If Found... similar games & best alternatives

If Found...

PC (Microsoft Windows), Nintendo Switch, Mac, iOS • 2020

Should you play it?

If Found... is a game about going home, coming out and erasing everything.

What works
  • Powerful and emotional storytelling
  • Unique erasing mechanic
  • Beautiful hand-drawn art style
  • Strong lgbtq+ representation
  • Immersive soundtrack
Things to keep in mind
  • Short playtime
  • Minimal gameplay complexity
  • Some players find erasing mechanic tiresome
  • Linear narrative with limited player choice
  • Sci-fi elements feel disconnected to some

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • A YEAR OF SPRINGS

  • A Summer's End - Hong Kong 1986

  • Hustle Cat

  • Until Then

  • MAHOUTEQ!

  • Venba

  • HOME

  • A Taste of the Past

  • Sumire

Hidden Gems

Less popular games with surprisingly high similarity

  • A YEAR OF SPRINGS

  • MAHOUTEQ!

  • A Story Beside

If you liked…

Recommendations by what you enjoyed most

  • Growth

    Secret Little Haven

  • Story

    START AGAIN: a prologue

  • Creativity

    GRIS

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

If Found...: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Exploration, Fantasy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have some control through the unique Save & Load mechanic integrated into the narrative, allowing them to influence story outcomes, though overall the story is linear."

    Capsule for ANONYMOUS;CODE ANONYMOUS;CODE

    "Players direct the erasing mechanic to progress the story, giving a sense of control over narrative pacing and engagement."

  • Competence

    Game with the same Competence vibe

    -2

    "Gameplay involves simple, repetitive tasks with minimal skill or challenge."

    Capsule for Bite Night Bite Night

    "Gameplay is simple and mostly involves erasing text and images; minimal skill or challenge involved."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements; focus is on personal story experience without comparison to others."

    Capsule for CLANNAD CLANNAD

    "No competitive elements; focus is on personal story experience without comparison to others."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players engage in multi-hour sessions with some replayability via multiple endings, but game length is short."

    Capsule for Haven Moon Haven Moon

    "Players often engage in a single session of 2-3 hours, emotionally invested enough to replay or explore alternate endings."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience focused on individual narrative; no multiplayer or cooperative gameplay."

    Capsule for The Lion's Song: Episode 1 - Silence The Lion's Song: Episode 1 - Silence

    "Single-player experience focused on individual narrative; no multiplayer or cooperative features."

  • Creativity

    Game with the same Creativity vibe

    4

    "Strong emphasis on artistic expression, visual storytelling, and unique puzzle mechanics integrated with the art style."

    Capsule for GRIS GRIS

    "Unique erasing mechanic and hand-drawn art style allow creative interaction and expression within the story."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; experience is personal and empathetic."

    Capsule for A Bird Story A Bird Story

    "No elements of exerting control or superiority over others; experience is personal and empathetic."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game to explore heavy emotional themes and personal reflection, providing a form of emotional escape."

    Capsule for Introvert: A Teenager Simulator Introvert: A Teenager Simulator

    "Players use the game to emotionally process identity and personal struggles, providing meaningful escape and reflection."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of personal interest and emotional connection, not obligation or external pressure."

    Capsule for That Dragon, Cancer That Dragon, Cancer

    "Players engage voluntarily out of personal interest and emotional connection, not obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Players explore different story routes and endings, experimenting with narrative outcomes."

    Capsule for Please Be Happy Please Be Happy

    "The erasing mechanic offers a novel way to interact with the story, encouraging players to explore narrative pacing."

  • Exploration

    Game with the same Exploration vibe

    -3

    "The game environment is linear and symbolic, with limited spatial exploration but deep emotional and narrative discovery."

    Capsule for Something for Someone Else Something for Someone Else

    "Story unfolds linearly with limited discovery; players explore emotional content rather than new environments."

  • Expression

    Game with the same Expression vibe

    3

    "Character customization and modding support allow personal expression."

    Capsule for Soulash Soulash

    "Customization of diary entries and character creator at the end allow some personal expression."

