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The Guest

PC (Microsoft Windows) • 2016

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Quick resume

'The Guest' is a gloomy adventure full of enigmas where the exploration of your surroundings comes to prominence; puzzles, secrets and riddles will help you discover who has locked you in this somber hotel room and most importantly, why.

Global score

74/100

Genres

Adventure, Indie

Pros

  • Engaging and challenging puzzles
  • Immersive and atmospheric environment
  • Well-designed audiovisuals
  • Intriguing mystery story
  • Good value on sale

Cons

  • Short game length
  • Low replayability
  • Some puzzles can be frustrating or obtuse
  • Lack of hint system
  • Clunky controls and brightness issues

Motivations

  • Autonomy
    4

    "Players freely explore the hotel room, choose which objects to interact with, and solve puzzles in their own order."

  • Competence
    4

    "The game features a variety of puzzles with a range of difficulty, requiring logical thinking and problem solving."

  • Competition
    -4

    "Single-player experience focused on personal puzzle solving without competitive elements."

  • Continuation
    -3

    "Short game length (2-4 hours) and low replayability lead to limited habitual or long-term play."

  • Cooperation
    -5

    "Entirely single-player with no cooperative or multiplayer features."

  • Creativity
    3

    "Players combine items and experiment with objects to solve puzzles, allowing creative problem solving."

  • Domination
    -5

    "No social or dominance interactions; purely individual experience."

  • Escapism
    4

    "Atmospheric and immersive experience provides escape from reality through mystery and puzzle solving."

  • Expectation
    -4

    "Players engage voluntarily for intrinsic interest in puzzles and story, not out of obligation."

  • Experimenting
    3

    "Encourages trying different item combinations and puzzle approaches to progress."

  • Exploration
    3

    "Players explore a detailed hotel room environment to discover clues and hidden secrets."

  • Expression
    -4

    "No character customization or expressive elements; fixed environment and protagonist."

  • Fantasy
    2

    "Story includes mysterious and surreal elements, but grounded in a hotel room setting."

  • Fellowship
    -5

    "No community or social features; strictly solo play."

  • Growth
    3

    "Players develop problem-solving skills and learn puzzle mechanics throughout the game."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -4

    "Requires focused attention and continuous engagement to solve puzzles; no idle or background play."

  • Intimacy
    -5

    "No social or emotional relationship building; isolated single-player experience."

  • Leadership
    -5

    "No leadership or group management elements; individual puzzle solving only."

  • Progression
    3

    "Progression through acquiring items, unlocking new areas, and solving puzzles."

  • Relaxation
    3

    "Atmospheric and immersive experience provides a calm yet engaging flow state."

  • Sensation
    3

    "Good audiovisual design creates mood and tension, enhancing sensory engagement."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    3

    "Narrative unfolds through environmental clues and documents, providing mystery and intrigue."

  • Strategy
    3

    "Requires logical reasoning and planning to solve puzzles and progress."

  • Thrill
    2

    "Mild suspense and tension from atmosphere and mystery, but no intense thrills or scares."

  • Value
    3

    "Good value especially when purchased on sale given quality and length."

  • Violence
    -5

    "No violent or destructive gameplay; focused on puzzle solving."

  • Survival
    -5

    "No survival or threat mechanics; stable environment."

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    Last update: 06/03/2026