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PIGFACE

PC (Microsoft Windows) • 2025

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Quick resume

You wake up with an explosive headache in a pool of your own blood. You're Exit, a terrible woman whose awful past has finally caught up to her. Fulfill contracts for the people who drilled into your skull — guns-blazing, slow and tactical — it doesn’t matter. They know you’ll do whatever it takes.

Global score

97/100

Genres

Action, Indie, Early Access, Shooter

Pros

  • Gritty, immersive atmosphere
  • Satisfying gunplay and melee combat
  • Open level design with multiple approaches
  • Customizable loadouts and masks
  • High replayability

Cons

  • Limited content in early access
  • Enemy ai can be simplistic or inconsistent
  • Lack of key rebinding and some ui options
  • Some difficulty balancing issues
  • No multiplayer or cooperative modes

Motivations

  • Autonomy
    4

    "Players can freely customize loadouts, choose stealth or aggressive approaches, and select different masks with modifiers, allowing personal control over gameplay style."

  • Competence
    3

    "Combat and stealth require skill and tactical thinking; players report satisfaction from mastering gunplay and level navigation despite some AI limitations."

  • Competition
    -3

    "Focus is on individual missions and personal replayability; no mention of ranked modes or player-vs-player competition."

  • Continuation
    3

    "Players enjoy replaying levels with different loadouts and masks; some mention habitual play and anticipation for future content."

  • Cooperation
    -5

    "Game is single-player focused with no cooperative multiplayer elements mentioned."

  • Creativity
    3

    "Players can customize weapons with attachments, choose masks with modifiers, and select different approaches to missions, encouraging creative tactics."

  • Domination
    -5

    "No evidence of exerting control or superiority over other players; interactions are single-player and balanced."

  • Escapism
    4

    "Players appreciate the gritty, immersive atmosphere and use the game as a form of stress relief and engaging distraction."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."

  • Experimenting
    4

    "Players experiment with different weapons, masks, stealth or aggressive tactics, and replay levels to try new strategies."

  • Exploration
    3

    "Levels are open with multiple routes and hidden masks; players explore environments for secrets and alternate paths."

  • Expression
    2

    "Some character outfit customization exists but mostly cosmetic; masks provide gameplay modifiers adding some personal expression."

  • Fantasy
    3

    "Game features a dark, gritty fictional world with exaggerated violence and stylized characters, evoking a grim narrative fiction."

  • Fellowship
    -5

    "Single-player experience with minimal social connection or community interaction described."

  • Growth
    3

    "Players learn enemy behaviors, improve combat skills, and unlock new weapons and masks, supporting personal development."

  • Health
    -4

    "Gameplay is sedentary with no physical activity; players use in-game healing items but no physical health benefits."

  • Idle
    -3

    "Requires focused attention and active engagement; not described as background or casual filler play."

  • Intimacy
    -5

    "No close relationships or emotional sharing; gameplay is solitary and task-focused."

  • Leadership
    -5

    "No leadership or group management roles; single-player experience."

  • Progression
    4

    "Players accumulate money, unlock weapons, masks, and attachments, and improve loadouts over time."

  • Relaxation
    2

    "Some players find the gameplay satisfying and cathartic, though combat can be tense and challenging."

  • Sensation
    4

    "Strong sensory feedback from gunplay, ragdoll physics, sound design, and music contribute to emotional excitement."

  • Status
    -5

    "No social recognition or leaderboards; achievements or status are not emphasized."

  • Story
    3

    "Narrative elements and cutscenes exist, with a dark story and character motivations, though currently limited in scope."

  • Strategy
    3

    "Players plan approaches using stealth, positioning, weapon loadouts, and environmental tactics."

  • Thrill
    3

    "Combat and stealth encounters provide suspense and tension, especially when low on health or ammo."

  • Value
    3

    "Players feel the game offers good value for price given its quality and replayability, despite limited content in early access."

  • Violence
    5

    "Game centers on violent combat with visceral melee and gunplay, gore, and brutal enemy takedowns."

  • Survival
    2

    "Players manage health, ammo, and resources to avoid death; some tension from limited healing and enemy threats."

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    Last update: 06/03/2026