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It came from space and ate our brains

PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, Nintendo Switch • 2015

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Quick resume

It came from space and ate our brains is a unique Arcade top-down shooter. Looking for addicting gameplay, four-player co-op mode, and tons of aliens to send into oblivion? You’ve come to the right place!

Global score

80/100

Genres

Action, Casual, Indie, Adventure, Shooter, Arcade

Similar games

    Pros

    • Fun and challenging wave survival gameplay
    • Strong local and online co-op multiplayer
    • Smooth controls and satisfying weapon upgrades
    • Unique neon and dark atmospheric visuals
    • Active developer support and community engagement

    Cons

    • Limited content and enemy variety
    • Repetitive gameplay over long sessions
    • Small online player base
    • Minimal narrative and character customization
    • Some technical issues with multiplayer and camera

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. It leans lower than usual among comparable games on Expression, Domination, Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players can choose weapons, upgrade paths, and tactics freely within wave survival gameplay"

    • Competence
      4

      "Challenging gameplay requiring skillful shooting, movement, and resource management"

    • Competition
      3

      "Leaderboards and score chasing encourage comparison with others"

    • Continuation
      2

      "Addictive gameplay with repeated play sessions, though some find it repetitive over time"

    • Cooperation
      5

      "Strong emphasis on cooperative multiplayer play with up to 4 players"

    • Creativity
      1

      "Limited creativity mainly in weapon upgrades and minor tactical choices, no level editing"

    • Domination
      -3

      "Focus on teamwork and mutual support rather than dominating others"

    • Escapism
      4

      "Provides stress relief and distraction through frantic alien shooting action"

    • Expectation
      -4

      "Players engage voluntarily for fun and social play, no obligation reported"

    • Experimenting
      2

      "Players try different weapons and strategies but core gameplay loop is consistent"

    • Exploration
      1

      "Some map variety and discovery but mostly confined arena-style levels"

    • Expression
      -2

      "Minimal character customization, mostly standardized presentation"

    • Fantasy
      3

      "Imaginative sci-fi setting with neon pink aliens and arcade shooter style"

    • Fellowship
      4

      "Strong community and social play focus, especially in local and online co-op"

    • Growth
      3

      "Players develop skill and weapon upgrade knowledge over time"

    • Health
      -4

      "Primarily sedentary gameplay with no physical activity elements"

    • Idle
      -3

      "Requires focused attention and active play during waves"

    • Intimacy
      2

      "Social interaction mainly through cooperative gameplay, limited emotional sharing"

    • Leadership
      -2

      "Players collaborate without strong leadership roles"

    • Progression
      4

      "Weapon upgrades and item collection drive progression within each session"

    • Relaxation
      -2

      "Fast-paced and tense gameplay with moments of stress and challenge"

    • Sensation
      4

      "Vibrant neon visuals, lighting effects, and energetic soundtrack provide sensory stimulation"

    • Status
      2

      "Leaderboards and achievements provide some social recognition"

    • Story
      -3

      "Minimal narrative, focus on arcade-style wave survival gameplay"

    • Strategy
      3

      "Requires tactical positioning, weapon choice, and resource management"

    • Thrill
      3

      "Fast-paced action with suspense from waves and limited health"

    • Value
      3

      "Affordable price with good replay value especially in co-op"

    • Violence
      4

      "Enjoyment of combat and destruction of alien enemies"

    • Survival
      5

      "Core gameplay is surviving waves of enemies and managing resources"

    Last update: 29/04/2026