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Evil Genius

PC (Microsoft Windows) • 2009

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Quick resume

Everybody wants to rule the world! Achieve global power with EVIL GENIUS, the one and only complete world domination simulator. All the everyday tasks of the deliciously wicked mastermind are available to experience and master from building your ultra-secret base to developing spectacular super-weapons to carry out your nefarious master...

Global score

93/100

Genres

Strategy, Simulator, Puzzle, Real Time Strategy (RTS)

Pros

  • Unique spy villain theme with humor
  • Deep base building and trap design
  • Long playtime and replayability
  • Engaging strategic and management gameplay
  • Stylized visuals and soundtrack

Cons

  • Dated graphics and ui
  • Buggy ai and some glitches
  • Slow pacing and micromanagement
  • Limited multiplayer or social features
  • Some players find late game repetitive

Motivations

  • Autonomy
    4

    "Players have freedom to design and build their base layout, choose minion training paths, and plan world domination strategies, though some tasks are automated by AI minions."

  • Competence
    3

    "The game involves overcoming strategic and management challenges, including base building, trap placement, and resource management, with a moderate learning curve."

  • Competition
    -3

    "Focus is on personal progression and base management rather than direct competition or ranked play against others."

  • Continuation
    4

    "Many players report long play sessions and high replayability due to base building and strategic depth."

  • Cooperation
    -4

    "Gameplay centers on individual base management and solo strategic planning with limited multiplayer or cooperative elements."

  • Creativity
    4

    "Players creatively design their secret lair, arrange traps, and customize base layout extensively."

  • Domination
    2

    "Players exert control over minions and henchmen, but interactions with enemies are more about defense than social domination."

  • Escapism
    4

    "The humorous spy villain theme and immersive base building provide strong escapism from real life."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

  • Experimenting
    3

    "Players explore different base designs, trap combinations, and strategies to optimize gameplay."

  • Exploration
    2

    "Exploration is limited to unlocking new rooms and sending minions on missions on a world map, with some discovery elements."

  • Expression
    3

    "Players express themselves through base customization and trap design, though character customization is limited."

  • Fantasy
    5

    "Strongly themed around imaginative spy fiction and villainy with exaggerated characters and scenarios."

  • Fellowship
    -4

    "Primarily a single-player experience with minimal social or community interaction."

  • Growth
    3

    "Players develop skills in base management, strategic planning, and learn game mechanics progressively."

  • Health
    -5

    "Sedentary gameplay typical of strategy games with no physical activity involved."

  • Idle
    -3

    "Requires active management and attention; no background or idle gameplay elements."

  • Intimacy
    -5

    "No emphasis on forming close relationships or emotional connections within gameplay."

  • Leadership
    3

    "Players lead and manage minions and henchmen, directing their tasks and training."

  • Progression
    4

    "Players accumulate resources, unlock new rooms, traps, and minion types as they advance."

  • Relaxation
    1

    "Some players find the game relaxing and humorous, but others note slow pacing and micromanagement can cause frustration."

  • Sensation
    2

    "Stylized visuals and 60s spy soundtrack provide enjoyable sensory stimulation, though graphics are dated."

  • Status
    -4

    "Achievements and social recognition are minimal; focus is on personal gameplay experience."

  • Story
    2

    "The game has a light narrative with humorous elements and campaign objectives, but story depth is limited."

  • Strategy
    4

    "Strong emphasis on strategic planning, base layout, resource management, and tactical defense."

  • Thrill
    2

    "Some suspense from defending base and managing threats, but overall gameplay is slow paced and methodical."

  • Value
    4

    "Players find high value in gameplay depth and replayability, especially given the low price and age of the game."

  • Violence
    3

    "Combat and traps involve killing enemies, but presented in a humorous, cartoonish style."

  • Survival
    3

    "Players must defend their base and manage resources to survive increasingly difficult enemy attacks."

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    Last update: 06/03/2026