TREE similar games & best alternatives
TREE
2018
Related articles
Quick resume
TREE tells a story of a relationship between a boy and his tree. What starts off as a simple connection, over time it grows into something deeper.
Global score
93/100
Genres
Casual, Free To Play, Indie, Point-and-click
Similar games
Pros
- Beautiful and emotional storytelling
- Soothing music and art style
- Short and accessible
- Free to play
- Unique tree growth customization
Cons
- Very short gameplay
- Minimal interactivity
- Lack of replay depth
- No competitive or social features
- Some players desire more narrative moments
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. Here, the score leans higher than usual among comparable games on Health, Expression. It leans lower than usual among comparable games on Fantasy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy2
"Players have limited control over the tree growth shape, influencing its development, but the story progression is linear."
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Competence-3
"Gameplay is minimal and simple, mostly clicking and holding to water the tree, with no skill challenges."
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Competition-5
"No competitive elements or comparison to others; experience is personal and introspective."
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Continuation1
"Short playtime (~10-15 minutes) with some replay value for achievements and different tree shapes."
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Cooperation-5
"Single player experience focused on individual reflection without multiplayer or teamwork."
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Creativity3
"Players can influence the shape and growth of the tree, creating unique visual outcomes."
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Domination-5
"No elements of exerting control or superiority over others; experience is equal and personal."
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Escapism4
"Players use the game as a calming, emotional escape to reflect on life and mortality."
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Expectation-4
"Engagement is voluntary and driven by personal interest in the emotional narrative and art."
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Experimenting2
"Players experiment with watering patterns to shape the tree differently in multiple playthroughs."
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Exploration-4
"The environment and story are fixed; no new areas or secrets to discover."
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Expression2
"Customization is limited to shaping the tree, allowing some personal expression."
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Fantasy-3
"The game depicts a realistic life cycle metaphorically through a tree, grounded in real-life themes."
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Fellowship-5
"Experience is solitary with no social or community features."
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Growth3
"Players reflect on life stages and personal development symbolized by the tree and boy's growth."
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Health0
"Not applicable; no physical activity or health-related gameplay."
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Idle3
"Gameplay involves passive watching and minimal interaction, suitable for short sessions."
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Intimacy1
"Emotional connection to the story and characters is encouraged, though no direct social interaction."
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Leadership-5
"No leadership or group management elements; purely individual experience."
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Progression2
"Progression is symbolic through the growth of the tree and life stages of the boy."
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Relaxation5
"The game is designed to be calming, with soothing music and gentle pacing."
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Sensation3
"Enjoyable visual art and music provide sensory pleasure and emotional stimulation."
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Status-5
"No social recognition or status systems present."
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Story5
"Strong narrative focus on life, growth, and mortality conveyed through visual storytelling."
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Strategy-4
"Minimal strategic decision-making; gameplay is straightforward and simple."
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Thrill-5
"No suspense or risk elements; experience is peaceful and predictable."
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Value5
"Highly praised for emotional impact and artistic value despite being free and short."
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Violence-5
"No violence; focus on nurturing and growth."
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Survival-5
"No survival or threat elements; stable and safe environment."
Last update: 29/04/2026