Awkward Dimensions Redux similar games & best alternatives
Awkward Dimensions Redux
2016
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Quick resume
They may be awkward dimensions, but they're my dreams...
Global score
81/100
Genres
Adventure, Indie, Free To Play, Puzzle, Music
Pros
- Unique artistic expression
- Emotional and introspective experience
- Gorgeous visuals and soundtrack
- Free to play
- Immersive atmosphere
Cons
- Clunky controls
- Short length
- Some confusing or unclear objectives
- Lack of polish in some mechanics
- Not for players seeking traditional gameplay
Motivations
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Autonomy3
"Players explore various dreamlike levels with freedom to interact and interpret, though some puzzles require specific actions."
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Competence1
"Gameplay is simple with basic puzzles and walking mechanics; some challenge in understanding controls and objectives."
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Competition-5
"No competitive elements; focus is on personal experience and introspection without comparison to others."
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Continuation2
"Players often replay for emotional impact and developer commentary, though game is short and some skip levels."
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Cooperation-5
"Entirely single-player experience with no cooperative or multiplayer features."
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Creativity5
"Highly creative and experimental with unique level designs, abstract visuals, and artistic expression."
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Domination-5
"No elements of dominance or power over others; experience is personal and introspective."
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Escapism4
"Strong escapism through surreal dreamscapes and emotional journeys away from real life."
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Expectation-4
"Players engage voluntarily out of interest and emotional connection, not obligation or external pressure."
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Experimenting4
"Encourages exploration of new mechanics, abstract ideas, and interpretive gameplay."
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Exploration4
"Exploring varied, surreal environments and uncovering hidden meanings is a core aspect."
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Expression5
"Strong self-expression through visuals, narrative, and developer commentary revealing personal thoughts."
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Fantasy4
"Dreamlike, surreal, and abstract scenarios create an imaginative fictional experience."
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Fellowship-5
"No social or community features; experience is solitary and introspective."
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Growth3
"Players gain insight into emotional and artistic growth; some learning through puzzles and interpretation."
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Health-5
"Sedentary gameplay with no physical activity or health-related features."
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Idle-3
"Requires focused attention to progress through puzzles and narrative; not designed for idle play."
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Intimacy3
"Emotional intimacy through connection with developer's personal story and feelings."
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Leadership-5
"No leadership or group management elements; entirely individual experience."
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Progression2
"Linear progression through levels with some puzzle completion; no item collection or upgrades."
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Relaxation3
"Atmospheric and immersive with moments of calm and tension release, though some unsettling parts."
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Sensation4
"Strong sensory stimulation via visuals, music, and emotional tone creating impactful experiences."
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Status-5
"No social recognition or status systems; focus is on private experience."
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Story4
"Narrative is abstract and personal, conveyed through levels and developer commentary."
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Strategy-2
"Minimal strategic challenge; puzzles are simple and mostly exploratory."
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Thrill1
"Some suspenseful or unsettling moments, but mostly controlled and atmospheric rather than high thrill."
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Value5
"Highly praised for being free and delivering a meaningful, emotional experience."
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Violence-3
"Minimal violence; some abstract or symbolic conflict but mostly non-violent exploration."
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Survival-5
"No survival or threat mechanics; stable and safe environments."
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Last update: 06/03/2026