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HOME

PC (Microsoft Windows) • 2019

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Quick resume

HOME is a feel-good walking simulator experience in which you create your own poem and music. Embark on a poetic and musical heartwarming journey about what home means to you.

Global score

90/100

Genres

Adventure, Casual, Indie, Simulator, Free To Play

Pros

  • Heartwarming and meaningful narrative
  • Calming and relaxing atmosphere
  • Personalized poem and endings
  • Free and short experience
  • Emotional and introspective

Cons

  • Slow and clunky movement
  • Very short gameplay length
  • Limited interaction depth
  • Lack of replay incentives beyond poem variation
  • No traditional game mechanics or challenge

Motivations

  • Autonomy
    3

    "Players make meaningful choices about interactions that shape the poem and ending, reflecting personal values and decisions."

  • Competence
    -3

    "Gameplay is simple and slow-paced walking with minimal challenge or skill required."

  • Competition
    -5

    "No competitive elements; focus is on personal reflection and experience without comparison to others."

  • Continuation
    1

    "Some replay value to explore different choices and poem outcomes, but overall short and easy to finish."

  • Cooperation
    -4

    "Single-player experience focused on individual journey and choices; no multiplayer or teamwork."

  • Creativity
    2

    "Players create a personalized poem and shape the final home environment through their interactions."

  • Domination
    -5

    "No elements of exerting control or superiority over others; experience is gentle and equal."

  • Escapism
    4

    "Provides a calming, reflective escape from real-life stress and emotional challenges."

  • Expectation
    -4

    "Players engage voluntarily for personal meaning and relaxation, not out of obligation."

  • Experimenting
    2

    "Encourages trying different interactions to see varied poem outcomes, though mechanics are simple."

  • Exploration
    1

    "Players move through different rooms and environments, but spaces are limited and familiar on replay."

  • Expression
    3

    "Players express themselves through choices that influence the poem and final home composition."

  • Fantasy
    -2

    "Grounded in realistic, relatable themes of home and life rather than imaginative fiction."

  • Fellowship
    2

    "Though single-player, the game emphasizes connection with others and community as part of home."

  • Growth
    1

    "Invites reflection and personal insight but offers limited skill or knowledge development."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention during the short playthrough; no background or idle mechanics."

  • Intimacy
    3

    "Focuses on emotional connections and meaningful relationships with characters and objects."

  • Leadership
    -5

    "No leadership or management roles; purely personal experience."

  • Progression
    2

    "Progression is narrative and emotional, accumulating poem lines and home elements rather than items."

  • Relaxation
    5

    "Highly relaxing and calming experience with soothing music and gentle pacing."

  • Sensation
    2

    "Pleasant visuals and music provide mild sensory enjoyment without intense stimulation."

  • Status
    -5

    "No social recognition or status systems; experience is private and introspective."

  • Story
    4

    "Narrative-driven walking simulator with a poetic story about home and personal meaning."

  • Strategy
    -4

    "No complex problem solving or planning; choices are simple and straightforward."

  • Thrill
    -5

    "No suspense or risk; experience is calm and emotionally gentle."

  • Value
    5

    "Free game with meaningful content providing high emotional and reflective value for time invested."

  • Violence
    -5

    "No violence or combat; focus on peaceful interaction and emotional connection."

  • Survival
    -5

    "No survival or threat elements; stable and safe environment throughout."

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    Last update: 06/03/2026