TOHU similar games & best alternatives
TOHU
2021
Related articles
Quick resume
Experience a brand new adventure game set amongst a world of weird and wonderful fish planets. Explore beautiful environments, solve intricate puzzles and discover the truth about a mysterious little girl and her mechanical alter-ego, Cubus.
Global score
84/100
Genres
Adventure, Indie, Puzzle, Point-and-click
Similar games
Pros
- Beautiful and unique art style
- Creative and varied puzzles
- Charming animations and characters
- Pleasant soundtrack by christopher larkin
- Relaxing whimsical atmosphere
Cons
- Short game length
- Some puzzles unintuitive or frustrating
- Slow character movement and animations
- Lack of narrative depth
- Timed puzzles can be difficult or annoying
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Expression. It leans lower than usual among comparable games on Story, Value.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players can freely explore small hubs and choose how to interact with puzzles, though the game is linear with preset puzzle sequences."
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Competence2
"Puzzles vary in difficulty with some challenging moments, but many are simple or rely on trial and error."
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Competition-5
"No competitive elements; focus is on individual puzzle solving at personal pace."
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Continuation1
"Short game with some players enjoying dipping in and out, but some frustration with slow animations and puzzle difficulty may reduce long sessions."
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Cooperation-5
"Single-player experience with no multiplayer or cooperative gameplay."
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Creativity4
"Creative puzzle designs and unique art style with imaginative environments and characters."
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Domination-5
"No elements of exerting control or superiority over others; cooperative and individual play only."
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Escapism4
"Provides a whimsical, charming world that offers a relaxing escape from real life."
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Expectation-4
"Players engage voluntarily for enjoyment and personal interest, not out of obligation."
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Experimenting3
"Players experiment with interactions and puzzle solutions, though some puzzles require trial and error."
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Exploration2
"Exploration is limited to small hubs with linear progression, but players discover new areas and puzzle mechanics."
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Expression3
"Character switching mechanic and interaction animations allow some personal expression within gameplay."
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Fantasy4
"Set in a whimsical, surreal world with imaginative creatures and scenarios."
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Fellowship-5
"No social or community features; solo play only."
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Growth2
"Players develop puzzle-solving skills and learn game mechanics, though limited by linear design."
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Health-5
"Sedentary gameplay with no physical activity involved."
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Idle-3
"Requires focused attention to solve puzzles; slow animations may reduce engagement but not background play."
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Intimacy-5
"No close social interactions or relationships formed; single-player experience."
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Leadership-5
"No leadership or group management elements."
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Progression2
"Progression through puzzles and unlocking new areas, but no item collection or upgrades."
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Relaxation3
"Generally relaxing atmosphere with charming visuals and music, though some timed puzzles add tension."
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Sensation4
"Strong sensory appeal through beautiful art, animations, and music."
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Status-5
"No social recognition or status systems."
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Story1
"Basic narrative with minimal depth; story serves mainly as context for puzzles."
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Strategy1
"Puzzles require some problem solving but often rely on trial and error or timing rather than deep strategy."
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Thrill-2
"Mostly controlled and calm gameplay; some timed puzzles introduce mild tension."
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Value1
"Generally considered good value for a short, polished experience, though some find price high for length."
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Violence-5
"No violence; focus on constructive puzzle solving and exploration."
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Survival-5
"No survival or threat avoidance mechanics."
Where to buy
Last update: 29/04/2026