Sunderfolk similar games & best alternatives

Sunderfolk

PC (Microsoft Windows), Nintendo Switch, Xbox Series X|S, PlayStation 5 • 2025

Should you play it?

Rediscover game night in this tactical RPG where clever teamwork and shared strategy shape every turn and build lasting memories. One copy is all you need. Friends join using their phones, which become their character sheet, guidebook, and controller. Play the first 4 missions for free.

What works
  • Innovative phone-as-controller design
  • Strong cooperative multiplayer experience
  • Accessible yet strategic tactical combat
  • One purchase supports up to four players
  • Charming art, voice acting, and narrative
Things to keep in mind
  • Price may seem high compared to typical video games
  • Limited to four players max
  • Phone app required for all players
  • Story is light and may feel simplistic to some
  • Some minor ui and control quirks reported

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Demeo x Dungeons & Dragons: Battlemarked

  • Marvel's Midnight Suns

  • Divinity: Original Sin - Enhanced Edition

  • For The King

  • The Lord of the Rings: Adventure Card Game - Definitive Edition

  • Dark Quest 2

  • Gloomhaven

  • Wildermyth

  • Battle Suit Aces

Hidden Gems

Less popular games with surprisingly high similarity

  • Dark Quest 2

  • Battle Suit Aces

  • Embers Adrift

If you liked…

Recommendations by what you enjoyed most

  • Cooperation

    Together: Moon Escape

  • Fellowship

    Space Farmers

  • Autonomy

    Killer Instinct

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Sunderfolk: A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship. It leans lower than usual among comparable games on Competition.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose characters, customize combos, and make strategic decisions in mind games and combo breakers."

    Capsule for Killer Instinct Killer Instinct

    "Players have freedom to choose characters, strategies, and make decisions including naming elements and voting on group choices."

  • Competence

    Game with the same Competence vibe

    3

    "Combat requires skill to master with timing, positioning, and weapon use; difficulty ranges from easy to challenging."

    Capsule for Paint the Town Red Paint the Town Red

    "Combat requires tactical thinking and skillful card play; difficulty levels allow for challenge and mastery."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on cooperative play and personal/team progress rather than competing against others."

    Capsule for Out of Space Out of Space

    "Focus is on cooperative play and personal/team progress rather than competing against others."

  • Continuation

    Game with the same Continuation vibe

    4

    "Many players report long play sessions, replayability with different choices, and habitual engagement with the game."

    Capsule for Wasteland 3 Wasteland 3

    "Players report long sessions, habitual play, and desire to replay with different characters and groups."

  • Cooperation

    Game with the same Cooperation vibe

    5

    "Game is designed around cooperative multiplayer, emphasizing communication and teamwork."

    Capsule for Together: Moon Escape Together: Moon Escape

    "Game is designed for cooperative multiplayer with shared goals, teamwork, and resource sharing."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can customize character appearance and pronouns; crafting and gift giving add creative elements."

    Capsule for Boyfriend Dungeon Boyfriend Dungeon

    "Players can rename NPCs, items, and places, adding personal expression and humor to the game world."

  • Domination

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    -5

    "Interactions emphasize shared decision-making and mutual respect rather than control or superiority."

    Capsule for As Dusk Falls As Dusk Falls

    "Interactions emphasize equal participation, shared decision-making, and mutual respect."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a cozy, relaxing escape with immersive world and story."

    Capsule for Wild Indigo Ranch Wild Indigo Ranch

    "Players use the game as a cozy, immersive escape with engaging story and social play."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment, not obligation."

    Capsule for Warframe Warframe

    "Players engage voluntarily out of intrinsic interest and enjoyment, not obligation."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different characters, combos, and strategies, exploring mechanics and character abilities."

    Capsule for Teenage Mutant Ninja Turtles: Shredder's Revenge Teenage Mutant Ninja Turtles: Shredder's Revenge

    "Players try different characters, strategies, and explore game mechanics and combos."

  • Exploration

    Game with the same Exploration vibe

    2

    "Campaign and missions involve some exploration of new areas and uncovering story elements, though maps are somewhat constrained."

    Capsule for Cataclismo Cataclismo

    "Players discover new missions, town upgrades, and story elements but within a structured campaign."

  • Expression

    Game with the same Expression vibe

    3

    "Customization of characters, homes, and environments allows for self-expression within the game's constraints."

