One Step From Eden similar games & best alternatives
One Step From Eden
2020
Related articles
Quick resume
Build a powerful deck, cast spells on the fly, battle evolving enemies, find game-changing artifacts, make friends or make enemies, just make it to Eden.
Global score
93/100
Genres
Action, Adventure, Indie, Strategy, Real Time Strategy (RTS), Shooter, Role-playing (RPG)
Similar games
Pros
- Challenging and rewarding gameplay
- Deep deckbuilding and character variety
- Fast-paced and skill-based combat
- Great art style and soundtrack
- High replayability and mod support
Cons
- Steep learning curve and difficulty
- Minimal story and lore
- Can be overwhelming visually
- Limited social and cooperative features
- Physical strain from intense gameplay
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship, Competition.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have high control over deckbuilding, character choice, and run progression with multiple paths and build options."
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Competence5
"The game is very challenging, requiring skillful dodging, pattern recognition, and strategic deck management."
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Competition1
"Mainly single-player focused with some PvP modes; competition is present but not the core motivation."
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Continuation4
"Players report habitual play, repeated runs, and long play sessions driven by progression and mastery."
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Cooperation1
"Co-op is available but limited; most gameplay and progression is single-player focused."
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Creativity4
"Strong creativity in deckbuilding, character loadouts, and experimenting with spell synergies and builds."
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Domination-3
"Interactions emphasize skill and mutual respect rather than dominance or trash talk."
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Escapism4
"Players use the game as a challenging distraction and immersive fast-paced experience."
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Expectation-4
"Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."
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Experimenting5
"High emphasis on trying new builds, experimenting with cards, and discovering synergies."
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Exploration2
"Some exploration of different paths and boss orders, but mostly familiar environments."
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Expression3
"Character skins and loadouts allow for some personal expression and customization."
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Fantasy4
"Strong fantasy elements with imaginative characters, spells, and a fictional world."
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Fellowship1
"Some community and modding presence, but mostly a solo experience."
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Growth5
"Players develop skills, learn enemy patterns, and improve deckbuilding over time."
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Health-4
"Fast-paced, intense gameplay encourages sedentary play and can cause physical strain."
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Idle-4
"Requires constant attention and focus due to fast, real-time combat."
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Intimacy-3
"Limited social interaction; mostly surface-level or minimal emotional sharing."
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Leadership-4
"No leadership roles; players act independently or cooperatively without hierarchy."
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Progression4
"Strong progression through unlocking characters, cards, and difficulty modifiers."
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Relaxation-3
"High tension and challenge dominate; not a relaxing or low-stress experience."
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Sensation4
"Visually and aurally stimulating with flashy effects, music, and fast-paced action."
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Status0
"Some recognition in community but mostly individual-focused play without social status emphasis."
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Story1
"Some lore and character backstory present but story is minimal and not a primary focus."
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Strategy4
"Requires real-time strategic thinking, deckbuilding, and tactical positioning."
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Thrill4
"High thrill from fast-paced, intense combat and challenging boss fights."
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Value4
"Players feel the game offers strong value for time and money with deep gameplay and replayability."
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Violence3
"Combat and destruction are central gameplay elements with spells and attacks."
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Survival4
"Strong survival elements with dodging attacks, managing resources, and avoiding death."
Last update: 29/04/2026