TOHU similar games & best alternatives

TOHU

PlayStation 4, PC (Microsoft Windows), Nintendo Switch, Xbox One, Android, Xbox Series X|S, iOS • 2021

Should you play it?

Experience a brand new adventure game set amongst a world of weird and wonderful fish planets. Explore beautiful environments, solve intricate puzzles and discover the truth about a mysterious little girl and her mechanical alter-ego, Cubus.

What works
  • Beautiful and unique art style
  • Creative and varied puzzles
  • Charming animations and characters
  • Pleasant soundtrack by christopher larkin
  • Relaxing whimsical atmosphere
Things to keep in mind
  • Short game length
  • Some puzzles unintuitive or frustrating
  • Slow character movement and animations
  • Lack of narrative depth
  • Timed puzzles can be difficult or annoying

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • GNOG

  • Birth

  • Genesis Noir

  • Samorost 3

  • Mushroom Cats 2

  • Crowns and Pawns: Kingdom of Deceit

  • 1 Moment Of Time: Silentville

  • The Journey Down: Chapter Two

  • Truberbrook / Trüberbrook

Hidden Gems

Less popular games with surprisingly high similarity

  • GNOG

  • Mushroom Cats 2

  • Crowns and Pawns: Kingdom of Deceit

If you liked…

Recommendations by what you enjoyed most

  • Creativity

    Truberbrook / Trüberbrook

  • Escapism

    Carto

  • Fantasy

    Samorost 1

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

TOHU: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Expression. It leans lower than usual among comparable games on Intimacy, Story.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can explore hub areas freely and choose characters with unique abilities to solve puzzles and progress."

    Capsule for LEGO® Indiana Jones™: The Original Adventures LEGO® Indiana Jones™: The Original Adventures

    "Players can freely explore small hubs and choose how to interact with puzzles, though the game is linear with preset puzzle sequences."

  • Competence

    Game with the same Competence vibe

    2

    "Puzzles vary in difficulty, some requiring skill and problem solving, others rely on trial and error."

    Capsule for Lost Lost

    "Puzzles vary in difficulty with some challenging moments, but many are simple or rely on trial and error."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements; focus is on individual puzzle solving at personal pace."

    Capsule for My Sticker Book My Sticker Book

    "No competitive elements; focus is on individual puzzle solving at personal pace."

  • Continuation

    Game with the same Continuation vibe

    1

    "Some players find it engaging for short sessions; others mention frustration and short length."

    Capsule for Color Symphony Color Symphony

    "Short game with some players enjoying dipping in and out, but some frustration with slow animations and puzzle difficulty may reduce long sessions."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no multiplayer or cooperative gameplay."

    Capsule for Sam & Max: The Devil’s Playhouse Sam & Max: The Devil’s Playhouse

    "Single-player experience with no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    4

    "Highly creative handmade scenery and unique art style; players engage in creative puzzle solving within crafted environments."

    Capsule for Truberbrook / Trüberbrook Truberbrook / Trüberbrook

    "Creative puzzle designs and unique art style with imaginative environments and characters."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; cooperative and individual play only."

    Capsule for Gibbon: Beyond the Trees Gibbon: Beyond the Trees

    "No elements of exerting control or superiority over others; cooperative and individual play only."

  • Escapism

    Game with the same Escapism vibe

    4

    "Provides a relaxing, charming world that offers a pleasant escape from real life stress."

    Capsule for Carto Carto

    "Provides a whimsical, charming world that offers a relaxing escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and personal interest, not out of obligation."

    Capsule for Pixel Privateers Pixel Privateers

    "Players engage voluntarily for enjoyment and personal interest, not out of obligation."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players experiment with different puzzle solutions and strategies, encouraged by trial and error gameplay."

    Capsule for Death Squared Death Squared

    "Players experiment with interactions and puzzle solutions, though some puzzles require trial and error."

  • Exploration

    Game with the same Exploration vibe

    2

    "Exploration is limited to discovering new puzzle mechanics and level designs rather than open-world or spatial discovery."

