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One Step From Eden

Xbox One, Nintendo Switch, PC (Microsoft Windows), Linux, Mac, PlayStation 4 • 2020

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Quick resume

Build a powerful deck, cast spells on the fly, battle evolving enemies, find game-changing artifacts, make friends or make enemies, just make it to Eden.

Global score

93/100

Genres

Action, Adventure, Indie, Strategy, Role-playing (RPG), Shooter, Real Time Strategy (RTS)

Pros

  • Challenging and rewarding gameplay
  • Deep deckbuilding and character variety
  • Fast-paced and skill-based combat
  • Great art style and soundtrack
  • High replayability and mod support

Cons

  • Steep learning curve and difficulty
  • Minimal story and lore
  • Can be overwhelming visually
  • Limited social and cooperative features
  • Physical strain from intense gameplay

Motivations

  • Autonomy
    4

    "Players have high control over deckbuilding, character choice, and run progression with multiple paths and build options."

  • Competence
    5

    "The game is very challenging, requiring skillful dodging, pattern recognition, and strategic deck management."

  • Competition
    1

    "Mainly single-player focused with some PvP modes; competition is present but not the core motivation."

  • Continuation
    4

    "Players report habitual play, repeated runs, and long play sessions driven by progression and mastery."

  • Cooperation
    1

    "Co-op is available but limited; most gameplay and progression is single-player focused."

  • Creativity
    4

    "Strong creativity in deckbuilding, character loadouts, and experimenting with spell synergies and builds."

  • Domination
    -3

    "Interactions emphasize skill and mutual respect rather than dominance or trash talk."

  • Escapism
    4

    "Players use the game as a challenging distraction and immersive fast-paced experience."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."

  • Experimenting
    5

    "High emphasis on trying new builds, experimenting with cards, and discovering synergies."

  • Exploration
    2

    "Some exploration of different paths and boss orders, but mostly familiar environments."

  • Expression
    3

    "Character skins and loadouts allow for some personal expression and customization."

  • Fantasy
    4

    "Strong fantasy elements with imaginative characters, spells, and a fictional world."

  • Fellowship
    1

    "Some community and modding presence, but mostly a solo experience."

  • Growth
    5

    "Players develop skills, learn enemy patterns, and improve deckbuilding over time."

  • Health
    -4

    "Fast-paced, intense gameplay encourages sedentary play and can cause physical strain."

  • Idle
    -4

    "Requires constant attention and focus due to fast, real-time combat."

  • Intimacy
    -3

    "Limited social interaction; mostly surface-level or minimal emotional sharing."

  • Leadership
    -4

    "No leadership roles; players act independently or cooperatively without hierarchy."

  • Progression
    4

    "Strong progression through unlocking characters, cards, and difficulty modifiers."

  • Relaxation
    -3

    "High tension and challenge dominate; not a relaxing or low-stress experience."

  • Sensation
    4

    "Visually and aurally stimulating with flashy effects, music, and fast-paced action."

  • Status
    0

    "Some recognition in community but mostly individual-focused play without social status emphasis."

  • Story
    1

    "Some lore and character backstory present but story is minimal and not a primary focus."

  • Strategy
    4

    "Requires real-time strategic thinking, deckbuilding, and tactical positioning."

  • Thrill
    4

    "High thrill from fast-paced, intense combat and challenging boss fights."

  • Value
    4

    "Players feel the game offers strong value for time and money with deep gameplay and replayability."

  • Violence
    3

    "Combat and destruction are central gameplay elements with spells and attacks."

  • Survival
    4

    "Strong survival elements with dodging attacks, managing resources, and avoiding death."

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    Last update: 06/03/2026