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Getting Over It with Bennett Foddy similar games & best alternatives

Getting Over It with Bennett Foddy

PC (Microsoft Windows), iOS, Mac, Android, Linux • 2017

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Quick resume

A game I made for a certain kind of person. To hurt them.

Global score

82/100

Genres

Action, Adventure, Platform, Simulator, Indie

Similar games

    Pros

    • Unique challenging gameplay
    • Meaningful philosophical commentary
    • High skill development
    • Rewarding sense of accomplishment
    • Engaging audio narration and music

    Cons

    • High frustration and difficulty
    • No cooperative or social gameplay
    • Limited environment and content
    • Punishing setbacks with loss of progress
    • Not suitable for casual or impatient players

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Creativity, Exploration, Expression, Story. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Violence, Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have full control over their actions and decisions with the hammer, no shortcuts or external influence."

    • Competence
      5

      "The game requires mastering difficult and precise mouse control, with a high skill ceiling and constant feedback on performance."

    • Competition
      2

      "While primarily a solo experience, some players engage with leaderboards and speedrunning challenges."

    • Continuation
      4

      "Many players report habitual play, repeated runs, and long sessions driven by mastery and perseverance."

    • Cooperation
      -5

      "The game is a strictly single-player experience with no cooperative elements."

    • Creativity
      -3

      "Gameplay follows a fixed path and mechanics with no player creation or modification."

    • Domination
      -5

      "Interactions are individual and balanced; no power over others or authority is involved."

    • Escapism
      4

      "Players use the game as a mental challenge and distraction from real-life stress and frustrations."

    • Expectation
      -4

      "Players engage voluntarily out of personal desire and intrinsic motivation to overcome challenges."

    • Experimenting
      3

      "Players explore different techniques and approaches to master the unique physics and controls."

    • Exploration
      1

      "The game has a single environment but players discover new ways to navigate obstacles."

    • Expression
      -5

      "No character customization or self-expression features."

    • Fantasy
      -3

      "The game is surreal and abstract but grounded in realistic physics and plausible mechanics."

    • Fellowship
      -4

      "Mostly a solitary experience with minimal social interaction."

    • Growth
      5

      "Strong emphasis on learning, skill acquisition, and personal development through repeated attempts."

    • Health
      -5

      "Sedentary gameplay with no physical activity involved."

    • Idle
      -4

      "Requires continuous focus and attention; not suited for passive or background play."

    • Intimacy
      -5

      "No close social relationships or emotional sharing; purely individual experience."

    • Leadership
      -5

      "No leadership or group management roles."

    • Progression
      4

      "Progression is measured by overcoming obstacles and improving skill rather than collecting items."

    • Relaxation
      1

      "Some players find it relaxing and meditative after mastering controls, though initially stressful."

    • Sensation
      2

      "The game provides sensory stimulation through physics and audio but is not highly intense."

    • Status
      1

      "Some social recognition through achievements and leaderboards, but mostly individual focus."

    • Story
      2

      "Narrative is minimal but present through developer commentary and philosophical musings."

    • Strategy
      3

      "Players must plan movements and use problem solving to overcome obstacles."

    • Thrill
      3

      "Tension and suspense arise from risk of falling and losing progress."

    • Value
      4

      "Players perceive good value for time invested due to unique experience and personal growth."

    • Violence
      -5

      "No combat or destruction; gameplay is constructive in nature."

    • Survival
      3

      "Players must avoid failure and setbacks to progress, managing risk carefully."

    Last update: 29/04/2026