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HOME
2019
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Quick resume
HOME is a feel-good walking simulator experience in which you create your own poem and music. Embark on a poetic and musical heartwarming journey about what home means to you.
Global score
90/100
Genres
Adventure, Casual, Indie, Simulator, Free To Play
Pros
- Heartwarming and meaningful narrative
- Calming and relaxing atmosphere
- Personalized poem and endings
- Free and short experience
- Emotional and introspective
Cons
- Slow and clunky movement
- Very short gameplay length
- Limited interaction depth
- Lack of replay incentives beyond poem variation
- No traditional game mechanics or challenge
Motivations
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Autonomy3
"Players make meaningful choices about interactions that shape the poem and ending, reflecting personal values and decisions."
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Competence-3
"Gameplay is simple and slow-paced walking with minimal challenge or skill required."
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Competition-5
"No competitive elements; focus is on personal reflection and experience without comparison to others."
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Continuation1
"Some replay value to explore different choices and poem outcomes, but overall short and easy to finish."
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Cooperation-4
"Single-player experience focused on individual journey and choices; no multiplayer or teamwork."
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Creativity2
"Players create a personalized poem and shape the final home environment through their interactions."
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Domination-5
"No elements of exerting control or superiority over others; experience is gentle and equal."
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Escapism4
"Provides a calming, reflective escape from real-life stress and emotional challenges."
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Expectation-4
"Players engage voluntarily for personal meaning and relaxation, not out of obligation."
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Experimenting2
"Encourages trying different interactions to see varied poem outcomes, though mechanics are simple."
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Exploration1
"Players move through different rooms and environments, but spaces are limited and familiar on replay."
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Expression3
"Players express themselves through choices that influence the poem and final home composition."
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Fantasy-2
"Grounded in realistic, relatable themes of home and life rather than imaginative fiction."
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Fellowship2
"Though single-player, the game emphasizes connection with others and community as part of home."
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Growth1
"Invites reflection and personal insight but offers limited skill or knowledge development."
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Health-5
"Sedentary gameplay with no physical activity or health-related features."
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Idle-3
"Requires focused attention during the short playthrough; no background or idle mechanics."
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Intimacy3
"Focuses on emotional connections and meaningful relationships with characters and objects."
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Leadership-5
"No leadership or management roles; purely personal experience."
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Progression2
"Progression is narrative and emotional, accumulating poem lines and home elements rather than items."
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Relaxation5
"Highly relaxing and calming experience with soothing music and gentle pacing."
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Sensation2
"Pleasant visuals and music provide mild sensory enjoyment without intense stimulation."
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Status-5
"No social recognition or status systems; experience is private and introspective."
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Story4
"Narrative-driven walking simulator with a poetic story about home and personal meaning."
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Strategy-4
"No complex problem solving or planning; choices are simple and straightforward."
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Thrill-5
"No suspense or risk; experience is calm and emotionally gentle."
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Value5
"Free game with meaningful content providing high emotional and reflective value for time invested."
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Violence-5
"No violence or combat; focus on peaceful interaction and emotional connection."
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Survival-5
"No survival or threat elements; stable and safe environment throughout."
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Last update: 06/03/2026