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It came from space and ate our brains

Xbox One, Nintendo Switch, PC (Microsoft Windows), Mac, PlayStation 4 • 2015

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Quick resume

It came from space and ate our brains is a unique Arcade top-down shooter. Looking for addicting gameplay, four-player co-op mode, and tons of aliens to send into oblivion? You’ve come to the right place!

Global score

80/100

Genres

Action, Casual, Indie, Shooter, Arcade, Adventure

Pros

  • Fun and challenging wave survival gameplay
  • Strong local and online co-op multiplayer
  • Smooth controls and satisfying weapon upgrades
  • Unique neon and dark atmospheric visuals
  • Active developer support and community engagement

Cons

  • Limited content and enemy variety
  • Repetitive gameplay over long sessions
  • Small online player base
  • Minimal narrative and character customization
  • Some technical issues with multiplayer and camera

Motivations

  • Autonomy
    3

    "Players can choose weapons, upgrade paths, and tactics freely within wave survival gameplay"

  • Competence
    4

    "Challenging gameplay requiring skillful shooting, movement, and resource management"

  • Competition
    3

    "Leaderboards and score chasing encourage comparison with others"

  • Continuation
    2

    "Addictive gameplay with repeated play sessions, though some find it repetitive over time"

  • Cooperation
    5

    "Strong emphasis on cooperative multiplayer play with up to 4 players"

  • Creativity
    1

    "Limited creativity mainly in weapon upgrades and minor tactical choices, no level editing"

  • Domination
    -3

    "Focus on teamwork and mutual support rather than dominating others"

  • Escapism
    4

    "Provides stress relief and distraction through frantic alien shooting action"

  • Expectation
    -4

    "Players engage voluntarily for fun and social play, no obligation reported"

  • Experimenting
    2

    "Players try different weapons and strategies but core gameplay loop is consistent"

  • Exploration
    1

    "Some map variety and discovery but mostly confined arena-style levels"

  • Expression
    -2

    "Minimal character customization, mostly standardized presentation"

  • Fantasy
    3

    "Imaginative sci-fi setting with neon pink aliens and arcade shooter style"

  • Fellowship
    4

    "Strong community and social play focus, especially in local and online co-op"

  • Growth
    3

    "Players develop skill and weapon upgrade knowledge over time"

  • Health
    -4

    "Primarily sedentary gameplay with no physical activity elements"

  • Idle
    -3

    "Requires focused attention and active play during waves"

  • Intimacy
    2

    "Social interaction mainly through cooperative gameplay, limited emotional sharing"

  • Leadership
    -2

    "Players collaborate without strong leadership roles"

  • Progression
    4

    "Weapon upgrades and item collection drive progression within each session"

  • Relaxation
    -2

    "Fast-paced and tense gameplay with moments of stress and challenge"

  • Sensation
    4

    "Vibrant neon visuals, lighting effects, and energetic soundtrack provide sensory stimulation"

  • Status
    2

    "Leaderboards and achievements provide some social recognition"

  • Story
    -3

    "Minimal narrative, focus on arcade-style wave survival gameplay"

  • Strategy
    3

    "Requires tactical positioning, weapon choice, and resource management"

  • Thrill
    3

    "Fast-paced action with suspense from waves and limited health"

  • Value
    3

    "Affordable price with good replay value especially in co-op"

  • Violence
    4

    "Enjoyment of combat and destruction of alien enemies"

  • Survival
    5

    "Core gameplay is surviving waves of enemies and managing resources"

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    Last update: 06/03/2026