Hundred Days - Winemaking Simulator similar games & best alternatives
Hundred Days - Winemaking Simulator
2021
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Quick resume
Winemaking could be your best adventure. Make the best wine interacting with soil and nature and take your winery to the top. Your beautiful journey into the winemaking tradition starts now.
Global score
77/100
Genres
Indie, Simulator, Strategy
Pros
- Realistic and detailed winemaking simulation
- Unique and engaging tile-placement gameplay
- Relaxing atmosphere with soothing music and art
- Educational content about wine and viticulture
- Active developer support and frequent updates
Cons
- Story mode is short and has divisive dialogue
- Ui can be unintuitive and cumbersome
- Early game progression can feel slow and grindy
- Some game mechanics lack clear explanations
- Repetitive clicking and micromanagement in late game
Motivations
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Autonomy4
"Players have significant control over vineyard management, wine production choices, and upgrade paths, allowing personal decision-making and experimentation."
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Competence4
"The game challenges players with complex resource and time management, puzzle-like tile placement, and requires learning nuanced winemaking mechanics."
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Competition-3
"Focus is on personal progress and optimization rather than direct competition; leaderboards or ranked modes are not emphasized."
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Continuation4
"Many players report long sessions and addictive 'just one more turn' gameplay, indicating strong desire to keep playing."
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Cooperation-5
"Gameplay is single-player focused with no evidence of cooperative multiplayer or teamwork."
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Creativity3
"Players can create custom grapes and design wine bottles/labels, showing moderate creative expression within structured gameplay."
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Domination-5
"No indications of exerting control or superiority over others; interactions are limited to single-player management."
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Escapism4
"Players use the game as a relaxing, immersive escape with soothing music and a calm atmosphere."
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Expectation-4
"Players engage voluntarily out of personal interest and intrinsic motivation, often driven by passion for wine or simulation games."
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Experimenting4
"Trial and error, testing different wine recipes, vineyard layouts, and strategies are core to gameplay."
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Exploration2
"Exploration is mostly about discovering new grape varieties, wine profiles, and unlocking upgrades rather than physical world exploration."
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Expression3
"Customization of wine bottles and labels allows for some degree of personal expression."
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Fantasy-4
"The game emphasizes realistic winemaking processes and vineyard management with accurate details and minimal fictional elements."
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Fellowship-5
"No social or community features; gameplay is solitary."
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Growth4
"Players learn about winemaking, improve skills, and develop strategies over time."
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Health-5
"Sedentary gameplay with no physical activity or health-related features."
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Idle-3
"Requires focused attention and active management rather than passive or background play."
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Intimacy-5
"No evidence of forming close relationships or emotional social interactions within the game."
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Leadership-5
"No leadership or group management roles; single-player experience."
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Progression4
"Players accumulate upgrades, unlock new technologies, and expand their winery over time."
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Relaxation4
"The game is described as calming and soothing with relaxing music and a gentle pace."
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Sensation3
"Pleasant visuals and sound design provide sensory enjoyment, though not intense stimulation."
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Status-4
"Achievements and fame points exist but social recognition or popularity is minimal or absent."
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Story1
"Story mode exists but is short, simple, and mainly serves as a tutorial; narrative depth is limited."
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Strategy4
"Players engage in planning, resource allocation, and problem solving to optimize wine quality and business success."
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Thrill-2
"Gameplay is calm and methodical with minimal suspense or risk-driven excitement."
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Value2
"Players generally feel the game offers good value for time and money, though some note it is grindy and slow."
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Violence-5
"No combat or destructive gameplay; focus is on constructive vineyard and winery management."
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Survival2
"Players manage risks like equipment maintenance and weather but overall environment is stable without life-or-death threats."
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Last update: 06/03/2026