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Automachef

Nintendo Switch, PC (Microsoft Windows) • 2019

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Quick resume

Welcome to Automachef, a resource management puzzler where you design kitchens, program machinery and watch your genius come to life! It’s time to engineer tomorrow’s kitchen, today!

Global score

72/100

Genres

Indie, Simulator, Strategy, Puzzle

Pros

  • Challenging and rewarding puzzle gameplay
  • Deep automation and programming mechanics
  • Solid sense of progression and efficiency optimization
  • Humorous and charming 1950s diner theme
  • Active developer engagement and mod support

Cons

  • Clunky and unintuitive ui with excessive clicking
  • Steep learning curve with sparse tutorials
  • Some mechanics underexplained or underutilized
  • Limited freedom due to strict level constraints
  • Lack of multiplayer or social features

Motivations

  • Autonomy
    4

    "Players design and optimize their own factory layouts and control machine programming, allowing significant freedom in problem solving."

  • Competence
    5

    "The game provides challenging puzzles requiring skillful optimization, logical thinking, and programming to achieve efficient solutions."

  • Competition
    -3

    "Focus is on personal optimization and efficiency rather than direct competition; leaderboards or rankings are minimal or absent."

  • Continuation
    3

    "Many players report long play sessions and repeated attempts to perfect solutions, indicating sustained engagement."

  • Cooperation
    -5

    "The game is single-player focused with no cooperative multiplayer or teamwork elements."

  • Creativity
    3

    "Players create custom factory layouts and experiment with machine arrangements, though solutions can be constrained by level limits."

  • Domination
    -5

    "Interactions are individual and puzzle-focused without exerting control or superiority over others."

  • Escapism
    3

    "Players use the game as a mental challenge and distraction, enjoying the puzzle-solving and automation theme."

  • Expectation
    -4

    "Engagement is driven by intrinsic interest and personal challenge rather than obligation or external pressure."

  • Experimenting
    4

    "Players try different machine setups, tweak parameters, and explore programming options to optimize kitchens."

  • Exploration
    -3

    "Gameplay is level-based with fixed layouts; discovery is limited to mastering mechanics rather than exploring new areas."

  • Expression
    -2

    "Customization is functional (factory design) rather than aesthetic; limited avatar or cosmetic personalization."

  • Fantasy
    -1

    "The game has a light humorous sci-fi theme but largely focuses on realistic factory automation concepts."

  • Fellowship
    -5

    "No social or community gameplay elements; players engage individually."

  • Growth
    4

    "Players develop problem-solving, programming, and management skills through increasingly complex challenges."

  • Health
    -5

    "Gameplay is sedentary with no physical activity or health-related features."

  • Idle
    -4

    "Requires focused attention and active problem solving; not suited for casual or background play."

  • Intimacy
    -5

    "No social or emotional relationship building; purely individual gameplay."

  • Leadership
    -5

    "No leadership or group management roles; single-player puzzle focus."

  • Progression
    3

    "Players unlock new machines and levels, and improve efficiency scores, reflecting progression through content."

  • Relaxation
    -2

    "The game can be mentally taxing and frustrating at times, with some tension from challenging puzzles."

  • Sensation
    1

    "Visuals and sounds are pleasant but understated; sensory stimulation is moderate and functional."

  • Status
    -4

    "Achievements and leaderboards exist but social recognition is minimal; focus is on personal accomplishment."

  • Story
    1

    "Light narrative with humorous elements, but gameplay is primarily puzzle and optimization focused."

  • Strategy
    5

    "Strong emphasis on mental challenge, planning, and problem solving to optimize factory layouts and processes."

  • Thrill
    -3

    "Gameplay is steady and logical rather than suspenseful or risk-driven."

  • Value
    3

    "Players generally feel the game offers good value for time spent, especially on sale."

  • Violence
    -5

    "No violent content; focus is on constructive automation and puzzle solving."

  • Survival
    -3

    "No survival mechanics; challenges are puzzle-based rather than threat avoidance."

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    Last update: 06/03/2026