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Awkward Dimensions Redux

Mac, PC (Microsoft Windows), Linux • 2016

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Quick resume

They may be awkward dimensions, but they're my dreams...

Global score

81/100

Genres

Adventure, Indie, Free To Play, Puzzle, Music

Pros

  • Unique artistic expression
  • Emotional and introspective experience
  • Gorgeous visuals and soundtrack
  • Free to play
  • Immersive atmosphere

Cons

  • Clunky controls
  • Short length
  • Some confusing or unclear objectives
  • Lack of polish in some mechanics
  • Not for players seeking traditional gameplay

Motivations

  • Autonomy
    3

    "Players explore various dreamlike levels with freedom to interact and interpret, though some puzzles require specific actions."

  • Competence
    1

    "Gameplay is simple with basic puzzles and walking mechanics; some challenge in understanding controls and objectives."

  • Competition
    -5

    "No competitive elements; focus is on personal experience and introspection without comparison to others."

  • Continuation
    2

    "Players often replay for emotional impact and developer commentary, though game is short and some skip levels."

  • Cooperation
    -5

    "Entirely single-player experience with no cooperative or multiplayer features."

  • Creativity
    5

    "Highly creative and experimental with unique level designs, abstract visuals, and artistic expression."

  • Domination
    -5

    "No elements of dominance or power over others; experience is personal and introspective."

  • Escapism
    4

    "Strong escapism through surreal dreamscapes and emotional journeys away from real life."

  • Expectation
    -4

    "Players engage voluntarily out of interest and emotional connection, not obligation or external pressure."

  • Experimenting
    4

    "Encourages exploration of new mechanics, abstract ideas, and interpretive gameplay."

  • Exploration
    4

    "Exploring varied, surreal environments and uncovering hidden meanings is a core aspect."

  • Expression
    5

    "Strong self-expression through visuals, narrative, and developer commentary revealing personal thoughts."

  • Fantasy
    4

    "Dreamlike, surreal, and abstract scenarios create an imaginative fictional experience."

  • Fellowship
    -5

    "No social or community features; experience is solitary and introspective."

  • Growth
    3

    "Players gain insight into emotional and artistic growth; some learning through puzzles and interpretation."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention to progress through puzzles and narrative; not designed for idle play."

  • Intimacy
    3

    "Emotional intimacy through connection with developer's personal story and feelings."

  • Leadership
    -5

    "No leadership or group management elements; entirely individual experience."

  • Progression
    2

    "Linear progression through levels with some puzzle completion; no item collection or upgrades."

  • Relaxation
    3

    "Atmospheric and immersive with moments of calm and tension release, though some unsettling parts."

  • Sensation
    4

    "Strong sensory stimulation via visuals, music, and emotional tone creating impactful experiences."

  • Status
    -5

    "No social recognition or status systems; focus is on private experience."

  • Story
    4

    "Narrative is abstract and personal, conveyed through levels and developer commentary."

  • Strategy
    -2

    "Minimal strategic challenge; puzzles are simple and mostly exploratory."

  • Thrill
    1

    "Some suspenseful or unsettling moments, but mostly controlled and atmospheric rather than high thrill."

  • Value
    5

    "Highly praised for being free and delivering a meaningful, emotional experience."

  • Violence
    -3

    "Minimal violence; some abstract or symbolic conflict but mostly non-violent exploration."

  • Survival
    -5

    "No survival or threat mechanics; stable and safe environments."

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    Last update: 06/03/2026