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河洛群俠傳 (Ho Tu Lo Shu : The Books of Dragon)

PC (Microsoft Windows) • 2018

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Quick resume

Ho Tu Lo Shu: The Books of Dragon offers a highly freedom to play in an wuxia style open world. With realistic art style and rich character development, you can explore a vast wuxia world and create your own adventure with the company of various memorable characters.

Global score

82/100

Genres

Adventure, Role-playing (RPG), Strategy

Pros

  • Deep wuxia setting and story
  • Open world with many quests and secrets
  • Complex turn-based combat with skill customization
  • High replayability and player freedom
  • Active developer support and modding community

Cons

  • Poor optimization and frequent bugs
  • Outdated graphics and animations
  • Lack of official english translation
  • Slow pacing and grinding required
  • Some quest bugs blocking progression

Motivations

  • Autonomy
    4

    "Players have a high degree of freedom to explore the open world, choose quests in any order, and develop characters with various skill and weapon builds."

  • Competence
    3

    "The game features complex turn-based combat with strategic positioning and skill synergies, requiring player skill and offering feedback, though some grinding is needed."

  • Competition
    -4

    "The game is single-player focused with no mention of PvP or leaderboards; players engage at their own pace without social comparison."

  • Continuation
    4

    "Many players report long playtimes (100+ hours), high replayability, and habitual engagement despite bugs and optimization issues."

  • Cooperation
    -4

    "The game is single-player with limited party interaction; cooperation is minimal and mostly AI-driven."

  • Creativity
    3

    "Players can customize characters with various weapons, skills, and talent trees, creating unique builds and playstyles."

  • Domination
    -5

    "No evidence of player dominance over others; interactions are single-player and balanced."

  • Escapism
    4

    "The immersive wuxia world and story provide a strong escape from reality, appreciated by fans of the genre."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and love for wuxia, not due to obligation or external pressure."

  • Experimenting
    3

    "Players try different weapons, skills, and quest approaches, including multiple endings and varied story paths."

  • Exploration
    4

    "Open world with many side quests, secrets, and dynamic day/night cycles encourage discovery and curiosity."

  • Expression
    2

    "Character customization and build choices allow some self-expression, though cosmetic customization is limited."

  • Fantasy
    4

    "Strong wuxia fantasy setting with martial arts powers and imaginative fiction elements."

  • Fellowship
    -4

    "Minimal social interaction; the game is designed for solo play with AI companions."

  • Growth
    4

    "Players develop characters through skill trees, learn new martial arts, and improve over long play sessions."

  • Health
    -4

    "Game is sedentary with no physical activity elements; long sessions reported."

  • Idle
    -3

    "Requires focused attention due to turn-based combat and quest management; not a casual or idle game."

  • Intimacy
    -4

    "Limited party interaction and no evidence of deep social or emotional connections."

  • Leadership
    2

    "Players can manage party members and make strategic decisions, though leadership is within a small group context."

  • Progression
    4

    "Strong progression through leveling, skill acquisition, and item collection."

  • Relaxation
    1

    "Some players find the game relaxing and immersive, though grinding and bugs can cause frustration."

  • Sensation
    1

    "Visuals and sound are mixed; some enjoy the atmosphere but graphics and animations are often criticized."

  • Status
    -4

    "No social status or recognition systems; focus is on individual experience."

  • Story
    4

    "Rich narrative with multiple storylines, side quests, and player choices affecting outcomes."

  • Strategy
    4

    "Turn-based combat requires tactical positioning, skill synergies, and planning."

  • Thrill
    2

    "Combat and exploration provide some suspense and challenge, though pacing is often slow."

  • Value
    4

    "Players feel the game offers good content and replayability for its price despite technical flaws."

  • Violence
    2

    "Combat involves martial arts fighting and tactical battles, but not excessive or gratuitous violence."

  • Survival
    1

    "Some resource and combat management required, but no extreme survival elements."

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    Last update: 06/03/2026