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Solar Settlers

iOS, Mac, PC (Microsoft Windows), Linux • 2017

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Quick resume

Solar Settlers is a card-driven space exploration strategy game set in the far future. Our sun is on the verge of collapse and so mankind has taken to the stars aboard colony ships to seek out a new home.

Global score

96/100

Genres

Strategy

Pros

  • Addictive and quick gameplay sessions
  • Deep strategic resource management
  • Variety of unlockable races and cards
  • Adaptive difficulty scaling
  • Pleasant minimalistic ui and soundtrack

Cons

  • Minimalistic graphics and presentation
  • Grindy unlock progression for some players
  • Lack of multiplayer or social features
  • Some repetitiveness at higher playtime
  • No controller support, mouse only

Motivations

  • Autonomy
    4

    "Players have freedom to decide how to allocate colonists, manage resources, and upgrade planets with cards, allowing strategic control over their actions."

  • Competence
    4

    "The game challenges players with resource management, strategic planning, and increasing difficulty that requires skillful play and mastery."

  • Competition
    2

    "While primarily single-player, the game features leaderboards and daily/weekly challenges that encourage comparing performance with others."

  • Continuation
    4

    "Players report high replayability, addictive gameplay, and progression systems that motivate repeated play sessions."

  • Cooperation
    -5

    "The game is strictly single-player with no cooperative multiplayer elements."

  • Creativity
    3

    "Players customize their strategy by upgrading planets with cards and choosing different races with unique mechanics, allowing creative problem solving."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; interactions are solo and non-confrontational."

  • Escapism
    3

    "The sci-fi theme and strategic gameplay provide a pleasant distraction and mental engagement away from real life."

  • Expectation
    -4

    "Players engage voluntarily for fun and challenge; no indication of obligation or external pressure to play."

  • Experimenting
    4

    "Unlocking new races and cards encourages players to try different strategies and explore varied gameplay styles."

  • Exploration
    4

    "Fog-of-war and tile revealing mechanics promote discovery of new map areas and strategic exploration."

  • Expression
    2

    "Customization is limited to strategic choices of cards and race selection rather than visual or avatar personalization."

  • Fantasy
    3

    "The sci-fi colonization setting offers an imaginative fictional experience distinct from realistic scenarios."

  • Fellowship
    -5

    "No social or community features; gameplay is solitary."

  • Growth
    4

    "Players develop skills in resource management and strategic planning; progression unlocks new content and challenges."

  • Health
    -5

    "No physical activity involved; gameplay is sedentary."

  • Idle
    -4

    "Requires focused attention and strategic thinking during short, discrete rounds."

  • Intimacy
    -5

    "No social interactions or relationship-building features."

  • Leadership
    -5

    "No leadership or group management roles; solo gameplay."

  • Progression
    4

    "Unlocking new races, cards, and ranks provides a clear sense of advancement and accumulation."

  • Relaxation
    3

    "Gameplay is described as relaxing and chill with a pleasant soundtrack, balancing challenge and flow."

  • Sensation
    1

    "Minimalistic graphics and sound provide moderate sensory stimulation; focus is on gameplay rather than sensory excitement."

  • Status
    2

    "Leaderboards and rankings offer some social recognition for skilled players."

  • Story
    1

    "Light narrative framing exists but the game focuses on abstract strategy rather than deep story immersion."

  • Strategy
    5

    "Core gameplay revolves around complex resource management, planning, and problem solving."

  • Thrill
    2

    "Increasing difficulty and tight turn limits create tension and excitement during play."

  • Value
    4

    "Players report good value for money with many hours of engaging gameplay and unlockables."

  • Violence
    -5

    "No combat or destructive gameplay; focus is on constructive resource management and colonization."

  • Survival
    3

    "Managing oxygen and resources to keep colonists alive adds a survival element to gameplay."

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    Last update: 06/03/2026