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House Flipper

Xbox One, Nintendo Switch, PC (Microsoft Windows), Mac, PlayStation 4 • 2018

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Quick resume

House Flipper is a unique chance to become a one-man renovation crew. Buy, repair and remodel devastated houses. Give them a second life and sell them at a profit!

Global score

94/100

Genres

Indie, Simulator

Pros

  • Relaxing and therapeutic gameplay
  • High creative freedom and customization
  • Addictive with long play sessions
  • Frequent updates and dlc content
  • Accessible and intuitive mechanics

Cons

  • Some technical bugs and save issues
  • Early game can feel slow or repetitive
  • Limited realism in renovation speed
  • No multiplayer or cooperative mode
  • Ui and controls can be clunky

Motivations

  • Autonomy
    4

    "Players have freedom to choose how to renovate, decorate, and flip houses with many customization options and creative freedom."

  • Competence
    3

    "Progression system with skill upgrades and perks that improve efficiency; tasks require some skill but are generally accessible and relaxing."

  • Competition
    -4

    "Focus is on personal pace and creativity rather than competing with others; no mention of leaderboards or ranked modes."

  • Continuation
    5

    "Highly addictive with many players reporting long play sessions and habitual return to the game."

  • Cooperation
    -5

    "Single-player experience focused on individual tasks; no multiplayer or cooperative gameplay."

  • Creativity
    5

    "Strong emphasis on creative freedom in decorating, designing, and customizing houses and gardens."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; interactions are individual and non-confrontational."

  • Escapism
    5

    "Players use the game as a relaxing escape from real-life stress and responsibilities."

  • Expectation
    -5

    "Players engage voluntarily out of personal interest and enjoyment, not due to obligation or pressure."

  • Experimenting
    4

    "Players try new designs, experiment with furniture placement, and explore different renovation approaches."

  • Exploration
    2

    "Some exploration of different houses and DLC environments, but mostly familiar renovation settings."

  • Expression
    5

    "Extensive customization options allow players to express themselves through design choices and decorations."

  • Fantasy
    1

    "Some imaginative elements like haunted houses and themed properties, but mostly realistic renovation simulation."

  • Fellowship
    -4

    "Minimal social connection; primarily a solo experience with limited community interaction."

  • Growth
    3

    "Skill progression and learning through gameplay; players improve efficiency and design skills over time."

  • Health
    -5

    "Sedentary gameplay with no physical activity or rehab elements."

  • Idle
    -3

    "Requires focused attention on tasks; not designed for background or idle play."

  • Intimacy
    -4

    "No close relationships or emotional sharing; interactions are limited to solo play."

  • Leadership
    -5

    "No leadership or management roles; players act independently."

  • Progression
    4

    "Progression through earning money, unlocking tools, and upgrading skills; accumulating items and houses."

  • Relaxation
    5

    "Strongly relaxing and therapeutic gameplay; players use it to unwind and de-stress."

  • Sensation
    3

    "Satisfying sensory feedback from cleaning, painting, and renovating; calming audio and visuals."

  • Status
    -4

    "No social recognition or status systems; achievements are personal and not widely visible."

  • Story
    1

    "Minimal narrative with some client requests and themed houses, but mostly context-free renovation tasks."

  • Strategy
    2

    "Some planning and problem solving in renovation and design, but overall straightforward gameplay."

  • Thrill
    -4

    "Low risk, controlled environment with minimal suspense or tension."

  • Value
    4

    "Players perceive good value for time spent due to addictive gameplay, frequent updates, and DLC content."

  • Violence
    -3

    "Destruction is limited to demolition of walls and fixtures, but overall constructive and creative focus."

  • Survival
    -5

    "No survival or threat elements; stable and safe gameplay environment."

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    Last update: 06/03/2026