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Quell

iOS, Nintendo Switch, Android, PC (Microsoft Windows) • 2015

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Quick resume

An enchanting game of logic and relaxation.

Global score

98/100

Genres

Indie, Puzzle

Pros

  • Relaxing music and atmosphere
  • Well-designed and challenging puzzles
  • Good value especially in bundles
  • Accessible controls and interface
  • Progressive difficulty curve

Cons

  • Lack of social or multiplayer features
  • Some puzzles can be repetitive
  • Minimal narrative or story
  • No character customization
  • Achievements can be unevenly distributed

Motivations

  • Autonomy
    4

    "Players freely decide their moves to solve puzzles with no time pressure, encouraging self-directed problem solving."

  • Competence
    4

    "Puzzles increase in difficulty, requiring logical thinking and skillful planning to achieve perfect solutions."

  • Competition
    -4

    "Focus is on personal puzzle solving at own pace, with no direct player-vs-player competition or leaderboards."

  • Continuation
    3

    "Many players report being drawn to keep playing for hours, enjoying the relaxing yet challenging puzzles."

  • Cooperation
    -5

    "Single-player puzzle game with no multiplayer or cooperative elements."

  • Creativity
    2

    "Players experiment with different move sequences and strategies to find optimal solutions, though within fixed puzzle layouts."

  • Domination
    -5

    "No elements of exerting control or superiority over others; purely individual puzzle solving."

  • Escapism
    4

    "Relaxing music and atmosphere provide a calming escape from real life stress."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and mental challenge, not out of obligation."

  • Experimenting
    3

    "Encourages trying different move sequences and approaches to solve puzzles and find hidden gems."

  • Exploration
    2

    "Players discover hidden jewels and secret levels, adding a layer of exploration within puzzle constraints."

  • Expression
    -5

    "No character customization or self-expression features; fixed visual and gameplay presentation."

  • Fantasy
    -3

    "Game is abstract and minimalistic, with no strong fantasy or narrative elements, though some subtle story hinted."

  • Fellowship
    -5

    "No social or community features; strictly single-player experience."

  • Growth
    3

    "Players develop puzzle-solving skills and learn new mechanics progressively."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires focused attention to solve puzzles; not suited for passive or background play."

  • Intimacy
    -5

    "No social or emotional relationship building; purely individual gameplay."

  • Leadership
    -5

    "No leadership or group management roles; single-player puzzle solving."

  • Progression
    3

    "Progression through levels, unlocking achievements and hidden jewels, and improving move efficiency."

  • Relaxation
    5

    "Strong emphasis on relaxation with soothing music, calm visuals, and forgiving gameplay."

  • Sensation
    2

    "Pleasant visual and auditory experience with relaxing music and simple animations."

  • Status
    -5

    "No social recognition or ranking systems; achievements are personal milestones."

  • Story
    1

    "Minimal narrative hinted through backgrounds and puzzle titles, but no explicit story or characters."

  • Strategy
    4

    "Requires logical planning and problem solving to find optimal move sequences and solve puzzles."

  • Thrill
    -3

    "Calm and controlled gameplay without suspense or risk; no high-stakes tension."

  • Value
    4

    "Players report good value for price, especially in bundles and sales, with many hours of engaging content."

  • Violence
    -5

    "No violence or destructive gameplay; focus on constructive puzzle solving."

  • Survival
    -4

    "No survival or threat mechanics; stable, low-risk puzzle environment."

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    Last update: 06/03/2026