    Capsule for The Sims™ Legacy Collection The Sims™ Legacy Collection

    "Customization through naming and character choices allows self-expression within the game."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Imaginative anthropomorphic characters and fantasy story elements create a strong fantasy experience."

    Capsule for Them's Fightin' Herds Them's Fightin' Herds

    "Anthropomorphic characters and fantasy setting provide imaginative fiction experience."

  • Fellowship

    Game with the same Fellowship vibe

    5

    "Strong sense of community and shared experience through cooperative play and social interaction."

    Capsule for Space Farmers Space Farmers

    "Strong sense of community and shared experience through cooperative play and social interaction."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills, unlock jobs, and improve their town and characters over time."

    Capsule for Stonehearth Stonehearth

    "Players develop skills, learn strategies, and progress characters and town over time."

  • Health

    Game with the same Health vibe

    -4

    "Game is sedentary with no physical activity involved."

    Capsule for Tropico 6 Tropico 6

    "Game is sedentary with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and continuous engagement during play sessions."

    Capsule for Assassin’s Creed Shadows Assassin’s Creed Shadows

    "Requires focused attention and continuous engagement during play sessions."

  • Intimacy

    Game with the same Intimacy vibe

    3

    "Players form closer social bonds through shared humor and collaboration, though not deeply emotional."

    Capsule for The Jackbox Party Pack 7 The Jackbox Party Pack 7

    "Social interactions and shared humor foster closer connections among players."

  • Leadership

    Game with the same Leadership vibe

    1

    "Some players may lead groups tactically, but overall cooperative and balanced decision-making dominates."

    Capsule for SURV1V3 SURV1V3

    "Players can influence turn order and group decisions but leadership is shared and flexible."

  • Progression

    Game with the same Progression vibe

    4

    "Character leveling, skill acquisition, and equipment upgrades provide clear progression."

    Capsule for Cosmic Star Heroine Cosmic Star Heroine

    "Character leveling, item acquisition, and town upgrades provide clear progression."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Game balances challenge and flow, providing a relaxing yet engaging experience."

    Capsule for Death's Door Death's Door

    "Game balances challenge with flow, creating enjoyable and engaging sessions."

  • Sensation

    Game with the same Sensation vibe

    3

    "Pleasant art, animations, and sound effects provide enjoyable sensory stimulation."

    Capsule for SpellRogue SpellRogue

    "Appealing art, animations, and audio provide pleasant sensory stimulation."

  • Status

    Game with the same Status vibe

    -3

    "Focus is on cooperative play rather than social recognition or ranking."

    Capsule for Lovers in a Dangerous Spacetime Lovers in a Dangerous Spacetime

    "Focus is on cooperative play rather than social recognition or ranking."

  • Story

    Game with the same Story vibe

    3

    "Narrative and character interactions are charming and engaging; story is lighthearted but meaningful."

    Capsule for Aeruta Aeruta

    "Narrative and character interactions enrich the experience but story is light and family-friendly."

  • Strategy

    Game with the same Strategy vibe

    4

    "Tactical gameplay and team coordination require planning and problem solving."

    Capsule for VAIL VAIL

    "Tactical combat and team coordination require planning and problem solving."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense and challenge in combat and exploration, but overall controlled experience."

    Capsule for Shadow Complex Remastered Shadow Complex Remastered

    "Some suspense and challenge in combat but overall controlled and accessible experience."

  • Value

    Game with the same Value vibe

    4

    "High perceived value due to low price, extensive content, workshop support, and multiplayer features."

    Capsule for Climbey Climbey

    "High perceived value due to one purchase enabling multiplayer and quality gameplay."

  • Violence

    Game with the same Violence vibe

    2

    "Combat involves turn-based attacks and defeating enemies, but with a light, family-friendly tone."

    Capsule for Steven Universe: Unleash the Light Steven Universe: Unleash the Light

    "Combat involves attacks and damage but is presented in a family-friendly, non-gratuitous manner."

  • Survival

    Game with the same Survival vibe

    2

    "Players must manage resources and overcome threats in battles, though not extreme survival mechanics."

    Capsule for Doom & Destiny Advanced Doom & Destiny Advanced

    "Players must manage resources and avoid failure in combat, though not extreme survival mechanics."

Last update: 01/06/2026