TREE similar games & best alternatives

TREE

PC (Microsoft Windows) • 2018

Should you play it?

TREE tells a story of a relationship between a boy and his tree. What starts off as a simple connection, over time it grows into something deeper.

What works
  • Beautiful and emotional storytelling
  • Soothing music and art style
  • Short and accessible
  • Free to play
  • Unique tree growth customization
Things to keep in mind
  • Very short gameplay
  • Minimal interactivity
  • Lack of replay depth
  • No competitive or social features
  • Some players desire more narrative moments

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • memories

  • Space Between Worlds

  • HOME

  • Viridi

  • CozyTyper

  • The Test: Secrets of the Soul

  • It's Spring Again

  • Just, Bearly

  • How To Cope With Boredom and Loneliness

Hidden Gems

Less popular games with surprisingly high similarity

  • CozyTyper

  • It's Spring Again

  • Just, Bearly

If you liked…

Recommendations by what you enjoyed most

  • Relaxation

    Dordogne

  • Story

    One Hour One Life

  • Value

    A Raven Monologue

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

TREE: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. Here, the score leans higher than usual among comparable games on Health, Expression. It leans lower than usual among comparable games on Fantasy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    2

    "Players make a few meaningful choices that slightly affect the story, but the overall plot is mostly linear with limited branching."

    Capsule for Sepia Tears Sepia Tears

    "Players have limited control over the tree growth shape, influencing its development, but the story progression is linear."

  • Competence

    Game with the same Competence vibe

    -3

    "Gameplay is extremely simple and repetitive, involving only clicking with minimal skill or challenge."

    Capsule for Banana Banana

    "Gameplay is minimal and simple, mostly clicking and holding to water the tree, with no skill challenges."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements or comparison to others; experience is personal and introspective."

    Capsule for Paratopic Paratopic

    "No competitive elements or comparison to others; experience is personal and introspective."

  • Continuation

    Game with the same Continuation vibe

    1

    "Short playtime (~20-30 minutes) with some replay value for achievements, but limited long-term engagement."

    Capsule for Evening Surprise Evening Surprise

    "Short playtime (~10-15 minutes) with some replay value for achievements and different tree shapes."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience focused on individual reflection without multiplayer or teamwork."

    Capsule for What Comes After What Comes After

    "Single player experience focused on individual reflection without multiplayer or teamwork."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can customize tree appearance, environmental effects, and settings, showing creative expression."

    Capsule for Tree Simulator 2022 Tree Simulator 2022

    "Players can influence the shape and growth of the tree, creating unique visual outcomes."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; experience is personal and equal."

    Capsule for Home is Where One Starts... Home is Where One Starts...

    "No elements of exerting control or superiority over others; experience is equal and personal."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game to reflect, find comfort, and escape real-life stress through emotional narrative and themes of life and death."

    Capsule for What Comes After What Comes After

    "Players use the game as a calming, emotional escape to reflect on life and mortality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Engagement is voluntary and driven by personal interest in the story and emotional experience rather than obligation or external pressure."

    Capsule for Something for Someone Else Something for Someone Else

    "Engagement is voluntary and driven by personal interest in the emotional narrative and art."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Players explore different builds, skills, and base layouts; some routines exist but experimentation encouraged."

    Capsule for Vampires: Bloodlord Rising Vampires: Bloodlord Rising

    "Players experiment with watering patterns to shape the tree differently in multiple playthroughs."

  • Exploration

    Game with the same Exploration vibe

    -4

    "Game environments and story are fixed and familiar; no exploration or discovery elements."

    Capsule for Save Me, Sakuya-san! Save Me, Sakuya-san!

    "The environment and story are fixed; no new areas or secrets to discover."

  • Expression

    Game with the same Expression vibe

    2

    "Some customization in family trees, faction management, and modded content allows personal expression within limits."

    Capsule for Total War: ATTILA Total War: ATTILA

    "Customization is limited to shaping the tree, allowing some personal expression."

  • Fantasy

    Game with the same Fantasy vibe

    -3

    "Game focuses on realistic life simulation with plausible scenarios and everyday activities."

    Capsule for Denizen Denizen

    "The game depicts a realistic life cycle metaphorically through a tree, grounded in real-life themes."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "Experience is solitary with no social or community features."

    Capsule for Gnomes & Goblins (preview) Gnomes & Goblins (preview)

    "Experience is solitary with no social or community features."

  • Growth

    Game with the same Growth vibe

    3

    "Players reflect on life stages and personal development through narrative and choices."

    Capsule for The Way of Life Free Edition The Way of Life Free Edition

    "Players reflect on life stages and personal development symbolized by the tree and boy's growth."

  • Health

    Game with the same Health vibe

    0

    "Not applicable; no physical activity or health-related gameplay elements."

    Capsule for Before Your Eyes Before Your Eyes

    "Not applicable; no physical activity or health-related gameplay."

  • Idle

    Game with the same Idle vibe

    3

    "Gameplay involves passive phases with intermittent player input; suitable for casual or background play."

    Capsule for Heretic's Fork Heretic's Fork

    "Gameplay involves passive watching and minimal interaction, suitable for short sessions."

  • Intimacy

    Game with the same Intimacy vibe

    1

    "Emotional connection to characters and story implied but no direct social or emotional interactions."

    Capsule for Quadrilateral Cowboy Quadrilateral Cowboy

    "Emotional connection to the story and characters is encouraged, though no direct social interaction."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements; purely individual experience."

    Capsule for In Sound Mind In Sound Mind

    "No leadership or group management elements; purely individual experience."

  • Progression

    Game with the same Progression vibe

    2

    "Progression is narrative and relationship-based, with branching endings and character arcs rather than item or power accumulation."

    Capsule for Stray Gods: The Roleplaying Musical Stray Gods: The Roleplaying Musical

    "Progression is symbolic through the growth of the tree and life stages of the boy."

  • Relaxation

    Game with the same Relaxation vibe

    5

    "The game is designed for relaxation with gentle pacing, soothing music, and calming visuals."

    Capsule for Dordogne Dordogne

    "The game is designed to be calming, with soothing music and gentle pacing."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable visual art style and music provide sensory stimulation and emotional enjoyment."

    Capsule for Galactic Mining Corp Galactic Mining Corp

    "Enjoyable visual art and music provide sensory pleasure and emotional stimulation."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    5

    "Strong narrative immersion through emergent stories of life, death, and family."

    Capsule for One Hour One Life One Hour One Life

    "Strong narrative focus on life, growth, and mortality conveyed through visual storytelling."

  • Strategy

    Game with the same Strategy vibe

    -4

    "Minimal strategic or problem-solving gameplay; choices are straightforward and limited."

    Capsule for the 9th day:第九日 the 9th day:第九日

    "Minimal strategic decision-making; gameplay is straightforward and simple."

  • Thrill

    Game with the same Thrill vibe

    -5

    "No suspense, risk, or tension; experience is peaceful and predictable."

    Capsule for Proteus Proteus

    "No suspense or risk elements; experience is peaceful and predictable."

  • Value

    Game with the same Value vibe

    5

    "Highly praised for emotional impact and artistic value despite short length and free price."

    Capsule for A Raven Monologue A Raven Monologue

    "Highly praised for emotional impact and artistic value despite being free and short."

  • Violence

    Game with the same Violence vibe

    -5

    "No violence; focus on nurturing and care."

    Capsule for Viridi Viridi

    "No violence; focus on nurturing and growth."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat elements; stable and safe environment."

    Capsule for A Little to the Left A Little to the Left

    "No survival or threat elements; stable and safe environment."

Last update: 01/06/2026