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Awkward Dimensions Redux similar games & best alternatives

Awkward Dimensions Redux

PC (Microsoft Windows), Mac, Linux • 2016

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Quick resume

They may be awkward dimensions, but they're my dreams...

Global score

81/100

Genres

Adventure, Indie, Free To Play, Music, Puzzle

Similar games

    Pros

    • Unique artistic expression
    • Emotional and introspective experience
    • Gorgeous visuals and soundtrack
    • Free to play
    • Immersive atmosphere

    Cons

    • Clunky controls
    • Short length
    • Some confusing or unclear objectives
    • Lack of polish in some mechanics
    • Not for players seeking traditional gameplay

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Expression. It leans lower than usual among comparable games on Fellowship, Strategy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players explore various dreamlike levels with freedom to interact and interpret, though some puzzles require specific actions."

    • Competence
      1

      "Gameplay is simple with basic puzzles and walking mechanics; some challenge in understanding controls and objectives."

    • Competition
      -5

      "No competitive elements; focus is on personal experience and introspection without comparison to others."

    • Continuation
      2

      "Players often replay for emotional impact and developer commentary, though game is short and some skip levels."

    • Cooperation
      -5

      "Entirely single-player experience with no cooperative or multiplayer features."

    • Creativity
      5

      "Highly creative and experimental with unique level designs, abstract visuals, and artistic expression."

    • Domination
      -5

      "No elements of dominance or power over others; experience is personal and introspective."

    • Escapism
      4

      "Strong escapism through surreal dreamscapes and emotional journeys away from real life."

    • Expectation
      -4

      "Players engage voluntarily out of interest and emotional connection, not obligation or external pressure."

    • Experimenting
      4

      "Encourages exploration of new mechanics, abstract ideas, and interpretive gameplay."

    • Exploration
      4

      "Exploring varied, surreal environments and uncovering hidden meanings is a core aspect."

    • Expression
      5

      "Strong self-expression through visuals, narrative, and developer commentary revealing personal thoughts."

    • Fantasy
      4

      "Dreamlike, surreal, and abstract scenarios create an imaginative fictional experience."

    • Fellowship
      -5

      "No social or community features; experience is solitary and introspective."

    • Growth
      3

      "Players gain insight into emotional and artistic growth; some learning through puzzles and interpretation."

    • Health
      -5

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle
      -3

      "Requires focused attention to progress through puzzles and narrative; not designed for idle play."

    • Intimacy
      3

      "Emotional intimacy through connection with developer's personal story and feelings."

    • Leadership
      -5

      "No leadership or group management elements; entirely individual experience."

    • Progression
      2

      "Linear progression through levels with some puzzle completion; no item collection or upgrades."

    • Relaxation
      3

      "Atmospheric and immersive with moments of calm and tension release, though some unsettling parts."

    • Sensation
      4

      "Strong sensory stimulation via visuals, music, and emotional tone creating impactful experiences."

    • Status
      -5

      "No social recognition or status systems; focus is on private experience."

    • Story
      4

      "Narrative is abstract and personal, conveyed through levels and developer commentary."

    • Strategy
      -2

      "Minimal strategic challenge; puzzles are simple and mostly exploratory."

    • Thrill
      1

      "Some suspenseful or unsettling moments, but mostly controlled and atmospheric rather than high thrill."

    • Value
      5

      "Highly praised for being free and delivering a meaningful, emotional experience."

    • Violence
      -3

      "Minimal violence; some abstract or symbolic conflict but mostly non-violent exploration."

    • Survival
      -5

      "No survival or threat mechanics; stable and safe environments."

    Last update: 29/04/2026