    Capsule for She Remembered Caterpillars She Remembered Caterpillars

    "Exploration is limited to small hubs with linear progression, but players discover new areas and puzzle mechanics."

  • Expression

    Game with the same Expression vibe

    3

    "Character customization and suit switching allow personal expression within gameplay."

    Capsule for LEGO® Batman™ 3: Beyond Gotham LEGO® Batman™ 3: Beyond Gotham

    "Character switching mechanic and interaction animations allow some personal expression within gameplay."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a whimsical, surreal space fantasy world with imaginative creatures and settings."

    Capsule for Samorost 1 Samorost 1

    "Set in a whimsical, surreal world with imaginative creatures and scenarios."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; solo play only."

    Capsule for Bright Memory: Infinite Bright Memory: Infinite

    "No social or community features; solo play only."

  • Growth

    Game with the same Growth vibe

    2

    "Players develop problem-solving skills and learn puzzle solutions, though limited by linear gameplay."

    Capsule for CAYNE CAYNE

    "Players develop puzzle-solving skills and learn game mechanics, though limited by linear design."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved."

    Capsule for World of Tanks Blitz World of Tanks Blitz

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and puzzle engagement; not designed for background or idle play."

    Capsule for Arranger: A Role-Puzzling Adventure Arranger: A Role-Puzzling Adventure

    "Requires focused attention to solve puzzles; slow animations may reduce engagement but not background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social interactions or relationships; single-player experience."

    Capsule for Berserk Boy Berserk Boy

    "No close social interactions or relationships formed; single-player experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements."

    Capsule for High On Life High On Life

    "No leadership or group management elements."

  • Progression

    Game with the same Progression vibe

    2

    "Progression through puzzles and unlocking new areas, but no item collection or upgrades."

    Capsule for FORM FORM

    "Progression through puzzles and unlocking new areas, but no item collection or upgrades."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Generally relaxing with charming art and music, though some timed puzzles add tension."

    Capsule for TSIOQUE TSIOQUE

    "Generally relaxing atmosphere with charming visuals and music, though some timed puzzles add tension."

  • Sensation

    Game with the same Sensation vibe

    4

    "Strong sensory appeal through art, music, and animation providing emotional enjoyment."

    Capsule for Poco Poco

    "Strong sensory appeal through beautiful art, animations, and music."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems."

    Capsule for Alan Wake Alan Wake

    "No social recognition or status systems."

  • Story

    Game with the same Story vibe

    1

    "Minimal story or lore; some narrative elements exist but focus is on puzzles."

    Capsule for Railbound Railbound

    "Basic narrative with minimal depth; story serves mainly as context for puzzles."

  • Strategy

    Game with the same Strategy vibe

    1

    "Puzzles require some logical thinking but mostly rely on observation and experimentation rather than deep strategy."

    Capsule for GNOG GNOG

    "Puzzles require some problem solving but often rely on trial and error or timing rather than deep strategy."

  • Thrill

    Game with the same Thrill vibe

    -2

    "Minimal suspense or risk; gameplay is mostly calm with occasional timed puzzles causing mild tension."

    Capsule for The Many Pieces of Mr. Coo The Many Pieces of Mr. Coo

    "Mostly controlled and calm gameplay; some timed puzzles introduce mild tension."

  • Value

    Game with the same Value vibe

    1

    "Generally considered good value for price, especially on sale, with some complaints about length."

    Capsule for Squirrel with a Gun Squirrel with a Gun

    "Generally considered good value for a short, polished experience, though some find price high for length."

  • Violence

    Game with the same Violence vibe

    -5

    "No violence; focus on constructive puzzle solving and exploration."

    Capsule for Antichamber Antichamber

    "No violence; focus on constructive puzzle solving and exploration."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat avoidance mechanics."

    Capsule for NEKOPARA Vol. 1 NEKOPARA Vol. 1

    "No survival or threat avoidance mechanics."

Last update: 01/06/2026