The Guest similar games & best alternatives
The Guest
2016
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Quick resume
'The Guest' is a gloomy adventure full of enigmas where the exploration of your surroundings comes to prominence; puzzles, secrets and riddles will help you discover who has locked you in this somber hotel room and most importantly, why.
Global score
73/100
Genres
Adventure, Indie
Similar games
Pros
- Engaging and challenging puzzles
- Immersive and atmospheric environment
- Well-designed audiovisuals
- Intriguing mystery story
- Good value on sale
Cons
- Short game length
- Low replayability
- Some puzzles can be frustrating or obtuse
- Lack of hint system
- Clunky controls and brightness issues
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Thrill. It leans lower than usual among comparable games on Continuation, Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players freely explore the hotel room, choose which objects to interact with, and solve puzzles in their own order."
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Competence4
"The game features a variety of puzzles with a range of difficulty, requiring logical thinking and problem solving."
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Competition-4
"Single-player experience focused on personal puzzle solving without competitive elements."
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Continuation-3
"Short game length (2-4 hours) and low replayability lead to limited habitual or long-term play."
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Cooperation-5
"Entirely single-player with no cooperative or multiplayer features."
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Creativity3
"Players combine items and experiment with objects to solve puzzles, allowing creative problem solving."
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Domination-5
"No social or dominance interactions; purely individual experience."
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Escapism4
"Atmospheric and immersive experience provides escape from reality through mystery and puzzle solving."
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Expectation-4
"Players engage voluntarily for intrinsic interest in puzzles and story, not out of obligation."
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Experimenting3
"Encourages trying different item combinations and puzzle approaches to progress."
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Exploration3
"Players explore a detailed hotel room environment to discover clues and hidden secrets."
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Expression-4
"No character customization or expressive elements; fixed environment and protagonist."
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Fantasy2
"Story includes mysterious and surreal elements, but grounded in a hotel room setting."
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Fellowship-5
"No community or social features; strictly solo play."
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Growth3
"Players develop problem-solving skills and learn puzzle mechanics throughout the game."
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Health-5
"Sedentary gameplay with no physical activity involved."
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Idle-4
"Requires focused attention and continuous engagement to solve puzzles; no idle or background play."
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Intimacy-5
"No social or emotional relationship building; isolated single-player experience."
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Leadership-5
"No leadership or group management elements; individual puzzle solving only."
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Progression3
"Progression through acquiring items, unlocking new areas, and solving puzzles."
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Relaxation3
"Atmospheric and immersive experience provides a calm yet engaging flow state."
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Sensation3
"Good audiovisual design creates mood and tension, enhancing sensory engagement."
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Status-5
"No social recognition or status systems present."
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Story3
"Narrative unfolds through environmental clues and documents, providing mystery and intrigue."
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Strategy3
"Requires logical reasoning and planning to solve puzzles and progress."
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Thrill2
"Mild suspense and tension from atmosphere and mystery, but no intense thrills or scares."
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Value3
"Good value especially when purchased on sale given quality and length."
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Violence-5
"No violent or destructive gameplay; focused on puzzle solving."
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Survival-5
"No survival or threat mechanics; stable environment."
Last update: 29/04/2026