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If Found...

iOS, Nintendo Switch, PC (Microsoft Windows), Mac • 2020

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Quick resume

If Found... is a game about going home, coming out and erasing everything.

Global score

90/100

Genres

Casual, Indie, Visual Novel, Adventure

Pros

  • Powerful and emotional storytelling
  • Unique erasing mechanic
  • Beautiful hand-drawn art style
  • Strong lgbtq+ representation
  • Immersive soundtrack

Cons

  • Short playtime
  • Minimal gameplay complexity
  • Some players find erasing mechanic tiresome
  • Linear narrative with limited player choice
  • Sci-fi elements feel disconnected to some

Motivations

  • Autonomy
    3

    "Players direct the erasing mechanic to progress the story, giving a sense of control over narrative pacing and engagement."

  • Competence
    -2

    "Gameplay is simple and mostly involves erasing text and images; minimal skill or challenge involved."

  • Competition
    -5

    "No competitive elements; focus is on personal story experience without comparison to others."

  • Continuation
    2

    "Players often engage in a single session of 2-3 hours, emotionally invested enough to replay or explore alternate endings."

  • Cooperation
    -5

    "Single-player experience focused on individual narrative; no multiplayer or cooperative features."

  • Creativity
    4

    "Unique erasing mechanic and hand-drawn art style allow creative interaction and expression within the story."

  • Domination
    -5

    "No elements of exerting control or superiority over others; experience is personal and empathetic."

  • Escapism
    4

    "Players use the game to emotionally process identity and personal struggles, providing meaningful escape and reflection."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and emotional connection, not obligation or external pressure."

  • Experimenting
    2

    "The erasing mechanic offers a novel way to interact with the story, encouraging players to explore narrative pacing."

  • Exploration
    -3

    "Story unfolds linearly with limited discovery; players explore emotional content rather than new environments."

  • Expression
    3

    "Customization of diary entries and character creator at the end allow some personal expression."

  • Fantasy
    -2

    "Primarily a realistic narrative about identity and family, with some sci-fi elements that are secondary and less emphasized."

  • Fellowship
    1

    "Themes of friendship and chosen family are present, fostering a sense of community through narrative."

  • Growth
    5

    "Strong focus on personal development, self-acceptance, and emotional growth throughout the story."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -4

    "Requires continuous attention and interaction to progress; not suited for background or idle play."

  • Intimacy
    4

    "Deep emotional connections and personal relationships are central to the narrative experience."

  • Leadership
    -5

    "No leadership or group management elements; experience is focused on individual perspective."

  • Progression
    3

    "Narrative progression and unlocking story chapters provide a sense of advancement and development."

  • Relaxation
    3

    "Emotional pacing and music create moments of catharsis and flow, balancing tension with relief."

  • Sensation
    3

    "Art style and soundtrack provide strong sensory and emotional stimulation."

  • Status
    -5

    "No social status or recognition systems; experience is personal and introspective."

  • Story
    5

    "Narrative immersion is the core of the game, with strong character development and emotional storytelling."

  • Strategy
    -4

    "Minimal strategic or problem-solving elements; gameplay is straightforward and linear."

  • Thrill
    -3

    "Emotional tension is present but controlled; lacks suspense or risk-based excitement."

  • Value
    3

    "Players perceive strong emotional and narrative value despite short playtime."

  • Violence
    -5

    "No violent or destructive gameplay; focus is on emotional and constructive storytelling."

  • Survival
    -5

    "No survival or threat avoidance mechanics; stable narrative environment."

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    Last update: 06/03/2026