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Gomo

PC (Microsoft Windows), Mac • 2013

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Quick resume

How far would you go to save your best friend?For Gomo, the answer to this question is clear: To the end of the world and further, if necessary.Join him on his journey through the bizarre 2D landscapes of this dreamlike Point & Click Adventure!

Global score

77/100

Genres

Adventure, Indie, Point-and-click, Puzzle

Pros

  • Charming hand-drawn art style
  • Simple and accessible puzzles
  • Humorous and whimsical atmosphere
  • Suitable for children and casual players
  • Relaxing and short gameplay experience

Cons

  • Very short game length
  • Slow character movement and animations
  • Puzzles are too easy for experienced players
  • Lack of replay value
  • Price considered high for content by many

Motivations

  • Autonomy
    3

    "Players direct Gomo's actions freely in a point-and-click adventure style, but the gameplay is linear and puzzle solutions are straightforward."

  • Competence
    1

    "Puzzles are simple and easy, suitable for children and casual players, providing some sense of accomplishment but minimal challenge."

  • Competition
    -5

    "No competitive elements or player comparison; focus is on personal, casual play experience."

  • Continuation
    -3

    "Short game length (~1-2 hours) and low replay value lead to limited habitual or long session play."

  • Cooperation
    -5

    "Single-player experience with no multiplayer or cooperative gameplay."

  • Creativity
    3

    "Creative hand-drawn art style and humorous animations enrich the experience, though gameplay follows established point-and-click conventions."

  • Domination
    -5

    "No elements of exerting control or superiority over others; gameplay is solitary and non-confrontational."

  • Escapism
    3

    "Provides a relaxing, whimsical escape with a cute story and charming world, suitable for stress relief and casual enjoyment."

  • Expectation
    -4

    "Players engage voluntarily for casual enjoyment or to entertain children, not out of obligation or pressure."

  • Experimenting
    -2

    "Gameplay is mostly linear with simple puzzles; limited novelty or experimentation beyond exploring scenes."

  • Exploration
    2

    "Players explore various distinct scenes and environments, though exploration is guided and limited in scope."

  • Expression
    -4

    "No character customization or player-driven expression; presentation is fixed and standardized."

  • Fantasy
    3

    "Imaginative setting with a ragdoll protagonist and alien kidnappers, offering a whimsical fictional experience."

  • Fellowship
    -5

    "No social or community features; strictly single-player experience."

  • Growth
    1

    "Some learning through puzzle solving, but puzzles are simple and offer limited skill development."

  • Health
    -5

    "Sedentary gameplay typical of point-and-click adventures; no physical activity involved."

  • Idle
    -3

    "Requires player attention throughout; no background or idle gameplay elements."

  • Intimacy
    -5

    "No social interaction or relationship building; solitary gameplay."

  • Leadership
    -5

    "No leadership or group management elements; single-player focused."

  • Progression
    1

    "Some item collection and puzzle progression, but limited upgrades or accumulation."

  • Relaxation
    4

    "Relaxing and charming atmosphere with gentle pacing and soothing music, suitable for casual play."

  • Sensation
    2

    "Enjoyable visual and auditory style with whimsical animations, though sensory stimulation is moderate."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    3

    "Simple narrative about rescuing a kidnapped dog, told visually without dialogue, providing light story immersion."

  • Strategy
    -3

    "Puzzles require basic logic but are straightforward and lack complex strategic depth."

  • Thrill
    -4

    "Low tension and risk; gameplay is calm and predictable without suspenseful moments."

  • Value
    -3

    "Many reviews note the game is short and best purchased on sale; full price is considered high for content offered."

  • Violence
    -5

    "No combat or destructive gameplay; focus on puzzle solving and exploration."

  • Survival
    -5

    "No survival or threat avoidance mechanics; stable and safe gameplay environment."

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    Last update: 06/03/2026