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Ground of Aces

PC (Microsoft Windows), Mac • 2025

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Quick resume

Take command of a remote military air base during World War II. Build your own airfield, manage iconic aircraft and oversee your crew’s well-being. Prepare them against air raids and send your pilots on dangerous missions. Survive and help your nation win the war!

Global score

86/100

Genres

Simulator, Strategy, Early Access

Pros

  • Unique wwii airbase management theme
  • Engaging base building and resource management
  • Addictive and immersive gameplay
  • Active developer support and frequent updates
  • Stylized art and atmospheric sound design

Cons

  • Early access bugs and pathfinding issues
  • Some repetitive resource gathering
  • Limited narrative and mission variety
  • Lack of multiplayer or social features
  • Ui and quality of life improvements needed

Motivations

  • Autonomy
    3

    "Players have control over base layout, resource management, and prioritization of tasks, allowing personal freedom in decision-making despite some routine resource gathering."

  • Competence
    3

    "The game involves managing complex logistics, base building, and crew morale, requiring skill and strategic planning, though some tasks like resource gathering can feel repetitive."

  • Competition
    -4

    "Focus is on personal base management and progression without player-vs-player or leaderboard competition."

  • Continuation
    4

    "Many players report long play sessions, addictive gameplay loops, and habitual engagement with base building and mission management."

  • Cooperation
    -3

    "Gameplay centers on individual management of the airbase; no evidence of multiplayer cooperation or teamwork."

  • Creativity
    4

    "Players can design and customize base layouts, manage resources creatively, and optimize airfield construction."

  • Domination
    -5

    "No indications of exerting control or superiority over other players; interactions are individual and management-focused."

  • Escapism
    3

    "Players use the game as a relaxing and immersive escape into a WWII aviation management simulation."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment, with no obligation or external pressure reported."

  • Experimenting
    3

    "Players experiment with base layouts, resource management strategies, and mission tactics to optimize performance."

  • Exploration
    1

    "Limited map variety and discovery, but some players explore different base designs and scenarios."

  • Expression
    3

    "Customization of base and some personalization of crew and planes allows for player expression."

  • Fantasy
    4

    "Strong WWII historical theme with stylized art and fictionalized base management, providing imaginative immersion."

  • Fellowship
    -4

    "No multiplayer or social community gameplay; players mostly engage individually."

  • Growth
    4

    "Players develop skills in resource and base management, learn mechanics, and improve strategic planning."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires active attention and micromanagement; not designed for idle or background play."

  • Intimacy
    -4

    "Limited social interaction; no evidence of forming close relationships within the game."

  • Leadership
    2

    "Players lead and manage the airbase and crew but without multiplayer leadership dynamics."

  • Progression
    4

    "Clear progression through base upgrades, unlocking planes, and completing missions."

  • Relaxation
    3

    "Many players find the game relaxing and immersive despite some tension from resource and mission management."

  • Sensation
    2

    "Enjoyable art style, sound design, and atmospheric audio provide moderate sensory stimulation."

  • Status
    -4

    "No social recognition or status systems; achievements are personal and not publicly ranked."

  • Story
    2

    "Limited narrative elements; some historical context and mission logs add light story immersion."

  • Strategy
    4

    "Strong strategic and tactical planning required for resource management, base building, and mission success."

  • Thrill
    2

    "Some tension from enemy raids and mission outcomes, but overall a controlled and steady gameplay experience."

  • Value
    4

    "Players report good value for time spent, with many hours of engaging gameplay for the price."

  • Violence
    2

    "Combat is present via air raids and defense, but focus is on base management rather than violent action."

  • Survival
    3

    "Players must manage threats from enemy attacks and resource shortages to keep the base operational."

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    Last update: 06/03/2026