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Enter the Gungeon

Xbox One, Nintendo Switch, PC (Microsoft Windows), Linux, iOS, Mac, PlayStation 4, Android • 2016

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Quick resume

Enter the Gungeon is a bullet hell dungeon crawler following a band of misfits seeking to shoot, loot, dodge roll and table-flip their way to personal absolution by reaching the legendary Gungeon’s ultimate treasure: the gun that can kill the past.

Global score

95/100

Genres

Action, Adventure, Indie, Shooter, Arcade

Pros

  • High skill ceiling and rewarding combat
  • Vast variety of creative weapons and synergies
  • Strong replayability with many secrets and unlocks
  • Tight controls and responsive gameplay
  • Charming pixel art and humorous writing

Cons

  • Steep learning curve and punishing difficulty
  • Lack of online multiplayer
  • Some repetition in room layouts and enemies
  • Can be frustrating due to rng and difficulty spikes
  • Minimal story and social interaction

Motivations

  • Autonomy
    4

    "Players choose from multiple characters and freely explore procedurally generated rooms with many weapon and item choices, supporting personal decision making."

  • Competence
    5

    "The game is highly skill-based with challenging bullet hell combat and boss patterns requiring mastery and learning."

  • Competition
    -3

    "Focus is on individual progression and skill improvement rather than direct player versus player competition."

  • Continuation
    5

    "Extremely high replayability with hundreds of hours played, many unlocks, secrets, and challenges encouraging habitual play."

  • Cooperation
    1

    "Local co-op is supported with a special co-op character, but no online multiplayer; cooperation is limited."

  • Creativity
    4

    "Players experiment with a vast variety of unique and creative guns, items, and synergies, encouraging creative playstyles."

  • Domination
    -4

    "Interactions emphasize skill and mutual respect rather than dominance or power over others."

  • Escapism
    4

    "Players use the game as a challenging and engaging escape from real life, enjoying its humor and fantasy setting."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and love for the genre, not out of obligation."

  • Experimenting
    5

    "High encouragement to try new weapons, synergies, and strategies in each run."

  • Exploration
    3

    "Procedurally generated floors and secret rooms encourage discovery, though some room layouts repeat."

  • Expression
    3

    "Character choice and weapon/item combinations allow some degree of player expression."

  • Fantasy
    4

    "Imaginative setting with anthropomorphic bullets, absurd weapons, and humorous references."

  • Fellowship
    1

    "Some community interaction and local co-op, but mostly individual play experiences."

  • Growth
    5

    "Players develop skill mastery, learn enemy patterns, and unlock new content over time."

  • Health
    -4

    "Requires long sedentary play sessions with high mental demand and potential frustration."

  • Idle
    -3

    "Requires focused attention and continuous engagement during runs."

  • Intimacy
    -4

    "Social interactions are limited and mostly surface-level; emotional connections are minimal."

  • Leadership
    -4

    "No leadership roles; gameplay is individual or cooperative without hierarchical structure."

  • Progression
    5

    "Strong meta-progression with unlockable characters, weapons, shortcuts, and achievements."

  • Relaxation
    -3

    "High tension and challenge dominate; relaxation is limited and comes from mastery."

  • Sensation
    4

    "Vibrant pixel art, dynamic effects, and energetic soundtrack provide strong sensory stimulation."

  • Status
    -3

    "Achievements and unlocks exist but social recognition is limited; focus is on personal accomplishment."

  • Story
    1

    "Story is minimal and secondary, present mainly as flavor and motivation rather than core focus."

  • Strategy
    4

    "Requires strategic planning of weapon use, resource management, and room clearing tactics."

  • Thrill
    5

    "High suspense and adrenaline from bullet hell combat and challenging boss fights."

  • Value
    5

    "Excellent value for time and money with extensive content and replayability."

  • Violence
    4

    "Combat and destruction are central, with shooting and defeating enemies as core gameplay."

  • Survival
    4

    "Players must avoid damage, manage limited ammo and health, and survive increasingly difficult floors."

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    Last update: 06/03/2026