  • Fantasy

    Game with the same Fantasy vibe

    -2

    "Grounded in realistic, relatable themes of home and life rather than imaginative fiction."

    Capsule for HOME HOME

    "Primarily a realistic narrative about identity and family, with some sci-fi elements that are secondary and less emphasized."

  • Fellowship

    Game with the same Fellowship vibe

    1

    "Strong emotional connection to characters and themes, fostering a sense of community through shared experience, but no direct social play."

    Capsule for missed messages. missed messages.

    "Themes of friendship and chosen family are present, fostering a sense of community through narrative."

  • Growth

    Game with the same Growth vibe

    5

    "Focus on personal development, self-discovery, and emotional growth throughout the narrative."

    Capsule for Secret Little Haven Secret Little Haven

    "Strong focus on personal development, self-acceptance, and emotional growth throughout the story."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for DRAGON BALL Z: KAKAROT DRAGON BALL Z: KAKAROT

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires continuous physical attention and movement; not suitable for background or idle play."

    Capsule for Shattered Lights Shattered Lights

    "Requires continuous attention and interaction to progress; not suited for background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

    4

    "Deep emotional connections and relationships are central to the narrative experience."

    Capsule for Perfect Tides Perfect Tides

    "Deep emotional connections and personal relationships are central to the narrative experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements; focus is on individual experience."

    Capsule for Consume Me Consume Me

    "No leadership or group management elements; experience is focused on individual perspective."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through unlocking new stories and narrative content provides a sense of advancement."

    Capsule for STEINS;GATE: Linear Bounded Phenogram STEINS;GATE: Linear Bounded Phenogram

    "Narrative progression and unlocking story chapters provide a sense of advancement and development."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Narrative pacing and music create a relaxed experience with moments of emotional catharsis."

    Capsule for Hiveswap Friendsim Hiveswap Friendsim

    "Emotional pacing and music create moments of catharsis and flow, balancing tension with relief."

  • Sensation

    Game with the same Sensation vibe

    3

    "Appealing art style and soundtrack provide sensory enjoyment and emotional stimulation."

    Capsule for Paws - A Shelter 2 Game Paws - A Shelter 2 Game

    "Art style and soundtrack provide strong sensory and emotional stimulation."

  • Status

    Game with the same Status vibe

    -5

    "No social status or recognition systems; experience is personal and introspective."

    Capsule for Venba Venba

    "No social status or recognition systems; experience is personal and introspective."

  • Story

    Game with the same Story vibe

    5

    "Narrative immersion is the core of the game, with strong character development and emotional storytelling."

    Capsule for START AGAIN: a prologue START AGAIN: a prologue

    "Narrative immersion is the core of the game, with strong character development and emotional storytelling."

  • Strategy

    Game with the same Strategy vibe

    -4

    "Minimal strategic or problem-solving elements; gameplay is straightforward and linear."

    Capsule for Little Misfortune Little Misfortune

    "Minimal strategic or problem-solving elements; gameplay is straightforward and linear."

  • Thrill

    Game with the same Thrill vibe

    -3

    "Emotional tension present but no suspense or risk-based thrills."

    Capsule for When The Past Was Around When The Past Was Around

    "Emotional tension is present but controlled; lacks suspense or risk-based excitement."

  • Value

    Game with the same Value vibe

    3

    "Players perceive strong emotional and narrative value despite relatively short length."

    Capsule for The MISSING: J.J. Macfield and the Island of Memories The MISSING: J.J. Macfield and the Island of Memories

    "Players perceive strong emotional and narrative value despite short playtime."

  • Violence

    Game with the same Violence vibe

    -5

    "No violence or destructive gameplay; focus is on emotional and narrative experience."

    Capsule for Goodnight Universe Goodnight Universe

    "No violent or destructive gameplay; focus is on emotional and constructive storytelling."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat avoidance mechanics; stable narrative environment."

    Capsule for Love Is All Around Love Is All Around

    "No survival or threat avoidance mechanics; stable narrative environment."

Last update: 01/06/2026