If Found... similar games & best alternatives
If Found...
2020
Related articles
Quick resume
If Found... is a game about going home, coming out and erasing everything.
Global score
90/100
Genres
Casual, Indie, Adventure, Visual Novel
Similar games
Pros
- Powerful and emotional storytelling
- Unique erasing mechanic
- Beautiful hand-drawn art style
- Strong lgbtq+ representation
- Immersive soundtrack
Cons
- Short playtime
- Minimal gameplay complexity
- Some players find erasing mechanic tiresome
- Linear narrative with limited player choice
- Sci-fi elements feel disconnected to some
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. It leans lower than usual among comparable games on Exploration, Fantasy, Strategy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players direct the erasing mechanic to progress the story, giving a sense of control over narrative pacing and engagement."
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Competence-2
"Gameplay is simple and mostly involves erasing text and images; minimal skill or challenge involved."
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Competition-5
"No competitive elements; focus is on personal story experience without comparison to others."
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Continuation2
"Players often engage in a single session of 2-3 hours, emotionally invested enough to replay or explore alternate endings."
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Cooperation-5
"Single-player experience focused on individual narrative; no multiplayer or cooperative features."
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Creativity4
"Unique erasing mechanic and hand-drawn art style allow creative interaction and expression within the story."
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Domination-5
"No elements of exerting control or superiority over others; experience is personal and empathetic."
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Escapism4
"Players use the game to emotionally process identity and personal struggles, providing meaningful escape and reflection."
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Expectation-4
"Players engage voluntarily out of personal interest and emotional connection, not obligation or external pressure."
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Experimenting2
"The erasing mechanic offers a novel way to interact with the story, encouraging players to explore narrative pacing."
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Exploration-3
"Story unfolds linearly with limited discovery; players explore emotional content rather than new environments."
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Expression3
"Customization of diary entries and character creator at the end allow some personal expression."
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Fantasy-2
"Primarily a realistic narrative about identity and family, with some sci-fi elements that are secondary and less emphasized."
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Fellowship1
"Themes of friendship and chosen family are present, fostering a sense of community through narrative."
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Growth5
"Strong focus on personal development, self-acceptance, and emotional growth throughout the story."
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Health-5
"Sedentary gameplay with no physical activity or health-related features."
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Idle-4
"Requires continuous attention and interaction to progress; not suited for background or idle play."
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Intimacy4
"Deep emotional connections and personal relationships are central to the narrative experience."
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Leadership-5
"No leadership or group management elements; experience is focused on individual perspective."
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Progression3
"Narrative progression and unlocking story chapters provide a sense of advancement and development."
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Relaxation3
"Emotional pacing and music create moments of catharsis and flow, balancing tension with relief."
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Sensation3
"Art style and soundtrack provide strong sensory and emotional stimulation."
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Status-5
"No social status or recognition systems; experience is personal and introspective."
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Story5
"Narrative immersion is the core of the game, with strong character development and emotional storytelling."
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Strategy-4
"Minimal strategic or problem-solving elements; gameplay is straightforward and linear."
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Thrill-3
"Emotional tension is present but controlled; lacks suspense or risk-based excitement."
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Value3
"Players perceive strong emotional and narrative value despite short playtime."
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Violence-5
"No violent or destructive gameplay; focus is on emotional and constructive storytelling."
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Survival-5
"No survival or threat avoidance mechanics; stable narrative environment."
Last update: 29/04/2026