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TREE

PC (Microsoft Windows) • 2018

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Quick resume

TREE tells a story of a relationship between a boy and his tree. What starts off as a simple connection, over time it grows into something deeper.

Global score

93/100

Genres

Casual, Free To Play, Indie, Simulator

Pros

  • Beautiful and emotional storytelling
  • Soothing music and art style
  • Short and accessible
  • Free to play
  • Unique tree growth customization

Cons

  • Very short gameplay
  • Minimal interactivity
  • Lack of replay depth
  • No competitive or social features
  • Some players desire more narrative moments

Motivations

  • Autonomy
    2

    "Players have limited control over the tree growth shape, influencing its development, but the story progression is linear."

  • Competence
    -3

    "Gameplay is minimal and simple, mostly clicking and holding to water the tree, with no skill challenges."

  • Competition
    -5

    "No competitive elements or comparison to others; experience is personal and introspective."

  • Continuation
    1

    "Short playtime (~10-15 minutes) with some replay value for achievements and different tree shapes."

  • Cooperation
    -5

    "Single player experience focused on individual reflection without multiplayer or teamwork."

  • Creativity
    3

    "Players can influence the shape and growth of the tree, creating unique visual outcomes."

  • Domination
    -5

    "No elements of exerting control or superiority over others; experience is equal and personal."

  • Escapism
    4

    "Players use the game as a calming, emotional escape to reflect on life and mortality."

  • Expectation
    -4

    "Engagement is voluntary and driven by personal interest in the emotional narrative and art."

  • Experimenting
    2

    "Players experiment with watering patterns to shape the tree differently in multiple playthroughs."

  • Exploration
    -4

    "The environment and story are fixed; no new areas or secrets to discover."

  • Expression
    2

    "Customization is limited to shaping the tree, allowing some personal expression."

  • Fantasy
    -3

    "The game depicts a realistic life cycle metaphorically through a tree, grounded in real-life themes."

  • Fellowship
    -5

    "Experience is solitary with no social or community features."

  • Growth
    3

    "Players reflect on life stages and personal development symbolized by the tree and boy's growth."

  • Health
    0

    "Not applicable; no physical activity or health-related gameplay."

  • Idle
    3

    "Gameplay involves passive watching and minimal interaction, suitable for short sessions."

  • Intimacy
    1

    "Emotional connection to the story and characters is encouraged, though no direct social interaction."

  • Leadership
    -5

    "No leadership or group management elements; purely individual experience."

  • Progression
    2

    "Progression is symbolic through the growth of the tree and life stages of the boy."

  • Relaxation
    5

    "The game is designed to be calming, with soothing music and gentle pacing."

  • Sensation
    3

    "Enjoyable visual art and music provide sensory pleasure and emotional stimulation."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    5

    "Strong narrative focus on life, growth, and mortality conveyed through visual storytelling."

  • Strategy
    -4

    "Minimal strategic decision-making; gameplay is straightforward and simple."

  • Thrill
    -5

    "No suspense or risk elements; experience is peaceful and predictable."

  • Value
    5

    "Highly praised for emotional impact and artistic value despite being free and short."

  • Violence
    -5

    "No violence; focus on nurturing and growth."

  • Survival
    -5

    "No survival or threat elements; stable and safe environment."

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    Last update: 06/03/2026