Quintet similar games & best alternatives
Quintet
2015
Related articles
Quick resume
A cooperative, cross-platform, multiplayer scifi game where players control the same ship through 5 roles — Captain, Helm, Tactical, Engineering & Science. Battle with other player crews over the Internet.
Global score
77/100
Genres
Action, Free To Play, Indie
Similar games
Pros
- Strong cooperative multiplayer focus
- Cross-platform play including mobile
- Free-to-play with optional dlc
- Engaging sci-fi space combat and roles
- Active developer support and community
Cons
- Small and declining player base
- Steep learning curve for new players
- Limited single-player content
- Basic graphics and ui complexity
- Lack of progression and story depth
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Leadership. It leans lower than usual among comparable games on Progression, Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have distinct roles with specific controls but can choose ships and roles freely; captain can override some controls."
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Competence3
"Requires skillful coordination and mastery of different ship roles; some learning curve noted."
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Competition2
"Includes PvP and ranked scenarios but player base is small; competition exists but is not dominant."
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Continuation2
"Players report long sessions with friends and habitual play, though solo play can get boring."
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Cooperation5
"Core gameplay revolves around teamwork and coordination among 5 crew members managing one ship."
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Creativity1
"Players can create scenarios and choose different ships and races; limited customization beyond roles."
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Domination-3
"Emphasis on shared control and teamwork rather than exerting power over others."
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Escapism4
"Players use the game as a fun distraction and social escape, especially with friends."
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Expectation-4
"Players engage voluntarily for fun and social reasons, not out of obligation."
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Experimenting3
"Players explore different ships, roles, and scenarios; some experimentation with strategies."
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Exploration2
"Open world and scenario exploration present but limited by player base and game content."
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Expression-2
"Minimal character or ship customization; mostly standardized roles and ship types."
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Fantasy4
"Strong sci-fi theme with imaginative space combat and roleplaying elements."
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Fellowship4
"Community and group identity important; players bond through cooperative play."
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Growth2
"Some learning and skill development in roles; limited progression systems currently."
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Health-5
"Typical sedentary computer game with no physical activity involved."
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Idle-3
"Requires focused attention and coordination during gameplay; not suited for idle play."
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Intimacy2
"Social interactions and teamwork foster some closeness, though mostly functional communication."
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Leadership4
"Captain role involves leading and coordinating the crew, guiding decisions and tactics."
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Progression-1
"No strong item or upgrade accumulation; some DLC content but core game is static."
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Relaxation1
"Some players find it relaxing with friends; others note tension in combat situations."
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Sensation2
"Visual and auditory effects provide moderate stimulation; gameplay excitement from combat."
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Status-2
"Limited social recognition or ranking; focus on cooperative play rather than status."
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Story1
"Some narrative elements and scenarios exist but overall story is minimal."
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Strategy3
"Requires tactical coordination and planning among crew members during combat and missions."
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Thrill2
"Combat and teamwork create moments of suspense and excitement."
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Value4
"Free-to-play with optional DLC; players appreciate no pay-to-win and cross-platform access."
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Violence3
"Combat and ship destruction are central gameplay elements."
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Survival2
"Players manage ship systems and avoid destruction; some resource and damage management."
Last update: 29/04/2026