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Human Resource Machine

Wii U, Nintendo Switch, PC (Microsoft Windows), Linux, iOS, Mac, Android • 2015

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Quick resume

Program little office workers to solve puzzles. Be a good employee! The machines are coming... for your job. From the creators of World of Goo and Little Inferno.

Global score

94/100

Genres

Casual, Indie, Simulator, Strategy, Puzzle

Pros

  • Engaging programming puzzles
  • Gradual difficulty curve
  • Educational value
  • Unique art style and humor
  • Optimization challenges

Cons

  • Limited ui and code editing features
  • Steep learning curve for non-programmers
  • Short overall length
  • Lack of social or multiplayer features
  • Minimal narrative depth

Motivations

  • Autonomy
    4

    "Players freely create their own programs to solve puzzles with minimal imposed structure, allowing personal problem-solving approaches."

  • Competence
    5

    "The game challenges players with increasingly complex programming puzzles requiring skill, logical thinking, and optimization."

  • Competition
    -2

    "Focus is on individual puzzle solving and self-improvement rather than direct competition with others."

  • Continuation
    3

    "Players often engage in extended sessions to solve puzzles and optimize solutions, showing attachment and repeated play."

  • Cooperation
    -5

    "The game is a single-player experience focused on individual problem solving without cooperative elements."

  • Creativity
    4

    "Players creatively devise unique algorithms and optimize code solutions within limited instruction sets."

  • Domination
    -5

    "No social dominance or power dynamics; interactions are solitary and self-directed."

  • Escapism
    2

    "Provides mental engagement and distraction through programming puzzles, though not primarily for real-life escape."

  • Expectation
    -4

    "Players engage voluntarily out of interest in puzzles and programming rather than obligation or external pressure."

  • Experimenting
    4

    "Encourages trying different coding approaches and optimization strategies to solve puzzles."

  • Exploration
    -3

    "Gameplay centers on puzzle solving in a fixed environment rather than discovering new areas or secrets."

  • Expression
    -3

    "Limited customization; expression mainly through coding style rather than visual or avatar personalization."

  • Fantasy
    -4

    "Grounded in realistic programming concepts and office setting rather than imaginative or fictional scenarios."

  • Fellowship
    -5

    "Minimal social interaction; experience is solitary without community or group identity focus."

  • Growth
    5

    "Strong emphasis on learning programming logic, problem solving, and personal skill development."

  • Health
    -5

    "Sedentary gameplay focused on mental challenges without physical activity."

  • Idle
    -4

    "Requires focused attention and continuous engagement to solve puzzles; not suited for casual idle play."

  • Intimacy
    -5

    "No social or emotional relationship building; purely individual cognitive experience."

  • Leadership
    -5

    "No leadership or group management elements; player acts independently."

  • Progression
    3

    "Progression through levels and unlocking more complex puzzles, with optional optimization achievements."

  • Relaxation
    -2

    "Can be mentally taxing and frustrating at times, especially with optimization challenges."

  • Sensation
    1

    "Enjoyable visual and auditory style but sensory stimulation is moderate and understated."

  • Status
    -4

    "No social recognition or status systems; achievements are personal and internal."

  • Story
    1

    "Minimal narrative with light corporate satire; story is secondary to gameplay."

  • Strategy
    5

    "Heavy focus on logical planning, algorithm design, and problem solving under constraints."

  • Thrill
    -3

    "Low suspense or risk; challenges are intellectual rather than emotionally thrilling."

  • Value
    4

    "Players report good value for time spent, especially for those interested in programming and puzzles."

  • Violence
    -5

    "No violent content; gameplay is constructive and intellectual."

  • Survival
    -5

    "No survival or threat avoidance mechanics; stable puzzle environment."

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    Last update: 06/03/2026