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Ghost Town

iOS, Android, PC (Microsoft Windows) • 2025

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Quick resume

Ghost Town is a single player VR puzzle-adventure from the makers of The Room. London, 1983. Edith Penrose is a ghost hunter, busy exorcising her way through the city's restless spirits. But after her brother goes missing Edith must draw upon her wits & supernatural talents to unravel the mystery.

Global score

96/100

Genres

Adventure, Simulator, Visual Novel

Pros

  • Immersive and atmospheric vr experience
  • Engaging narrative and worldbuilding
  • Well-designed and satisfying puzzles
  • High-quality graphics and sound design
  • Accessible gameplay with hint system

Cons

  • Short game length with limited replay value
  • Limited environmental interactivity
  • Puzzles generally easy and not very challenging
  • Some players find price high for content
  • Npc interactions constrained by invisible walls

Motivations

  • Autonomy
    3

    "Players have freedom of movement with options for smooth or snap turning and teleportation, and can interact with puzzles and objects, though interactivity with environment is limited."

  • Competence
    2

    "Puzzles are generally easy to moderate, providing a satisfying but not overly challenging experience; hint system available."

  • Competition
    -5

    "No evidence of competitive elements; focus is on single-player narrative and puzzle solving."

  • Continuation
    -3

    "Game is relatively short (around 4-6 hours), with limited replay value; some players took their time but many finished quickly."

  • Cooperation
    -5

    "Entirely single-player experience with no cooperative gameplay."

  • Creativity
    2

    "Players solve puzzles with some unique mechanics and explore detailed environments, but limited ability to modify or create."

  • Domination
    -5

    "No multiplayer or social dominance elements present."

  • Escapism
    4

    "Immersive VR environment with atmospheric storytelling and exploration provides strong escape from real life."

  • Expectation
    -4

    "Players engage voluntarily out of interest in puzzles, story, and VR experience; no obligation or pressure noted."

  • Experimenting
    2

    "Players explore environments and try different puzzle solutions, though gameplay is mostly structured and guided."

  • Exploration
    3

    "Game features multiple detailed locations to explore with some hidden collectibles and environmental storytelling."

  • Expression
    -4

    "No character customization or avatar personalization; presentation is standardized."

  • Fantasy
    4

    "Strong supernatural and occult themes with ghostly and magical elements in an alternate 1980s England setting."

  • Fellowship
    -5

    "Single-player game with minimal social interaction or community involvement."

  • Growth
    2

    "Players develop puzzle-solving skills and learn game mechanics, though puzzles are not highly complex."

  • Health
    -5

    "Typical VR sedentary play; no physical activity or health-related features."

  • Idle
    -4

    "Requires focused attention and continuous engagement to solve puzzles and progress."

  • Intimacy
    -5

    "No close social or emotional relationships formed through gameplay; interactions are scripted and limited."

  • Leadership
    -5

    "No leadership or group management elements; single-player experience."

  • Progression
    3

    "Players progress through story and unlock new areas and puzzles; some collectibles present but limited."

  • Relaxation
    3

    "Atmospheric and immersive experience with moderate puzzle challenge provides a relaxing flow state for many players."

  • Sensation
    3

    "High-quality visuals, sound design, and VR immersion provide strong sensory stimulation and emotional engagement."

  • Status
    -5

    "No social recognition or status systems; individual single-player focus."

  • Story
    4

    "Narrative-driven game with engaging story, character interactions, and worldbuilding central to experience."

  • Strategy
    2

    "Puzzles require logical thinking and problem solving, though complexity is moderate and gameplay linear."

  • Thrill
    1

    "Some suspenseful and eerie moments create mild tension, but no jump scares or intense thrills."

  • Value
    -1

    "Some players feel price is high for short length; others find quality justifies cost; better value on sale."

  • Violence
    -5

    "No combat or destructive gameplay; focus on exploration and puzzle solving."

  • Survival
    -5

    "No survival or threat avoidance mechanics; stable and safe game environment."

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    Last update: 06/03/2026