimentation with strategies to maximize spins and unlock spinners, but largely repetitive gameplay."

  • Exploration
    -4

    "Game environment is minimal and repetitive; discovery mainly involves unlocking new spinner designs rather than exploring new areas."

  • Expression
    2

    "Players can express themselves by choosing and customizing spinner appearances."

  • Fantasy
    -4

    "Game simulates a realistic fidget spinner experience without fantastical or fictional elements."

  • Fellowship
    -5

    "No social or community features; play is solitary."

  • Growth
    3

    "Players develop skill in spinning technique and progress through upgrades and levels."

  • Health
    -5

    "Game promotes sedentary play with mouse swiping; some reviews mention negative life impacts."

  • Idle
    -3

    "Requires active attention and mouse interaction; not a background or idle game."

  • Intimacy
    -5

    "No evidence of forming close relationships or emotional social interactions."

  • Leadership
    -5

    "No leadership or group management roles present."

  • Progression
    5

    "Strong progression system with unlocking spinners, upgrades, and milestones driving gameplay."

  • Relaxation
    4

    "Many players find the game relaxing and meditative, balancing challenge with flow."

  • Sensation
    3

    "Enjoyment from audio-visual feedback, spinner motion, and satisfying sounds."

  • Status
    -5

    "No social recognition or status systems; achievements are minimal and personal."

  • Story
    2

    "Some players mention an emotional or meaningful story, though minimal and abstract."

  • Strategy
    2

    "Players develop strategies to optimize spins and upgrades, but gameplay is simple and repetitive."

  • Thrill
    1

    "Some tension in mastering spins and reaching milestones, but overall low risk and suspense."

  • Value
    4

    "Players generally perceive good value for the low price and amount of gameplay."

  • Violence
    -5

    "No violent content; gameplay focuses on spinning and upgrading."

  • Survival
    -5

    "No survival or threat avoidance mechanics present."

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    Last update: 06/03/2026